This mod is by far one of the most sophisticated out there, even at such an early stage. However, the one thing that is infuriating is Religion. While you (the mod team) are keeping it to the source material in what religions a civ can and cannot adopt, its taking away from a core facet of Civ 4- and that was the idea of being able to convert allies to your religion. Not only is this alot harder to do because of religious restrictions, its annoying when playing on maps that have unified bands of same religion Civs (Such as, say, The Brets, The Kislev, and the Empire boxing you in and all have Salvation state religion, while you're stuck with Elven Gods) The solution, as far as I can tell, is to add an option into the custom-game menu that lets you disable religious restrictions. That way, it brings the mod a small bit of balance in that if this option WAS selected, religions would work as they normally do and therefore could be a much bigger factor in large maps, where having the same religion as your allies close by can stave off war. Exampls: You're playing Empire, surrounded by Beastmen, Goblins, Bretonia, Orcs and Lizardmen. Bretonia is the ONLY one you can convert if you manage to found Salvation, and if Kislev is on the map and they found it, You're out of a religion and cant get Bretonia as an ally to help you defend. Thoughts? Comments?