j_mie6
Deity
ok I will have a look tommorrow
tRebelUnits = (
(eBronzeWorking, eAxeman),
(eIronWorking, eSwordsman),
(eAdvancedBronzeWorking, eSpearmanII),
(eAdvanceIronWorking, eSwordsmanII)
)
I'm using the in-game names for variables but it doesn't mean anything. We can change those to whatever but I need the final XML in order to assign values to the constants. This is what I'm waiting for, the final XML tags for all units and techs relevant to the Rebellion feature.bear in mind that certain techs you have specified to not exist... it is actually IRON_WORKING_II etc though the name is Advanced Iron Working in game
So the code will spawn two units? Or the code determines randomly which one to use? Or would this be Civ dependent? (Perhaps the "civilized" players use one and the barbaric use another.)also is it available to use the bronzeworking twice for both spearman and axeman?
The AI isn't building anything. The Rebellion module is used for spawning units - creating new CyUnit instances from thin air...also want chariots as an early game unit for them and they will be able to build what ever units they like right?
eDefaultUnit = eWarrior
I don't have the experience to answer this, but RFC uses 32 players/teams at least...ahh.... we have a problem... my WBS only goes up to team 17 will it be a problem to add 2 more to make it 19? I have only ever seen 18 civs at a time...
Ok, should we reserve two "slots" for each Tech, then? One civilized and one uncivilized?actually the civilized = spear and barb = axe is a very good idea.
That sounds fine. But what about using one for the civilized players and the other for the... others?I guess chariot will be default what do you think?
They can build whatever they like as long as they have the prerequisite Techs and Resources. The AI is in charge of that, even if it would probably be possible to force what a city will build. (Like build one unit type only.)what about when the rebels settle down in a city? do they get to build their own archers and stuff?
Ok, that wasn't very... creative.no need to control the poor creatures... The civilized/uncivilized sounds good!
C=chariot - Wheel? (I'm sure that all civs should have the wheel by the time rebellions appear lol)
U=warrior - none
C=spear - BronzeWorking
U=axe - BronzeWorking
C=swordsman - IronWorking
U=swordsman - IronWorking
C= Advanced Spearman - AdvancedBronzeWorking
U= Advanced Spearman - AdvancedBronzeWorking
C= Advanced Swordsman - AdvancedIronWorking
U= Advanced Swordsman - AdvancedIronWorking
tRebelUnits = (
(None, (eChariot, eWarrior)),
(eBronzeWorking, (eSpearman, eAxeman)),
(eIronWorking, eSwordsman),
(eAdvancedBronzeWorking, eAdvancedSpearman),
(eAdvancedIronWorking, eAdvancedSwordsman)
)