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Religions

Deliverator

Graphical Hackificator
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I know Keldath is doing some work on these for the next patch, so I thought I'd share my thoughts on religions to get another discussion going.

If I understand Keldath's plan correctly, he is going to allow each civ to choose only two out of 12 total religions. I'll see if I can guess the thinking behind this. (Correct me, if I'm wrong Keldath.)

Each civ can only choose 2 out of the 12 religions. So for example the Atreides two religions would be different from the Harkonnen's two religions, leading to a greater chance of friction between the two.

Getting religions that fit the Dune is not actually as easy as it first seems. Of the seven current ones I think only Zensunni is strongly characterised in the books, the Zensunni Wanderers being the predecessors of the Fremen.

The Dune appendix under the Orange Catholic Bible entry, gives a list of the "most ancient religions" as "including the Maometh Saari, Mahayana Christianity, Zensunni Catholicism and Buddislamic traditions."

Judaism and Zensufism are mentioned by Frank Herbert in Chapterhouse Dune.

Muadru, Navachristianity, Zenshiism are prequel inventions and a bit lame if you ask me. Muadru is a bit obviously close to Muad'Dib for a supposedly ancient religion...

I think the biggest problem is that not all of the factions are actually that religious in the books.

The Fremen obviously are religious and passionately so. In their messianic legends they are awaiting the Lisan Al-Gaib or Mahdi. Both Liet-Kynes ("Liet knows" instead of "God knows") and the worms are treated with religious reverence.

The Bene Gesserit seed religions everywhere through the Missionaria Protectiva in order to gain power and influence, but don't believe in the religions they seed. It could be argued that they ultimately are religious themselves, in that they are seeking to create the Kwisatz Haderach, the super-being who will bring them overt universal domination. Whereas the Fremen are looking for a man who will lead them to paradise, the BG are looking for a man who will lead them to total power.

(From Wikipedia) The Tleilaxu are Zensufi, a distant offshoot of Buddhism and Sufism, and are organized along theistic lines. They have spent thousands of years concealing this fact, waiting for their ascendancy, which they believe to be occurring in Heretics of Dune. Their secret holy language is called Islamiyat, an ancient tongue the Bene Gesserit recognize and employ to elicit trust from the Tleilaxu. The Bene Gesserit pretend to share the Tleilaxu "Great Belief, the Sufi-Zensunni ecumenism that had spawned the Bene Tleilax."

So that covers 4 out of the 12 civs we currently have. For the others religion is a bit harder to justify from theme.

For example, (Wikipedia again) in 'Appendix A' of Dune, Herbert wrote that the Guild, along with the Bene Gesserit order, was responsible for the standardization of religion in the Dune universe; they promoted the adoption of the Orange Catholic Bible and offered protection to the dissenting theologians who created this book. Nonetheless, in the same appendix, Herbert held that the Guild members themselves were atheists, and only promoted this move to promote a stable societal order from which they could profit.

Are the Atreides (pre-Muad'Dib), Harkonnen, Corrino, Ix all that religious in the books? Not particularly. Ordos, Fenring and Ecaz sound similarly irreligious from the small amount of theme we have.

I'm thinking perhaps if we widen the concept of a religion to be more of a philosophy or cultural slant. For example, we could have religion called Honor of the Old Houses which Atreides have a preference for, representing there belief in the importance of honour and just dealings. Harkonnen could have one that represents their cruelty and oppression. The only problem with going down this road is that you start to get overlap with civics. Perhaps we could make the current pro-spice / pro-terraforming civics into religions?

Anyway, just wanted to share my thoughts on this part of the game...
 
well,
acctually deliverator,
i did not meant im gonna to this for dune- i only mentioned it as a ressemblence to the imported res' you created...
so i wasn't planing this,

but - i totally will be glad to have it on dune!
it can add more diversity - and we can also make that each religion can have different values - and later on unique units and unique religion buildings.

right now we have 12 factions over 7 religions,

so for this plan to work - not so sure we should add more religions - maybe just one - cause - though a civ can have 1 of 2 possible religions, its not sure that it will get to found either of them - perhaps another faction will beet you to it, and its possible youll find your self without a religion at all...

we dont have to be that close to the books, we need to remmber that we are still playing civ and we want to have a fun mod, so we can assign religions to civs as we see fit, and maybe invent some according to dune world.

tell me your thoughts guys,
if you approve i will create this system.

im attacking a doc from my overlord2 mod - that introduced this religion idea: - i called it crazy religions :) :
 

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i did not meant im gonna to this for dune- i only mentioned it as a ressemblence to the imported res' you created...
so i wasn't planing this, but - i totally will be glad to have it on dune!

Ah my misunderstanding. Now I've gone and put ideas in your head! I think we should give it some further thought before we complicate religions too much. I'll think about it some more...
 
I strongly dislike how religions are currently implemented, so I support this thread.

You don't need to worry about not getting access to a religion, that is easily fixible; add an event triggered by researching the tech for the second religion that a civ can get, that gives a free missionary unit of one of the two accessible religions (either random or user choice through event dialogue box). We have this working in Warhammer.
Also, obviously religious foundings from first to the tech are available only to the civs that can adopt them.

I'm happy with the idea of hard-coded religions; in the Warhammer FB mod nearly all civs are hardcoded to a particular religion, but the allegiances there are much more obvious, so I like better the idea of a choice of two for this mod.

I'd also suggest that religions could be "cultures" or "values" or "ethos" as much as anythnig. They don't have to actually be religions. Only the Bene Gesserit, Fremen and Tleilexu strike me as really particualrly religious factions.
You could easily adopt Alpha-centauri or Final frontier style values of trade, survival, knowledge, power, industry, whatever as alternatives.

Fremen could have Way of Shai-Hulad as one, and Way of Muad'Dib as another. One a traditional worm-worship with sandworm units, the other a jihadist deathcult.

Bene gesserit could easily have the special case option of adopting *any* of the religions. (And founding them for their holy city).

I think its ok to have pro-spice and pro-terraforming separate from religions.
 
yeah ahiram - good ideas,

well i was unising a modcomp in my mod of a free tech - a ub that gave free religion tech thus founding a religion for each civ,
but an event can do this as well.

we could inded change religions into something like you suggested - maybe "beliefs" or"agenda", "way", ethos is nice also, the options are limitless.
 
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