Did one of the SVN updates alter or change how inflation is calculated? I just updated to the most recent one. Was probably like 100 versions back. My income went from around 12k to barely 2k with my inflation being around 13k. Note, I did do alot of hurry production. I wonder if that's now a bigger deal.
In a way, inflation was not changed a bit, but there have been some changes to the expenses per turn percent adjustment variable that act as a gamespeed modifer.
The variable affects all expenses like, city maintenance, civic upkeep, unit upkeep, and inflation penalty.
in Rev 9263: the value for the modifier was:
85% on normal gamespeed (100 gold expense per turn is adjusted to 85 gold expense per turn)
115% on eternity gamespeed (100 gold expense per turn is adjusted to 115 gold expense per turn)
It changed a couple of times, up and down, until what it is now. In the latest rev it is:
140% on normal gamespeed (100 gold expense per turn is adjusted to 140 gold expense per turn)
180% on eternity gamespeed (100 gold expense per turn is adjusted to 180 gold expense per turn)
In my opinion it should just be 100% on all gamespeeds, but that is irrelevant to this conversation.