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Glad you liked my early mod :). Yes you have a very cool variety of promotions. Maybe the exp should be in decimal like in Fall Futher (plus) - Fall from Heaven II modmod. Also there are many promotions in FFHII you could use. Like: Defeceive - (double fortify bonus), Body Hunter (+2 gold per combat victory), Marksman (attacks weakest unit), Guardman (guard against Marksman + increase chance to defend), Light (+1 movement, -20% strength), and features like Defensive Strikes and Flee.

I'll check their promotions. Defensive Strikes mechanic sounds very interesting.

Is there anywhere explaining the difference of the scenarios? This is a splendid mod. I almost want to start modding again hehe.

Sorry, no, we'll add some descriptions in the future. For now it's named after this convention: starting year + map size. In general, the later the starting year, the less civs there are, and the stronger civs will get even stronger.

Edit:
Btw, I'm playing Cao Clan and Light Cavalry cost at least 4 times more than stated. Is that intentional?

Yes, it's intentional: only cities have horse or purebred horse resource within city border can build Cavalry at normal cost.
 
Thanks for the patch. Did you modify the starting units?
 
Thanks for the patch. Did you modify the starting units?

Forgot to put it in changelog, I did some temporary modification. Now no matter what your units will always be that amount, no deletion. Only selected few factions got duplication, they are not your neighbors.
 
The religion screen is screwed up with Patch D (loading a game from Patch C).
 
Started a scenario as Sun Ce, I was at war with Liu Yao right from the start. I then took three of his cities, but now I'd like a cease-fire. However, I can't contact him: when I click him in the scoreboard, nothing happens. Clicking anyone else works, but not Liu Yao. I declared war on someone else to test, they were 'refusing to talk' but at least I got the diplo screen. Liu Yao, just nothing...
 
Certainly.

I also tried to start a new game with the same settings and got the same result:

- Single Player -> Play a Scenario -> HotK 68-64 194AD -> Sun Clan -> Noble Dificulty, Normal Speed
- Start off at war with Liu Yao, he's refusing to talk
- Click anyone but him -> diplomatic screen, click Liu Yao -> nothing
 

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I thought if your relations become so bad you can't make peace (just like Cao Cao and Yuan Shao in the 200 AD scenario, and Liu Zhang/Zhang Lu), which makes it really hard to manage unhappiness until you absolutely kill the other one--that's the challenge.
 
Found a couple odd promotion bugs in the latest patch

Do or Die - Provides Double Strength bonus for withdraw chance rather than Strength bonus for withdraw chance

Conquerer - There should be a check at the end that says: If Odds < Original Odds then Odds = Original Odds.

This trait can actually lower the odds of victory when used in conjunction with other traits that are based off strength values (Indomitable). Here is what appears to happen: Unit A with Strength 6 attacks a barbarian unit B with Strength 7. Unit with Strength 6 then gets adjusted for Strong +50%, which causes the odds to become 88.4, then the conquerer trait triggers and it recalculates everything with an 11% strength bonus, which makes it so that Unit A's ending strength is now higher than Unit B's, and the bonus for indomitable is no longer applied, thus causing the new odds to be 65.2% (less than original!).​


Also.. I think the pirate event might be bugged.. or something with blockading.. I had this happen on a city and it lasted the whole game, despite sending 20 some odd Chen Xiao's and a Penetration hero to the area.
 
I think you're getting Flying Wedge confused with Do or Die. Flying Wedge gives +30% strength per movent point left (usually 1, making it a flat 30% bonus), while Do or Die turns withdrawal chance into strength (usually about 15% if you have a 50% odd attack). Maybe you're getting your cavalry mixed up while attacking cities? Or more likely, you just got the names mixed up. I've never actually used Do or Die, so it might be a bug.
 
Eep! No, you're right. That should have been 'do or die'. I've since updated the post to properly reflect that. Thanks ^^; Oh and.. the strength bonus from do or die is based on the withdraw chance in the tooltip, not the withdraw chance in combat. Which means with two promotions in flanking you get a whopping 120% strength bonus with Heavy Cavalry! I've been crushing cities on hills with them because of this. You don't even want to know what flanking do-or-die ballista elephants can do...
 
Wow, that's one heck of a bug... maybe I should go promote Pang De with that before stmartin busts out another patch :mischief:

On the other hand, perhaps Do-or-Die should give twice the given withdrawal odds?(in combat stength) I should imagine it could be shooting yourself in the foot in fights where you might actually need the withdrawal chance.
 
I've just found this mod and played around with it for a bit for the first time, so I'm not experienced in it. I really like it though.

However, I tried to play this multiplayer with 2 humans and I encountered an issue with Legion creation. With two players, player 1 and player 2 as humans the following would happen: If player 1 created a legion, player 2's currently selected military units would suddenly change to show (grayed out) player 1's newly created legion and all of the units that the legion was in the same square with. You could hover your mouse over that legion and see its stats / name etc, but could not click to control it. It is much like if you had your own unit in the same square as another player, and thus can see the units he had there grayed out. The problem is, the enemy legion was no where near the other player and they shouldn't be able to see it. Once player 2 clicked off of player 1's units to player 2's own units, it appears that nothing ill happens and all goes back to normal. This appears to work both ways, ie if player 1 creates the legion or if player 2 creates the legion, the other player who didn't create it sees the units of the player who did create it.

I was using 2.4 + music pack + patch e.
 
Please find attached a save game for version 2.4, patch E, random pangaea map. I have Gongsun Zhan, cavalry commander level B. His core troop is a light cav. I have another light cav stacked in the same square. I cannot find a way for the second light cav to join the legion. When I select the core troop, I have an action button to regroup the legion or dissolve it. When I select the other light cav, there are no legion related action buttons.

Is there a step I am missing?
 
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