Hey all just a few ideas to make the colonies more unique
Unique Units
New England
-colonial militia
that get a bonus withdrawal chance (as the Americans had to retreat a few times during that pesky war of independence)
New France
-Courer De Bois
Unit that gets a bonus in forest and maybe somehow a involvement in trade ----search it up quite interesting history
Edit-maybe give the courer a trade slot as it'll encourage over land trading and bears its historical background
New Portugal
-Cazadores
A unit that gets a bonus against gunpowder units maybe
New Russia
-Cossacks
Mounted gun unit that is more mobile and has a better withdrawal chance?
New Spain
-Conquistadors
Already have them so idk what to do for Spain honestly
Edit-Add Tercio (unique spanish gunman that requires less guns or maybe starts with a free veteran upgrade idk)
New Sweden
-Hakkapelita(dunno about spelling) bonus defense in snow or city maybe?
New Denmark
-(maybe add a unique medic as very Dain I meet is super friendly and helpful)
New Netherlands
-(maybe a unique building that improves tavern and market yield ?)
Idea for a "promotion" Supply Line ----- as your unit move further away from a city from a 5 tile radius perhaps it'll start to take damage unless it's a ship
And another promotion
Self Reliant cancels the effect of supply line so that it doesn't affect the unit with the promotion
Just a quick question totally my opinion but why can't converted natives be armed with guns it doesn't make sense to say (in my one game) play as France and put missions in every native base and have hundreds of natives that won't fight for me :d that instantly die when attacked by any unit with a weapon
Was just an idea cause besides leaders the colonies don't feel so uniqueGenerally a nice idea, but we already have so many units in the game...So I do currently not intend to add more military units or unique buildings.
Good idea and it just makes sense that as units stray from cities they would be affected or somethingNot intended. We discussed supply ideas in the past. It has to be considered that a new feature must be used by the AI as well. I don't like features which the AI cannot use and therefore would need to cheat in order to handle a feature implemented for the player. When supply comes up, it will not be done via the promotion system.
Great idea cause to me late game no point having converted natives as you would have specialists in your cities and no point making those missions thenThis is an interesting question. We will analyse this idea from a more general perspective.