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The "generic" leader that replaces fallen hero rulers (e.g. Lu Bu is killed in combat, and Sid replaces him) are begging me for techs every single turn. I have patch F.

Refusing has no penalty, because those rulers don't seem to have normal relations.
 
By the way, the game runs great with the accelerator mod. It's really a noticeable difference.
 
Ok, I've found a bug! Liu Bei's Runner promotion doesn't seem to be working (patch F). His Core Troop just lost to Zang Ba's core troop, and suffered a total defeat, with the unit dead and Bei severely injured. This could be due to him not having a friendly legion member to withdraw to since he still was at a D aptitude. Perhaps that can be specified in the tooltip?
 
Ok, I've found a bug! Liu Bei's Runner promotion doesn't seem to be working (patch F). His Core Troop just lost to Zang Ba's core troop, and suffered a total defeat, with the unit dead and Bei severely injured. This could be due to him not having a friendly legion member to withdraw to since he still was at a D aptitude. Perhaps that can be specified in the tooltip?

Zang Ba is barbarian when he did that right?
 
Yep, he was. As I'm thinking about it though, it's probably because the promotions makes Liu Bei withdraw to another member of his legion, which there was none. Because of that, the promotion probably just didn't trigger.
 
Anyone know what to do when you kill a barbarian ship, yet the zone of control that it had to interrupt trade lingers after it died? I seem to recall this is actually a common glitch.

I'm playing a custom game on the small Tectonics map (lakes 30%) with 9 Civs.
 
This "phantom pirate" has been noted even in the latest beta, and unfortunately stmartin doesn't know what's causing it.
 
The CTD bug is still there (if you capture Suan Zao this turn it will crash).:(
 
@AP

I have located the bug and did some fixing, but since my system somehow do not crash with your save in the first place, I'm not sure if it's fixed.

So if you got some time, download the attached dll, copy it to the Mod's asset folder, load your save game, and attack and capture Suan Zao. There will be several message 'Assert Failed' pop out. Write down the indicated line numbers.

If the game no longer CTDs, then perfect. If somehow the CTD still exists, post the line numbers, I'll get a clue where to look further.
 

Attachments

Assert Failed

File: CvUnit.cpp
Line: 18052
Expression: false
Message:

Assert Failed

File: CvUnit.cpp
Line: 18081
Expression: false
Message: Assert Failed

File: CvUnit.cpp
Line: 18092
Expression: false
Message:

Assert Failed

File: CvUnit.cpp
Line: 18092
Expression: false
Message:

So after I said ignore always, it didn't crash afterwards. However, after I razed Suan Zao, instead of capturing Cao Ren, it said he escaped (and can be recruited again)--which is fine. But Zang Ba, who I have as a prisoner, is ALSO recruitable, so I persuaded him. (Which means that somebody could have recruited him from prison if I didn't persuade him).
 
Can you remove the ability for Hidden Nationality units to blockade? If a hidden nationality unit is blockading and your unit removes it (ie if you're also a hidden nationality unit and you try to move into his square), the blockade remains and there's no way to get rid of it.
 
Also, I can't seem to build Xiang Yang, even with 4 great people (two Talents, one Minister, one Strategist) and the Yellow Crane Tower.
 
@Raize

If hidden nationality is the cause of phantom blockading, then it's great news.

Xiang Yang require a river in city plot, try WB one and everything should work fine.
 
This is with patch B. Use Zang Ba's unharmed legion member to kill Yang Feng's only Yellow Turban militia, it'll CTD (at least on my Vista system). Maybe it's because he has 2 unattached heroes?

Using the test coreDLL file from above, I get the following which I ignore, and then it was fine again.:
Assert Failed

File: CvUnit.cpp
Line: 18052
Expression: false
Message:

Assert Failed

File: CvUnit.cpp
Line: 18081
Expression: false
Message:

Assert Failed

File: CvUnit.cpp
Line: 18092
Expression: false
Message:

But then when I go to try to see where the prisoners went in the heroes screen:
Assert Failed

File: CvInitCore.cpp
Line: 1752
Expression: eID >= 0
Message: Index in CvInitCore::getMinorNationCiv expected to be >= 0

Assert Failed

File: CvTeam.cpp
Line: 3850
Expression: eIndex >= 0
Message: eIndex is expected to be non-negative (invalid Index)

The heroes were there to be recruited though.

---------------------------------
Here's a similar bug when Liu Bei captures Liu Biao's final city with 3 heroes in it.
 
@Raize

If hidden nationality is the cause of phantom blockading, then it's great news.

Xiang Yang require a river in city plot, try WB one and everything should work fine.

It's definitely the cause. I try to work around it by not disturbing the hidden nationality ship until it lifts the blockade (then I kill it.) But if I mess up, I'm perma-blockaded.

The Civilopedia doesn't notify us that a river has to be in the city plot to build Xiang Yang. But wouldn't a coast plot be sufficient?
 
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