1. I loved the idea behind the Economy mod, but I think it got a bit overly ambitious/bloated towards the end - it drifted away from being a specific game fix and became a more general attempt to fix a load of unrelated stuff. And it doesn't work on the patched version, anyway. To that end, I'd love a very simple mod that just reduced research speed by maybe ~30%. And maybe it would reduce the number of years per turn a small amount to make the years match up to the tech still. Ideally, it would be a game option in the game set-up screen with some sort of slider so you could vary research speed from game to game. Does anyone know of such a mod? Or if not, is it the kind of change that can be done just by going into a game file and editing a value? 2. I'd also love a mod that created a new game option that would allow you to cut the tech tree short of an era e.g. you can't get to the industrial era. I love my wooden ships and knights, but the game moves on so fast. If its not possible to add menu options in the game set-up screen, then I guess you could just have a different mod for each era. 3. On the more ambitious side, giving each civilisation a unique tech tree would be awesome. It could involve civilization specific techs, different costs for the same techs between civilisations, different order of tech progression and different pre-requisites. It might also be interesting to make each individual technology to take longer to research, but give incremental benefits as you reach certain progression e.g. while reseraching iron working at 25% the resource is revealed, at 50% you can start mining it, at 75% you can start building some units with it, but you don't get the best units until 100%.