Calm down, calm down
People may not realize that Nordic (or however you best describe it) is actually a real religion. I have friends that pray to and worship the Nordic gods even today.
It has been an official religion since dawn of time (or at least since the vikings started writing) and while it have had some hard times, it has never been completely gone.
There is this great story from Iceland from the 70s. People were sitting in a bar and getting drunk. One guy claimed to be a "norse priest" and yeah right, it was a drunk man saying silly stuff. One man fetched the nearest woman and said that they wanted to be married the viking way. They then had a great evening in the bar holding a real viking wedding. I assume they thought it was less fun when the next tax reports mentioned "spouse's income"
The thing is the viking era ended when the pope declared pagans to be outlaws and that the normal rules of declaring war and all that didn't apply to them. Essentially he gave the entire Europe permission to plunder vikings. This is when the Danish king placed a runestone proclaiming Denmark to be a Christian country. Iceland did the same. Today it looks like it was more a political move than a religious move. Iceland never actually told the population what to believe and there has been an uninterrupted legal ability to be wedded and such using norse traditions.
It's not like Scandinavia totally forgot about those times either. The Swedish
icebreakers are all named after Norse gods, which is why the only diesel icebreaker ever to reach the north pole is called Woden (that god is better know as Odin). I came across photos of old ships a while ago where I saw that the same is true for Denmark. In 1890 they built two icebreakers called Thor and
Mjölnir.
It's a full blown religion and AFAIK it is even an official religion in all of Scandinavia now (there are tax rules for approved religions and such). I have no idea about the number of worshippers and how many are that for fun and how many are actually religious.
We should set up like what we have with Civics in that we can have several types of "faction" promotions. Perhaps we need to create "faction" types, like how there are FF types, but they are actually Civilization Traits. Each faction can have attributes like how many are allowed on each player, which would be 1 in the case of religion, and perhaps information like how the faction spreads.
I already said that it will pick a random religion based on population when making a new unit. We could make each unit with state religion count twice or something.
Sure we could make a new XML, but wouldn't it be better to add them to civics? We can then somehow link civics and promotions. Using civics and promotions, we can make one mod use a certain feature for inventions while another use it for religion and we will truly have a setup where the XML modders are free to use the features as they like. We can already allow promotions with civics. It is quite possible that we can use that feature here with interesting results and very little coding.
I haven't considered the option of changing religion for a unit or player, but using promotions and civics, that shouldn't be hard to do from a coding perspective.
I was simply talking that gameplay wise they don't have religion, thinking of civ4 style. Of course we can add 'pagan' religion too, maybe even all the different pagan religions, why not. It's just might be overkill.
I'm not too sure about that. Norse mythology really stands out and justifies a promotion of its own. Besides just having a promotion with no real effect apart from an icon appearing could be acceptable as well.
Unless you have a solution ready in your head, I'd like to try myself. You can give advises of course.
I have no plans other than what I already mentioned in this thread, though we are still at step 1: agreeing on what the goal is. Coding before finishing this step is likely not the best idea.