Antiquado
Chieftain
- Joined
- Jan 22, 2010
- Messages
- 26
Hi all.
I know this has been debated before, but in our multiplayer FFH2 group, we have tried to rate the strengths and weaknesses of the different religions, based on "neutral" civs that gain no particular bonuses for specific religions (like the ljosalfar for converting to FoL).
The results (see details below) were as follows:
Ashen Veil (2700): 33 point
Empiryan: 22 point
Order (3900): 21 point
Fellowship of the Leaves (1900): 21 point
Runes of Killmorph (1600): 20 point
Council of Esus (4500): 12 point
(Numbers in paranthesis is the tech points it takes to get there)
We are very interested in hearing feedback, since the numbers below represent our general "feel" very well, and would call for balancing thoughts on the Ashen Veil and Council of Esus religions, specifically. Ourselves, we have had to implement a "gentleman's rule" that Ritualists may not use the Ring of Flames spell, since after having played around 200 games with latest patches it seemed less and less fruitful to use other religions than Ashen Veil. Council of Esus is almost never used (although the race to start it to gain Nox Noctis is always on).
The method used was to give a given area 1-10 points based on individual strength (so typically the strongest religion would have the 10, and the others something less in comparison). Also, we tried to weigh in the research points it took to research each religion, unit or tech - e.g. Bambur isn't strong but you can get him early on.
Note: We weren't able to rate the Octopus Overlords, since all our games take place on the Fantasy_Realm map (due to the brilliant Irrational/randomized distribution of terrain and ressources, that makes sure no one player starts in a jungle). There are no oceans on the Fantasy realm. Oh what I wouldn't give to be able to merge Fantasy_Realm and Pangea/Islands ;-)
Details:
Ashen Veil (2700): 33 point
Heroes: 10 point
Rosier: str 8
Mardero: 14 (mal.design)
Meshaber: 31 (AC:70)
Priest: 10 point
Ring of Flames
HP: Summon Balor
Features: 3 point
Demons Altar
Sacrifice
Units: 10 point
Beast of Agaras 16 (4 limit)
deseased corpses 6 (disease)
Order (3900): 21 point
Heroes: 9 point
Valin: 8 (orders)
Sphener: 16 (rightiousness)
Priest: 4 point
Bless (+1 str)
HP: Unyielding order
Features: 4 point
Social order civic
Basilica
Crusader when religion spreads
Units: 2 points
Crusader 7
Fellowship of the Leaves (1900): 21 point
Heroes: 4 point
Kithra Kyril: 8 (Feral bond)
Yvain: 11 (commune)
Priests: 5 point
Bloom + summon tiger
HP: Summon Treant
Features: 10 points
Ancient forest
Treant appears
Hidden paths civic
Units: 2 point
Fawns -> Satyr
Council of Esus (4500): 12 point
Heroes: 3 point
Gibbon Goetia 5 + magi
Priests: 0 point
Priests: 0 point
None
Features: 8 point
Steal
Mask
Spread council of Esus
Remain within borders when declaring war
Nox Noctia
Units: 1 point
Shadows (can be build by all religions if just one city has Esus)
Runes of Killmorph (1600): 20 point
Heroes: 8 point
Bambur 5
Arthendir 9
Mitrhil Golem 25 (AC70)
Priests: 4 point
Shield of faith (+10%)
HP: Earthquake
Features: 5 point
+ gold
Arete (3 iron)
Units: 3 point
Paramander 7
Soldier of Killmorph 4
Empiryan: 22 point
Heroes: 7 point
Chalid Astrahin 9
Priests: 4 point
Revelation
HP: Crown of Brilliance
Features: 2 points
Reveals invisible units in your own homeland
+1 vote in overcouncil
Units: 9 points
Radiant Guard
Ratha
I know this has been debated before, but in our multiplayer FFH2 group, we have tried to rate the strengths and weaknesses of the different religions, based on "neutral" civs that gain no particular bonuses for specific religions (like the ljosalfar for converting to FoL).
The results (see details below) were as follows:
Ashen Veil (2700): 33 point
Empiryan: 22 point
Order (3900): 21 point
Fellowship of the Leaves (1900): 21 point
Runes of Killmorph (1600): 20 point
Council of Esus (4500): 12 point
(Numbers in paranthesis is the tech points it takes to get there)
We are very interested in hearing feedback, since the numbers below represent our general "feel" very well, and would call for balancing thoughts on the Ashen Veil and Council of Esus religions, specifically. Ourselves, we have had to implement a "gentleman's rule" that Ritualists may not use the Ring of Flames spell, since after having played around 200 games with latest patches it seemed less and less fruitful to use other religions than Ashen Veil. Council of Esus is almost never used (although the race to start it to gain Nox Noctis is always on).
The method used was to give a given area 1-10 points based on individual strength (so typically the strongest religion would have the 10, and the others something less in comparison). Also, we tried to weigh in the research points it took to research each religion, unit or tech - e.g. Bambur isn't strong but you can get him early on.
Note: We weren't able to rate the Octopus Overlords, since all our games take place on the Fantasy_Realm map (due to the brilliant Irrational/randomized distribution of terrain and ressources, that makes sure no one player starts in a jungle). There are no oceans on the Fantasy realm. Oh what I wouldn't give to be able to merge Fantasy_Realm and Pangea/Islands ;-)
Details:
Ashen Veil (2700): 33 point
Heroes: 10 point
Rosier: str 8
Mardero: 14 (mal.design)
Meshaber: 31 (AC:70)
Priest: 10 point
Ring of Flames
HP: Summon Balor
Features: 3 point
Demons Altar
Sacrifice
Units: 10 point
Beast of Agaras 16 (4 limit)
deseased corpses 6 (disease)
Order (3900): 21 point
Heroes: 9 point
Valin: 8 (orders)
Sphener: 16 (rightiousness)
Priest: 4 point
Bless (+1 str)
HP: Unyielding order
Features: 4 point
Social order civic
Basilica
Crusader when religion spreads
Units: 2 points
Crusader 7
Fellowship of the Leaves (1900): 21 point
Heroes: 4 point
Kithra Kyril: 8 (Feral bond)
Yvain: 11 (commune)
Priests: 5 point
Bloom + summon tiger
HP: Summon Treant
Features: 10 points
Ancient forest
Treant appears
Hidden paths civic
Units: 2 point
Fawns -> Satyr
Council of Esus (4500): 12 point
Heroes: 3 point
Gibbon Goetia 5 + magi
Priests: 0 point
Priests: 0 point
None
Features: 8 point
Steal
Mask
Spread council of Esus
Remain within borders when declaring war
Nox Noctia
Units: 1 point
Shadows (can be build by all religions if just one city has Esus)
Runes of Killmorph (1600): 20 point
Heroes: 8 point
Bambur 5
Arthendir 9
Mitrhil Golem 25 (AC70)
Priests: 4 point
Shield of faith (+10%)
HP: Earthquake
Features: 5 point
+ gold
Arete (3 iron)
Units: 3 point
Paramander 7
Soldier of Killmorph 4
Empiryan: 22 point
Heroes: 7 point
Chalid Astrahin 9
Priests: 4 point
Revelation
HP: Crown of Brilliance
Features: 2 points
Reveals invisible units in your own homeland
+1 vote in overcouncil
Units: 9 points
Radiant Guard
Ratha