Renaming units?

salty said:
I always name my nuclear missles, e.g. CAR GOES BOOM!, THE STINKIEST FART, and YOUR FEET SMELL

Hell Yeah; I love naming my nukes. I can just see my commisar standing before his nuclear stockpile, pointing each out one after one, telling his engineers to scribble this-or-that epitaph across the noses of his WMD's. Being an insane leader makes me chuckle...:lol:
 
Pantastic said:
Does it show the names in MP? I'd be tempted to name all of my units the wrong type in a MP game to annoy the other players.

yes, but most games have (or should have) rules againat it. you can also tell by looking at the :move: :strength: numbers
 
Penguin? said:
I dont name my units, i simply Cntrl (Num) them to quick group them, then if i need them i press 1 and i got my lvl 4 Pikeman, is this different?

Using that method, you can only reference up to 10 units (or groups), I typically have twice that number of units in a single invading stack. Besides, numbering units as they are built gives you a way to see which units have been around the longest. I also tend to carry the unit numbers over when they are upgraded, or when they become one of my elite units. My 1st Warriors unit may eventually upgrade to 1st Macemen, and so on.
 
I Name my ships (usualy what i named ships in Pirates!, actualy....) and amusing units. EG my original scout warrior on my MP Earth map game i named Lucuis Berinus (was playing as Rome) i kept him upgraded and everything and he lead the conquest of the Americas, until his sad demise at the hands of a Japanese Frigate sinking his Galleon in the Japo-Rome war.Bastards! Me and a friend onc eplayed a "Regicide" game where an oponent must instantly surrender if his "king" unit dies. All Hail King Woddwick!.
 
I started having a lot of fun with this last night, playing as Rome and doing my usual pairing of galleon-and-frigate (later transport-and-destroyer), but then giving the galleons female names and their beefier escorts male names: Venus and Mars, Hera and Zeus, Ulysses and Penelope...

Oh, yes, and the spies! Mata Hari, Modesty Blaise (probably dating myself with that one), Jane Bond, and, of course, ***** Galore. :blush: ;) :D
 
I always rename my best 3 attacking units and sometimes if I'm going under alot of miltary change will name my machine guns in Mecca to The Mecca Guns. But I enjoy naming units yeah:D
 
Very strange thing - the rename doesn't seem to work for me?!
Unmodded game, patched to 1.52. I'm clicking the unit's name & nothing happens (bottom left of the screen - long bar with unit type, e.g. Archer - above the stats).

Anyone tell me if I'm doing something wrong, or if you know a keyboard shortcut for rename?
 
Ships need names, especially a nice shiny new Carrier :)
 
I name all mine after random celeberties...(I.E. Randy Quaid, Brain Doyle-Murray, Anderson Cooper, Etc.)
 
Before I goto war I organise my army each with specific objectives. This means you can hit multiple possitions at multiple times. This is quite useful in more modern wars. By renaming units and assigning them divison number it allows me to keep the war plan together during the choas that usually follows the first shots, e.g. odds are 23/15 and somewho they win.
 
I name all my capital ships after friends or cities in my empire. I don't name typical infantry units unless they do something noteworthy, like hold a city by themselves. Then I will give them a name like "Sentinels of X City". When I get an elite unit (at least 4 promotions), I will use the old Russian military designation of "Guards" like "First Royal Guards Division" or sometimes something more clever or funny. Just gives the game more flavor and lets you cheer for certain units that are your country's "elite"... sort of like how the 82nd and 101st airborne units are in the US Army.
 
I too like to name units which have achieved some distinction, but then have to ensure that they don't get assimilated into a stack where it is all too easy to overlook them. On the only occasion when I got a level 4 Warrior, he was named "Thump" and spent the next 3000 years or so as the only military unit in my oh-so-safe capital as the requisite "military protection" there. In my current game, I have a level 5 Swordsman imaginatively named "Slasher" and a level 5 (nearly 6) Musketeer called, obviously, Athos. Ships I seldom build, because I usually play pangaea, but one day I'll have a go at continents (don't fancy archipelagoes) when no doubt my all-conquering fleet's vessels will be ceremonially named at their launchings, but regrettably I shan't be able to use a name I heard on a tour of a naval base some years ago when the guide pointed to a patch of empty sea and said "There's the best-camouflaged ship in the Navy - HMS Invisible".
 
balthamael said:
I Name my ships (usualy what i named ships in Pirates!, actualy....) and amusing units. EG my original scout warrior on my MP Earth map game i named Lucuis Berinus (was playing as Rome) i kept him upgraded and everything and he lead the conquest of the Americas, until his sad demise at the hands of a Japanese Frigate sinking his Galleon in the Japo-Rome war.


That's funny. One of my strange quirks in Civ is that if I have a fur-wearing, axe-toting warrior unit that performs well, I will rename it "His Majesty's Primitives" and fortify them up in the mountains to keep a silent vigil as my Empire's oldest and most useless unit. That unit is never upgraded, even when the rest of the army is hauling around automatic weapons, these guys are still carrying stone axes and wearing deer-fur uniforms.

In one game of Civ III as the Greeks, I had over a hundred uniquely named units. My navy consisted of over 30 capital ships (nuclear subs, cruisers, battleships and carriers in my system) and each one had a unique name, named after my friends and so forth. When I did a D-Day style landing in Persia to recover two cities they had captured from me over 1500 years before, I sent out 5 battleships, 4 cruisers, 2 subs, 3 carriers and over 10 destroyers to totally isolate their smallish continent and pound the living daylights out of the coastline, and support my landing forces at my primary objectives.

Meanwhile, I had a handful of uniquely named land units (infantry, Marines, tanks, paratroopers) form the core of my invasion force. These units I threw into battle when the stakes were high and I needed the extra oomph. Those unnamed units that helped win significant battles received unique names.

Meanwhile, my airforce, based on my carriers and my nearest cities to the invasion fleet, also had unique names for almost the entire list of bombers and fighters. I would typically name them after the city they were built in and the order they were built, such as "Christantinople 4th Fighter Wing". Since the Persians were still using mostly musketmen and cavalry, it was a relatively easy victory and my military won many honors.

I did, however, have a few unfortunate unique units get destroyed in combat (One tank unit that was low on health was hit by two cavalry units and destroyed). However, I didnt mark that unit off the list as lost in action. In real world military engagements, it is rare for an entire company or division of soldiers to be entirely destroyed in combat, and rather they usually suffer such huge casualties and loss of equipment that they cease being an effective fighting force and are pulled from the lines. So, if I ever lost a uniquely named unit, I would rebuild it in a city and consider it to be a freshly equipped and reinforced unit with a few old veterans lying around, and I send it back out to regain its honor.
 
BadaBing said:
Very strange thing - the rename doesn't seem to work for me?!
Unmodded game, patched to 1.52. I'm clicking the unit's name & nothing happens (bottom left of the screen - long bar with unit type, e.g. Archer - above the stats).

Anyone tell me if I'm doing something wrong, or if you know a keyboard shortcut for rename?

I am also running 1.52, isn't everyone.

I can't rename my units either.

Could someone please detail the way you are changing the names.
 
I have had some trouble renaming units, but they have been sporadic, nothing that could be sent in for a bug fix. :(

As for deceptively trying to rename units, in the 1.52 patch the real unit type is usually placed in parenthesis after the "unit name".
 
Pounder - I've sent an email to 2K support asking about this, why don't you do the same?
More emails they get means they might try to fix it!

You can contact them via the offical Civ IV site.
 
Garand said:
So, if I ever lost a uniquely named unit, I would rebuild it in a city and consider it to be a freshly equipped and reinforced unit with a few old veterans lying around, and I send it back out to regain its honor.

I endorse that policy/mind-set. The game world has tons of 'invisible' activity going on which we can attach such thoughts to. Just consider who actually populates a town settled by your people - the tribes who already lived there in the first place, especially in the late game when the AI settles land in an area where you destroyed a bunch of cities.
 
I love the renaming feature. Usually I pick themes like leaders of WW2 or Civil War generals and commanders and stuff like that.



For sure: Naming the nukes is fun for the whole family!


~ Instant Sunshine
~ Some Like It Hot
~ Raisin In The Sun
~ Rubber Soul
~ Quaker Instant Death


Just wish you could actually get to use one......
 
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