[Religion and Revolution]: Mod Development

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btw how do you make different Goody Improvements which can each trigger a specific set of rewards from GoodyInfos.xml ?

I have partially rebuilt / changed the GoodySystem (DLL and XML-Schema) because I did not really like the way it was working. :)
(It was actually pretty easy coding.)

Edit:
Actually I was thinking about pretty crazy stuff I could have done with the GoodySystem but currently I have other priorities.
 
@team:

I have implemented some small improvements in my private version.

some examples:

  • Negative Effects of Bells on King's Attitude are now limited
    (so you cannot get -50 in attitude just because of Bells anymore)
  • Only one Custom House message per City
    (And not one for every Yield sold)
  • Lumber and Stone are not sold by Custome House or lost to Overflow anymore (and like Food don't count into Storage Capacity).
    (Not being able to finish buildings because of loosing Stone to Overflow was really annoying me when playing ...)
  • Added a new Level of Storage Building and rebalanced Storage Capacity
    (I needed to do that, to balance my new features ...)
  • Added some new Promotions and small changes from Willi Tell.
    (Willi really had some good ideas. :) )

...

--------

It is all available in my SVN, so you may take a look and add it to the normal Religion and Revolution development if you like it. :thumbsup:
 
I think all of those are worthy additions/fixes!
 
@team:

I have uploaded a new version to my private SVN.

It contains:

  • Wild Animals * (heavily modified version of JAnimals)
  • Many small improvements and balancing changes to the new features
  • Production of Native Units from Hammers slowed down

* Wild Animals is stable and AI works great.
However, several texts and graphics still need improvement.
I will work on that during the next weeks, before I implement the next major feature.

Simply take a look and take whatever you like. :thumbsup:
 
Another small feature / addition from my list:

Corn Chamber and Granary.
(It is a new SpecialBuilding with 2 new Levels.)

Their main effect is, that they store some of the food after growth.
(No Professions or anything complicated involved.)

It is uploaded to my SVN.
Maybe you like it.

I have found the graphics in Medieval Conquest a long time ago.
 

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The next small feature / addition from my list:
(I have a lot of that small stuff on my list. :) )

It is another pretty simply thing.
Some (high level) buildings give free experience to units built in that city.

Edit:
I currently cannot use this feature for Soldiers, Dragoons, ... because they are Professions and not Units. They are equipped and not built.
But I am working on that aspect.
 

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I like your "small features", Ray :goodjob:

Some of these ideas are very similar to mine (and - in slightly different way - also part of my personal RaR-ModMod) :D

I would just suggest one small change:
As we both use my "modified promotions" in our mods, "Broadside" is IMHO no longer suitable as free promotion from Naval Port. It may be better to change Naval Port free promotion into "Navigation I" or "Veteran I"...?
Spoiler :

- The "old" Broadside promotion just gave 10% strength to ships
- The "new" Broadside promotion still gives 10% strength to ships, and surplus 10% vs. Frigate and Ship-of-the-Line. On the other side, it also reduces cargo space of the promoted ship by 1.
- So, the new Broadside promotion is primarly a good thing for warships, but the player may not want every ship built in Naval Port (including trading ships) to be promoted with "Broadside", I guess...
:)
 
Can you post the code here Willi?

I already corrected the issue with the free Broadside Promotion from Naval Port.
(As will suggested it gives Veteran 1 now.)
 
The next small feature / addition from my list:
(The list is still quite long. :) )

National Wonders

It is now possible to define buildings as National Wonders.
(Only one can be built per Player.)

The Colonial Congress is just a first example.
(Graphics can be found here in the Downloads-Forum.)
 

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The next small feature is done. :)

Further Enhancement of Goody Functionality
  • Goodies can now be defined as unique <-- reused parts of the code of AoD for this
  • Goodies can now spawn immigration

I have also implemented a few new Goodies to use that new functionality:

  • Rumors about a map to the Fountain of Youth (Land Goody)
  • Rumors about El Dorado (Land Goody)
  • Rumors about a map to a Pirate Treasure (Water Goody)

Edit:

Oops. I just see that there is still a small bug in there. :mischief:
(The amount of crosses stored turns negative, as to be seen in the 3rd screenshot.)

But I will fix that. :thumbsup:
(Actually with that feature the CrossesStored and the ImmigrationThreshold are not supposed to change at all.)

Edit 2:
Fixed and working as supposed. :)
 

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The Colonial Congress is just a first example.
(Graphics are from Schmiddie.)

I like really the concepts of National Wonders and of more goodies - well done, as always, Ray! :goodjob:

But fellows, please do care about proper credits:
I am quite sure, that the graphics of Colonial Congress are not from Schmiddie (as I have downloaded the very same graphics long time ago here at the forum).
Spoiler :
Schmiddie, you know that this is no offend against you, I always appreciated your work. This is simply "The White House", can be found at Forum-Downloads. :crazyeye:
 
But fellows, please do care about proper credits:

Sorry, my fault.

I am trying to give proper credits but sometimes errors slip in.
(I got them from Schmiddie and thought he created them.)

In many cases, when I find or get graphics, I don't know the original creator.
(I usually only know the person that gave them to me or the mod I found them in.)
 
Another National Wonder: Cathedral of the Archbishop

Idea is from Schmiddie. :thumbsup:
(Original graphics for Civ4 can be found here in the Downloads-Forum.)
 

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Work in Progress Screenshots of Monasteries and Forts
(The next bigger feature I am working on.)

Currently there is little more than the graphics in game.
(I still need to programm all the functionalities of that new features.)

Original graphics for Civ4 can be found here in the Downloads-Forum.
 

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I'm confused :crazyeye:
@Ray: are You developing main RaR branch once again, or all that changes are in Your private version? I love last changes and would like to actually play them ;) Can we somehow download Your version?
 
are You developing main RaR branch once again, or all that changes are in Your private version?

At the moment this is all just in my private version / private SVN.

I am not developing the main branch.
All of this is simply my personal taste.

I have created most of that stuff to make the mod more fun for myself or as preparations for my other private project.
I also wanted to offer these features to befriended modders, so they can use them in their own projects if they like.

I love last changes and would like to actually play them ;)
Can we somehow download Your version?

At the moment, my work is not available for public.
(Only to befriended modders.)

I am far from having finished my todolist / wishlist.
(I also still need to do testing and improvements to texts, balancing, ...)

When I have finished my todolist, there are 2 possibilities.

A) RaR-team will adapt whatever they like and publish it as next official RaR-Release.
or
B) I will publish my work myself as "RaR: ray's Edition" (basically a modmod)

Generally it is intended, that RaR-players can get these features at some point.

We will see. :dunno:
(There will still be at least a few months until then.)
 
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