Reforestation

FramedArchitect

Reluctant Modder
Joined
Mar 25, 2012
Messages
802
Location
Missouri
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small chance to reveal a forest type resource.

Download
Reforestation (v.8)

Compatibility
* Vanilla; Gods and Kings; Brave New World
* Any mod, as long as it includes the Fertilizer Technology.

Supported Languages English, German and French

Troubleshooting
Newly re-forested tiles may not display on map until the following turn. To immediately refresh the map, toggle to the Strategic View and back to Map View.
 
Hey I really like your mods, but i havn't been able to play reforestation 7 because I can't download it. If you have it and could upload it that would be awesome!
 
Hey I really like your mods, but i havn't been able to play reforestation 7 because I can't download it. If you have it and could upload it that would be awesome!

Hi, maybe there is some issue with the mod on steam workshop... Here is a quick workaround to let you continue to play your game. I wouldn't recommand to use the reforestation feature tho until it's resolved.

Download the mod v6 with the link above, extract the civ5mod file in "C:\Users\YOU\Documents\My Games\Sid Meier's Civilization 5\MODS\reforestation (v 6 temp)" using 7-zip. Open the file "Reforestation (v 6).modinfo" in notepad, on the second line, change version from 6 to 7 and save the file. Use this custom mod until the mod come back online then delete it.
 
Is there a version of this mod that also works for Jungles?

Also, can I place another improvement on these tiles like I can on normal forests/jungles? (Trading posts etc.)

P.S.:
Wouldn't it make more sense to call the mod fertilization and giving it a sequencial improvement chain?

Like, Snow>Tundra>Plains>Grassland>Forest>Jungle.
And Desert>Plains>Grassland>Forest>Jungle
I think that would balance it for multiplayer, since it would take a lot of time to make a jungle tile from a Tundra tile, but much less if there already is forest.
 
Is there a version of this mod that also works for Jungles?

Also, can I place another improvement on these tiles like I can on normal forests/jungles? (Trading posts etc.)

P.S.:
Wouldn't it make more sense to call the mod fertilization and giving it a sequencial improvement chain?

Like, Snow>Tundra>Plains>Grassland>Forest>Jungle.
And Desert>Plains>Grassland>Forest>Jungle
I think that would balance it for multiplayer, since it would take a lot of time to make a jungle tile from a Tundra tile, but much less if there already is forest.

I adjusted this mod a bit in my multiplayer modpack (forest takes longer to be build, because otherwise it would be too easy to build and chop it to gain production + you have a chance of finding a luxury each time, which is too heavy, if it does not take long time to build)

I also thought about add jungle to it. But Jungle tiles are too strong, if you have a university and maybe the pantheon that gives + culture to them. That's why I did not add it.

Yes, the forest should act like a normal forest.

The other thing you suggested "Snow>Tundra>Plains>Grassland>Forest>Jungle." sounds interesting... But I think it would be too much power for players.
I would not call it balanced, if every player can choose all terrain types. So it would be funny, but not good to use it in real games.
 
This is a pretty obnoxious mod for obvious reasons related to the fertiliser requirement. I think it should be a default ability near the start. I suppose it's easily changed.
 
This is a pretty obnoxious mod for obvious reasons related to the fertiliser requirement. I think it should be a default ability near the start. I suppose it's easily changed.

Saying it obnoxious is kinda derogatory. I think the mod represent mass reforestation.
 
Can AI Civs' workers plant forests, too?
 
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