Release Candidate

N.Africa has loads of good city sites now and provided the Seljuk still spread Islam, you should be able to pull off at least 30% without even setting foot in Europe .. the last few percent may be tricky, but nothing a military campaign can't solve.

Could the Norse get a 3rd starting Beserker (maybe swap sword), York is now on a hill and thus impossible to get with the two they get .. supposed to be the Lindisfarne monastery sack equivalent right?

Assume the Arab settler map has been updated to include Cyprus, they dropped a settler there just as my Norse exploring galley arrived .. awesome :). That should make Genoa a little more interesting.

Bug:
English cityname map is either missing or flawed. York retains its Roman name and London is called Portsmouth, in fact I can't find the tile for London at all.
 
Just tried Spain : the city names have not been updated... The Leon spot is called Trujillo, La Coruna is Lamego or Oporto, and Santander is called Osma. It's too bad really...
 
Just tried Spain : the city names have not been updated... The Leon spot is called Trujillo, La Coruna is Lamego or Oporto, and Santander is called Osma. It's too bad really...

It's not just Spain ;)
Austria's capitol is now Linz if founded on spawn loc
afaik Spain, Portugal, Cordoba, France, England and Austria have to be reworked
 
To be honest I haven't considered map changes in my previous posts so I might have overreacted. Once I have my new computer up and running I might give it a shot, it should be much, much faster than my current laptop.
 
Year 804 as french. Still have Barcino to conquer and the three german provinces to settle plus Picardy. This UHV could be just a bit too hard for the casual player. On the other hand, I have a large army so maybe some settlers would have solved it but barbarian pressure is strong.

Few observations:
- If you squat on Burgundys capital spot you can raze Lyon, province is yours and no city for Burgundians
- If you conquer Tolose you are free to raze Marseilles since they are same province, another less city for the Burgundians
- Why is Tuscany unstable? Among all the provinces you are supposed to own this is the only unstable.
- France map is really strong! I can see my future cottage realm ruling Europe.
- The increased culture cost for first border expansion will require change of strategy since build culture isnt available at early starts either. I might even build pagan shrines ;)
 
Bug:
English cityname map is either missing or flawed. York retains its Roman name and London is called Portsmouth, in fact I can't find the tile for London at all.

Just tried Spain : the city names have not been updated... The Leon spot is called Trujillo, La Coruna is Lamego or Oporto, and Santander is called Osma. It's too bad really...

It's not just Spain ;)
Austria's capitol is now Linz if founded on spawn loc
afaik Spain, Portugal, Cordoba, France, England and Austria have to be reworked

None of the city maps are updated to the latest map.
This means most of the city names are off.
Including Iberia, NW Africa, England, many of the Atlantic and Mediterranean Islands, Scandinavia, parts of France, Austria, Venezia, etc
When the map is final (this means a couple smaller updates to Anatolia and the Levant region), will post all the City Name Maps on the corresponding thread
This will happen in a few days, then all of you can help me updating them for RFCE 1.0
 
N.Africa has loads of good city sites now and provided the Seljuk still spread Islam, you should be able to pull off at least 30% without even setting foot in Europe .. the last few percent may be tricky, but nothing a military campaign can't solve.

Actually I don't think 35% was that hard even on the old map
It's certainly a little easier on the new map though
As I said, will see based on the feedback if we should change it or not

Could the Norse get a 3rd starting Beserker (maybe swap sword), York is now on a hill and thus impossible to get with the two they get .. supposed to be the Lindisfarne monastery sack equivalent right?

Maybe you are right, will consider it
3 Berserkers might be too much on start, so changnig the York tile back to plains might be a better option

Assume the Arab settler map has been updated to include Cyprus, they dropped a settler there just as my Norse exploring galley arrived .. awesome :). That should make Genoa a little more interesting.

Yeah, finally all the settler and war maps are up-to-date :)
They will need lots and lost of fine-tuning though, so please report everything connected to them
 
Year 804 as french. Still have Barcino to conquer and the three german provinces to settle plus Picardy. This UHV could be just a bit too hard for the casual player. On the other hand, I have a large army so maybe some settlers would have solved it but barbarian pressure is strong.

Indeed, it's more or less a matter of balancing your resources between an army and those extra settlers
I still find it a little easy, but of course I'm too familiar with the mod

If you squat on Burgundys capital spot you can raze Lyon, province is yours and no city for Burgundians

I'm absolutely against squatting. I brought this up earlier, but the way RFCE++ handles it with Uppsala and Stockholm has some advantages
(Uppsala is reduces back to a village on the swedish spawn)
Any thoughs on implementing this as a general rule? All cities reduced back to improvements in a 3*3 radius on the new civs' spawn?
 
About the Arab UHV I think it'll be a lot better now. 25 % was too easy. My last game with the arabs (Beta 13) ended in 1371 with a histotical victory. I don't think i've built more then 5 missionaries.

Why using missionaries? If you can cut through europe, filling the gaps with islamic invasions and giving those conquered cities, now with islam, back to who wants them.

In my game I destroyed Spain and empowered the Sultanate of Portugal and the Emirate of Burgundy (my vassal) with the conquered cities (Cordoba couldn't handle the crusaders), attacked France and Germany to get more cities to Burgundy, helped the Byzantines to reconquer their lands until the Ottomans spawned (lots of Stability points on that, and some islam after the mongols could reach what the seljuks couldn't).

And not to forget some cities founded in North Africa (Egypt and Cyrenaica with 4 cities on each, lots of stability points).

The fun with this new UHV will be the total domination of the Islamic Forces over Europe, because It WILL be needed to complete the Historical Victory (still without a limit year, I think this new number gets the arab game a lot funnier)
 
You have to be careful with the " 3*3 radius city despawn around new civ" mechanic, because you might cause problems when civs like the Netherlands spawn. It maybe reduce the radius a little or make it unique to each civ likely to encounter squatting problems.
 
Isn't 'despawning' of cities within another civs spawn zone already implemented? Afaik regular cities do get removed(at least for some civs, and I don't know in which radius around the spawn location), just not a capitol city.
Iirc Lisboa's spawn removes cites from there and the Netherlands seemed to have that for Amsterdam(I think I built Amsterdam with Germany in an earlier beta and the city vanished upon spawn of the Netherlands)
 
You have to be careful with the " 3*3 radius city despawn around new civ" mechanic, because you might cause problems when civs like the Netherlands spawn. It maybe reduce the radius a little or make it unique to each civ likely to encounter squatting problems.

I meant by 3*3 that the initial 9 tiles around the city
That's the minimum radius (you can't have cities next to each other)

Isn't 'despawning' of cities within another civs spawn zone already implemented? Afaik regular cities do get removed(at least for some civs, and I don't know in which radius around the spawn location), just not a capitol city.
Iirc Lisboa's spawn removes cites from there and the Netherlands seemed to have that for Amsterdam(I think I built Amsterdam with Germany in an earlier beta and the city vanished upon spawn of the Netherlands)

AFAIK this is not true to all the civs
I will have to look into it in detail though
Adopting this as a general rule doesn't look like a bad idea though

BTW, just to be clear:
Squatting is when you settle a city in the to-be-spawn civ's starting position, or if you also move your capital to that city?
 
From what I've gathered I think 'squatting' is only done with the capitol, but I've never done it. I think in regular rfc if you built a normal city on a spawn loc it gets erased so that the civ can build it's city (a while back I built a city around Washington and upon americas spawn the city was simply gone). But I guess if a normal city doesn't get ersaed but just flips a few turns later then you can at least disrupt the spawning civ's city locations even if you didn't move the capitol there.
 
It is year 1000 as the Arabs and I am almost done with both UHV 1 and UHV 2. Why not have whole spawning area plus the whole way to Tunis before year 1000 as UHV 1? We could then do something interesting with UHV 2 and keep UHV 3 as it is.
 
One question, in the research icon at the top center, what does the % mean?
 
If you research a tech earlier than its historical discovery date you pay a penalty, more bulbs needed to complete compared to its original cost, the number of bulbs you need extra is displayed as +X% bulbs.

If you research a tech later than its historical discovery date you recieve a discount, less bulbs needed to complete compared to its original cost, the number of less bulbs is displayed as -X% bulbs.
 
If you research a tech earlier than its historical discovery date you pay a penalty, more bulbs needed to complete compared to its original cost, the number of bulbs you need extra is displayed as +X% bulbs.

If you research a tech later than its historical discovery date you recieve a discount, less bulbs needed to complete compared to its original cost, the number of less bulbs is displayed as -X% bulbs.

Thanks for the clarification.
 
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