Religions in the Expansion

Not to mention the insane bonus you'd gain from having the freedopm of religion civic.

Which basically brings me back to my point, I understand there will be expansions, but they should be focused on more advanced things than religions. Since if you hate confucianism, and want Sikhism, then go into the editor, and rename confucianism to sikhism.

I'm not much of a modder myself but I found the Civ3 editor very easy to use, in which I edited certain functions that I missed from Civ2. I.E. The great wall of china granted all cities walls for me, rather than doubling the existing bonuses. I added a few new civilizations I wanted in, Such as Austria. I also added a religious government and facism. Along with a few other things.

And considering the general trend of Civ4 is to be easier to handle than civ3, then I'm sure the modding won't be hard outside of the XML as far as experiance in modding goes.
 
King Jason said:
Not to mention the insane bonus you'd gain from having the freedopm of religion civic.

That would be only insane if you add more world religions - not if you add a feature like national religions ( or civ specifiv religion or minor religion , differnt names for the same concept )
 
elderotter said:
Then why did Christianity absorb all the survivng druids into Christianity as Priests? We must agree to disagree on this one.

Do you have a source for that?
 
I like the idea of national religions, as I was thinking about this myself for a while.. adding more world religions seems pointless, as they are all generic anyways, so which religions are in the game as a name does not seem to matter, especially with the ability to easily mod the names of the religions.. the only other issue would be the unique appearance of the missionaries and temples? I'm not sure about that part

I agree that there are important religions left out, but they really had to limit the number, or in smaller games you would have several holy cities in each civ (assuming they were not dominated by a few tech rushing players, that is).. with so many religions it almost trivializes.. and the ones they chose seem to be mostly for relationship to a technology (though several seem rather strange to me).. I would gladly sacrifice kongfutzu for Zoroastrianism.. perhaps because of my affinity for taoism
 
All the relgions have the same effects, same buldings, etc - the only thing that's different is the name.

There's little point in adding more religions via expansion - all it would do is clutter up the tech tree, unlike more civs, which can have diverse UUs, leaders and leader traits, histories, etc.
 
Zhahz said:
All the relgions have the same effects, same buldings, etc - the only thing that's different is the name.

There's little point in adding more religions via expansion - all it would do is clutter up the tech tree, unlike more civs, which can have diverse UUs, leaders and leader traits, histories, etc.

National Religions wouldn't have the same effect - they are different because they can not send out missionaries. And they would have a penalty on diplomacy . Bonus could be more happiness from temples, less pollution in modern and industrial era, maybe a special national wonder ( Tempel for a war god, or harvest god or something like this )
 
I would say that if you wanted to include these smaller religions then you could edit them so that it is harder to convert people to those, that way the 7 main religions would usually have more adherents. It would be realistic, considering that there aren't many Druids running around :)
 
I think Taoism and Confucianism should be one religion since they were found at the same time and are almost always practiced hand in hand. I would add the cult of Quetzalcoalt. It has a founding father, was practiced for thousands of years, spread to many different civs and has a holy city and shrine. Plus it would add greater diversity.
 
thehouse said:
I think Taoism and Confucianism should be one religion since they were found at the same time and are almost always practiced hand in hand.

actually the two religions are quite conflicting, and are polar opposites in most areas.. the two could not be more opposed
 
The only reason why there are now religions is that is another reason to start a fight with your neighbour.

Now you have resources, culture and religion. What's next? language?
 
Depravo said:
Do you have a source for that?
Yes but it will take me several days to find it - move recently and cant find anything without 3-4 days of searching, and hey by then I will have the game.
Once I have the game I won't care - think it was in a biography of St. Patrick tho.
 
The answer is simple...if you want more religions, mod them in. If it is somehow too difficult to do so, have someone that can do it, do it. That way, you can have all the religions you'd like. I'd like to see what some of the modders come up with in terms of new religions, and see if anyone makes any mods where the religions have bonuses and weaknesses.

In my opinion, to keep most of the people happy and to avoid conflict, I'd give the religions bonuses only, and not put any negative modifiers on any of them. But to each his own.
 
King Jason and tristangreer:

VERY good points. I totally forgot that this game is gonna be geared towards modding. I've never been a very adept modder, this game is apparently gonna be very modder-friendly. I'll utilize that.

I still like the idea of national religions vs world religions though, since it just seems like a cool gameplay idea, but I'm sure there'll be a way to mod that.

Also, while I would personally say Paganism could be classified as being universally similar, this is really unfair for people who are actually Hindu or from another (what I would consider) pagan religion. To group billions of people together from totally different backgrounds is basically lowering them.
 
I'd like to see Manichaeism
 
I am hoping we see Zoroastrianism in the first XP. I was disappointed to not see it make it in the initial release.
 
Krikkitone said:
Actually I think the idea is that Paganism is universally Different.

Paganism (in modern terms) is similar in certain elements, ie gods representing different elements in nature, and belief in supernatural spirits other than gods to represent other occurences (like sprites, giants and such, though these aren't exactly the same in each religion), but from region to region they tend to be different.

For example, Ancient Greece held that the current gods supplanted the titans, who in turn supplanted Gaia and Uranos who created the universe. The Norse believed in the Aesir, who also took the universe for their own (from the Giants, I believe). However, since both groups developed their beliefs independently, most other things disagree, e.g. in the Norse mythology, the Universe is nested in a massive tree (vast oversimplification I know), while the Greeks believed that the universe centered around Mount Olympus.

Once again, showing my point of how they are similar, yet not so similar as to be considered the same.
 
I really hope they take out Confucianism. It's not really a religion, at least not like the other 6 in the game.
 
Given that most people will probably play a 7-8 opponent game it seems to me that 7 religions is plenty especially given that all 7 are exactly the same. Doesn't seem to much matter if we get more religions in the future when they're all identical in every way except in name.
 
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