I love it! Sure, it has issues as did previous releases, and hopefully some will be addressed in future patches, and perhaps some interesting mods will emerge.
Civ II was where I began, an amazing game all around, the AI, the strategy, the replay value, the total immersion. I think this game plays very well, the AI needs improving (as always), some of the mechanics need improving, like happiness, but I understand that is introduced as a limiter like corruption was in the previous version.
I really like the 1UPT. It can get tight when there are a lot of units, but that can be dealt with. I much prefer it over the stack of doom. I remember being invaded by 160 rifleman, I think it was Civ III.
Well, that was scary all right, and I lost that game, but 160 units is probably too much.
Anyway, I think 1UPT is the way to go. And the hex layout is great. I prefer the earlier era game play, so the 1UPT is almost never an issue for me, and the upkeep of units generally discourages having armies that are too large. In the modern era, waging mass invasions, 1UPT can be a challenge, but understanding the limitations, I think it works.
In general, I think the game tends to run a bit too fast and probably slowing down the tech pace would be best. I'd prefer to end the game before stealth technology or nukes (I like the ground game), so adjusting tech rate for that might be nice. For Conquest that is. I enjoy most the game play before the modern era. But Civ IV also ran too fast. So, running epic seemed to provide the best experience for me. I haven't played epic yet, but I expect to soon. Still enjoying vanilla settings.
The music is outstanding as always, and allows an immersive experience. There are many strategies, and many Civs to try, and I have only tried a few, so I expect to log many more hours of play. It's not so much about the winning (though I much prefer that
) as it is about having fun and challenging play, a meditation of sorts, and Civ has always done that for me.
Civ II was where I began, an amazing game all around, the AI, the strategy, the replay value, the total immersion. I think this game plays very well, the AI needs improving (as always), some of the mechanics need improving, like happiness, but I understand that is introduced as a limiter like corruption was in the previous version.
I really like the 1UPT. It can get tight when there are a lot of units, but that can be dealt with. I much prefer it over the stack of doom. I remember being invaded by 160 rifleman, I think it was Civ III.

Anyway, I think 1UPT is the way to go. And the hex layout is great. I prefer the earlier era game play, so the 1UPT is almost never an issue for me, and the upkeep of units generally discourages having armies that are too large. In the modern era, waging mass invasions, 1UPT can be a challenge, but understanding the limitations, I think it works.
In general, I think the game tends to run a bit too fast and probably slowing down the tech pace would be best. I'd prefer to end the game before stealth technology or nukes (I like the ground game), so adjusting tech rate for that might be nice. For Conquest that is. I enjoy most the game play before the modern era. But Civ IV also ran too fast. So, running epic seemed to provide the best experience for me. I haven't played epic yet, but I expect to soon. Still enjoying vanilla settings.
The music is outstanding as always, and allows an immersive experience. There are many strategies, and many Civs to try, and I have only tried a few, so I expect to log many more hours of play. It's not so much about the winning (though I much prefer that
