I think thar your ideas are very good...
I can't suggest more detailed ideas because I don't know how AI works at program code level and how AI logic is handled for attack / defense but I think that implementing human strategies is a good idea.
For example: when I attack in modern era I use fighters or bomber for pillage resources which are in the range of action prioritizing strategic and then food, then I move my air units to the new captured city and so on... Obviously I also use air units to reduce city's defence and air strike defending units. It would be wonderful that AI will handle this tactic. But I think that first is better develope a ground-unit tactic. I think that gunship are amazing for enter deep in enemy territory and pillage but they can easily countered by mech infantry or sam infantry...
Another example: in modern era I protect strategic resources like Oil, Aluminum and Uranium in this manner: 1 spy, 1 or plus sam infantry or 1 mobile sam, 1 or plus mech infantry / tanks depending the proximity with te enemy or the coast.
Thanks for developing BBAI!!!


I'm sure that you will make a great job as always.
I can't suggest more detailed ideas because I don't know how AI works at program code level and how AI logic is handled for attack / defense but I think that implementing human strategies is a good idea.
For example: when I attack in modern era I use fighters or bomber for pillage resources which are in the range of action prioritizing strategic and then food, then I move my air units to the new captured city and so on... Obviously I also use air units to reduce city's defence and air strike defending units. It would be wonderful that AI will handle this tactic. But I think that first is better develope a ground-unit tactic. I think that gunship are amazing for enter deep in enemy territory and pillage but they can easily countered by mech infantry or sam infantry...
Another example: in modern era I protect strategic resources like Oil, Aluminum and Uranium in this manner: 1 spy, 1 or plus sam infantry or 1 mobile sam, 1 or plus mech infantry / tanks depending the proximity with te enemy or the coast.
Thanks for developing BBAI!!!



I'm sure that you will make a great job as always.

He had been annoyed towards me since the begining so I was expecting an attack. Also his unit building was mad, about million soldiers. First I tried to keep up with him but after my economy started to collapse I had to stop it. (He had founded and spread his religion to all over the world
) Then after years of waiting, a 20 units stack of doom appeared near my border city.
I quickly began to improve my defences. The stack moved near my city preparing to attack and raze it, but before they could do anything my airships and cannons had weakened them and my cavalry and riflemen did the final blow.
), my reguest is to make the AI consider if there are other stacks moving to the same place. IIRC the stack AI isn't aware of other stacks, but I can be wrong. Also I would like to hear what you think of this idea.