Glad you liked my early mod. Yes you have a very cool variety of promotions. Maybe the exp should be in decimal like in Fall Futher (plus) - Fall from Heaven II modmod. Also there are many promotions in FFHII you could use. Like: Defeceive - (double fortify bonus), Body Hunter (+2 gold per combat victory), Marksman (attacks weakest unit), Guardman (guard against Marksman + increase chance to defend), Light (+1 movement, -20% strength), and features like Defensive Strikes and Flee.
I'll check their promotions. Defensive Strikes mechanic sounds very interesting.
Is there anywhere explaining the difference of the scenarios? This is a splendid mod. I almost want to start modding again hehe.
Sorry, no, we'll add some descriptions in the future. For now it's named after this convention: starting year + map size. In general, the later the starting year, the less civs there are, and the stronger civs will get even stronger.
Edit:
Btw, I'm playing Cao Clan and Light Cavalry cost at least 4 times more than stated. Is that intentional?
Yes, it's intentional: only cities have horse or purebred horse resource within city border can build Cavalry at normal cost.