Cammagno
King
My lack of reply until now is simply due to lack of time. I wanted to a) see what others want as I tend to cater to the wishes of our users' first and b) wanted to be able to reply thoughtfully.
Of course, I was only a bit surprised because normally you and Ruff are quick to comment on suggestions for new features, so it was a bit strange that no answer at all for such a big amount of them
#1: I have been thinking about how to make the alerts regarding happiness and health easier to use. My initial thought was to add icons at the top of the screen (next to the event log button, actually) that would appear if any city is unhappy or if any city will become unhappy this turn. They would have to be different icons, and the second icon would disappear when you fixed the last city.
However, I like the idea of showing the minimum values for each as well. I could use a hover for it, but that's not as nice. Any thoughts on how to combine these?
Icon + text is good enough for me
#3: Yes, I like these a lot. I'm constantly selecting a city so I can hover over the FP/OU/WS to see how many C/U/B I have left to build. Perhaps we can find a better word than "Ok". Do we even need a word? Wouldn't the icon with no info after it be enough to tell you that you now need to build the super building?
I don't see any reason for a different word, IMHO a simple 8/8 (or what it is), maybe green colored, will be clear enough.
#4 and #6: I think for this I would show the values only when both are close. In the screenshot, you're not anywhere close to the land necessary for a victory. It seems a waste of space to show that for 200 turns. Close should mean "close to a victory" not "close to 1 out of 2 requirements for victory".
I agree... but maybe a more complex sistem will be implemented, to show them only if both are close or at least one of them is *very close*... to tell the player to work more in the "slow field".
#7: I'm a little hesitant about using these myself, mainly because in my games once I hit a certain point those icons will always be visible. Most every AI will trade Divine Right (no!), and my friends' enemies will trade gold (no!). But the main reason is that the scoreboard is getting HUGE.
Now, that's me. So I'm quite willing to add them for others to have available.
My proposal is to add to scoreboard everything we can, but enable by default only important things. It is so quickly to remove a column from the scoreboard when its info becomes unnecessary, that it is a pity to deny the possibility to have them when they are more useful.
A linked idea (already suggest, I think) will be to have two configuration boxes for scoreboard, "reduced" and "full", and a button in the main screen and/or a shortcut to altern these two views.
So one can keep the full view at the beginning of the game, then flip to the reduced view in advanced game, but with the possibility to quickly flip back to the full view when it's needed. If we implement this, I suggest to limit the reduced view vertically too, to a set (configurable) number of civs (the top ones, of course).
For 7-9, I wonder if there's an easy way on the F4 tabs to denote techs and resources you don't care to receive and that should be ignored. That would be extra cool. These ones would also heavily benefit from adding multiple scoreboard views with buttons for changing the view on-screen. Heck, maybe even a default-view-by-era setup?
Oh oh...