BlakeTheDrake
Warlord
- Joined
- Jun 27, 2010
- Messages
- 131
Short version: Whenever I produce a unit in my capital city, even if it's a theoretical noncombatant like a Diciple-unit, there's chance it will start with the Crazed and Enraged promotions, and immediately run off to pick a fight with the nearest barbarian.
I don't understand why it's happening. Is it some kind of hidden 'feature' applied by some of the choices I've made, or a bug? If it's a feature, please tell me there's some way to get rid of it...
To answer a few obvious questions: Yes, I've got Overlords as my State Religion. Yes, there's an Asylum in most of my cities, for the research-bonus. (I tried making a few Lunatics, but Crazed was just too much of a handicap - they'd usually just run off and get themselves killed by some heavily-fortified Longbowman.)
So, is it a bug? If not, can I remove this effect by changing religions, or by demolishing the Asylum? It's REALLY interfering with my attempts to build up an army for the upcoming war with the elves...
EDIT: ...I really wish there was a way to edit the title. Damn typos...
I don't understand why it's happening. Is it some kind of hidden 'feature' applied by some of the choices I've made, or a bug? If it's a feature, please tell me there's some way to get rid of it...
To answer a few obvious questions: Yes, I've got Overlords as my State Religion. Yes, there's an Asylum in most of my cities, for the research-bonus. (I tried making a few Lunatics, but Crazed was just too much of a handicap - they'd usually just run off and get themselves killed by some heavily-fortified Longbowman.)
So, is it a bug? If not, can I remove this effect by changing religions, or by demolishing the Asylum? It's REALLY interfering with my attempts to build up an army for the upcoming war with the elves...
EDIT: ...I really wish there was a way to edit the title. Damn typos...