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Removing Withered

PPQ_Purple

Purple Cube (retired)
Joined
Oct 11, 2008
Messages
5,764
How do I remove "Withered" and similar effects from a unit?
 
I might be wrong, but I think there are three ways:

1. Using a unit that can Cure Disease (you are out of luck if playing the Kahdi)

2. Moving the unit to the unique tile called Pool of Tears

3. Building the Aqua Sucellus Wonder and leaving the unit in that city for one turn

Not so sure about #3 which will cure disease though.

Oh yeah, you have to make sure the unit is not Magic Resistant for #1 or it will not work.
 
1. How do I get this spell?
 
I really think there is a need for a unit/building FOR ALL CIVS that can be built or whatever fairly early. This would solve the problem of those civs who cannot get a unit that can deal with disease spread early by Diseased Corpses as well as from lairs/dungeons.

For example, as I mentioned, the Kahdi have nothing. If you have CoE religion, I think you could be out of luck. And, for some civs, they can get a disease curer, but it comes much later than disease spreaders show up.
 
Diseased, Withered, Plagued ... these are bad effects. I don't want their sting to be lessened by making them easily nullified.
 
Well, they already are easily nullified, for 90% of civs. It's just a small minority who don't have priests, that are the problem.

I suggested in another thread, giving them a chance to kill an infected unit if not cured quickly. would increase their sting a bit
 
Well, they already are easily nullified, for 90% of civs. It's just a small minority who don't have priests, that are the problem.

I suggested in another thread, giving them a chance to kill an infected unit if not cured quickly. would increase their sting a bit

With infirmaries curing disease it will require Priesthood for the godlovers and Medicine (plus an expensive build) for the agnostics. I don't think it's that too high a penalty for forsaking the divine.

I like the idea of disease eventually killing, but yeah, it would require a much earlier remedy than medicine. And also, it would be a death sentence to any AI unit.
 
With infirmaries curing disease it will require Priesthood for the godlovers and Medicine (plus an expensive build) for the agnostics. I don't think it's that too high a penalty for forsaking the divine.

I like the idea of disease eventually killing, but yeah, it would require a much earlier remedy than medicine. And also, it would be a death sentence to any AI unit.

Except that the Grigori are the only ones who HAVE forsaken the Divine

The Illians worship their own god, whose priests cannot cure disease. An oversight, I hope

The Cualli worship Aeron, god of body. Who should be more adept at curing diseases than any other. Yet, they can't.

The Mazatl worship Oghma and Kilmorph, both are good gods who ought to at least take care of their followers, and cure their diseases.

Kahd worships Mammon and Oghma (though only oghma knowingly) therefore, see above.

4 factions who are "agnostic" only because they have their own religion, rather than following an established one. And they can't cure diseases without non-divine concepts like infirmaries.

It makes sense for the grigori certainly, I wouldn't dispute that. And probably mechanos too. but as far as I'm aware, they're the only "atheist" factions who have actually forsaken gods.
 
Except that the Grigori are the only ones who HAVE forsaken the Divine

You are correct. A poor choice of words on my part.

Thematically, arguments could be made against Priests of the Hand curing diseases. And it really doesn't make much sense for AV priests to cure disease instead of sacrificing the sick on some twisted altar.

But gamewise I would like to see disease and disease-like promotions more harmful and easier to counter.
 
but hospitals are quite late.
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Not only that, but as mentioned before, if you are at war with an AV civ and take troops out on the offensive, you can't be running them back to your cities to cure disease after nearly every battle with a simple Diseased Corpse.

War Kirby, thank you for making the point more clear. I was unaware of the other civs (I don't play) also missing the healer/cure disease.

Also, not mentioned are the civs who do not have units with Medic. Medic is an important promotion in the field with some of those ungodly healing times.

These are, of course, related, and I think what WK and I are saying is just level the playing field and make these benefits available to all civs, or none of the civs. ;)
 
Except that the Grigori are the only ones who HAVE forsaken the Divine

Not quite. They have forsaken all the lesser gods that everyone else worships. They still believe in the one creator god, who has yet to return to the world(which is the whole altar victory, returning said god to the world. Lore-wise, this victory fits the Grigori best, yet they can't do it because they suck at getting Great Prophets).
 
I'm not sure if the majority of Grigori really are not religious. However, Cassiel's little pet empire is definitely secular.
 
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