Hi, so far I'm enjoying the mod a lot but I have the feeling that the yields of the buildings that transform raw resources into finished products are not adjusted to the 2 plots city radius. The bigger radius adds 14 extra plots to work. Because of this I end with lots of raw resources and the problem for me is that I can't process all those resources into finished products because the buildings are exactly like in vanilla colonization. Tier 1 2 workplaces 3 yields per citizen Tier 2 3 workplaces 6 yields per citizen Tier 3 3 workplaces 6 yields per citizen +50% production of the appropriate yield Even on a city surrounded by taiga with 0 bonus resources I'm able to produce much more furs and valuable wood that I can process in the city. Personally I think that all industries should follow the same pattern that the coffee and cocoa industry with the storage building chain where you need much more citizens than with the other industries. It's the only one where I will need to import raw resources from other cities. I know that the mod isn't developed at the moment so I will mod those changes myself but I wanted to know if I'm the only one having this feeling.