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Rescaled Latitude Limits modmod + No Latitude/Longitude Limits modmod

Discussion in 'C2C mod mods' started by raxo2222, Mar 30, 2018.

  1. raxo2222

    raxo2222 Chieftain

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    No latitude/longitude modmod removes latitude restrictions on resource generation, building placement and animal spawning.
    Also it removes longitude restrictions on animal spawning.
    It is effectively compatibility patch for space maps and weird climate maps (hot poles and cold equator, whole planet being jungle or tundra).
    Just extract it directly in Caveman2Cosmos folder.

    Buildings are in Assets/Modules and Assets/XML/Buildings folder.
    Animals are in Assets/XML/Units folder.
    Resources are in Assets/XML/Terrain folder.

    It is updated as of SVN 10211

    This modmod may speed up research in early game era as you can get more animals to get more myths.

    These modmods aren't compatible with V38.5 - Use SVN.

    Added rescaled latitude limits for Kation's Large Solar System map.
    Instead of latitudes spanning from -90 to 90 we have latitudes spanning from -14 to 14.
    Latitude entries are rescaled in such way, that lowest value is -14 and highest one is 14 instead of 90.
    Longitudes have original limits.
    Use this mod only for Kation's spacemap.
    You can extract original latitude/longitude limits to restore them.

    Added original latitudes/longitudes for easy reverting files - that is backup.
     

    Attached Files:

    Last edited: Oct 12, 2018 at 6:24 AM
  2. Snofru1

    Snofru1 Chieftain

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    The Herd-Muskox (minimum latitude of 30 degrees) still cannot be built by a subdued musk ox.
     
  3. raxo2222

    raxo2222 Chieftain

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    Fur farm also slipped.

    Fixed both of them, others are fine.
    Both of them were in zAnimals building info.
     
    Snofru1 likes this.
  4. raxo2222

    raxo2222 Chieftain

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    Interesting side effect is that prehistoric era research is faster, as you have much larger animal diversity and resulting increased amount of animal "buildings"
    @Dancing Hoskuld how many animals exist in game?
     
  5. raxo2222

    raxo2222 Chieftain

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    Updated for SVN 10088.
     
    Last edited: May 25, 2018
  6. tmv

    tmv Chieftain

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    This needs to be updated for SVN 10108.
     
  7. Dancing Hoskuld

    Dancing Hoskuld Chieftain

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    Over 550 at last count. Yes having no map region restrictions will break :science: and some planed Realism Invictus style Traditions and Doctrines.
     
  8. raxo2222

    raxo2222 Chieftain

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    This effect is most visible in Prehistoric era.
    Also if you are playing on spacemap then you most likely you want to reach second part of game as fast as possible to play Pepper- Kerbal Space Program here :p

    I know, I think I should remake it from scratch - all files in this modmod probably were changed except for AnimalSpawns.
     
    Last edited: Jun 15, 2018
    KaTiON_PT and tmv like this.
  9. raxo2222

    raxo2222 Chieftain

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    Updated mod for SVN 10119.
     
    KaTiON_PT likes this.
  10. sorcdk

    sorcdk Chieftain

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    Due to combatibility with me remodding some of those files, I went and applied something similar for playing on a vertical space map (standard solar system, where animal spawns are even more broken than vertical VirticalSolar). For others that want to do the same, you can run the following search and replace command on the required files with notepad++ (with the regular expression option):
    Code:
    search: (<bLatitudeAbs>.+</bLatitudeAbs>)|(<iMinLatitude>.+</iMinLatitude>)|(<iMaxLatitude>.+</iMaxLatitude>)
    replace: <!-- $0 -->
    you could also change the replace to:
    Code:
    search: (<bLatitudeAbs>.+</bLatitudeAbs>)|(<iMinLatitude>.+</iMinLatitude>)|(<iMaxLatitude>.+</iMaxLatitude>)
    replace: <!--tag="noLatPreq" $0 -->
    As this allows you to selectively remove it by doing a search and replace on:
    Code:
    search: <!-- tag="noLatPreq" (.+) -->
    replace: $1
     
  11. raxo2222

    raxo2222 Chieftain

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    I already included animal spawns file with commented out latitude and longitude entries.
     
  12. irishhombre

    irishhombre Chieftain

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    Are you going to update for 10122?
     
  13. raxo2222

    raxo2222 Chieftain

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    Weird I thought I did

    Updated to SVN 10123.
     
    Last edited: Jul 6, 2018
  14. irishhombre

    irishhombre Chieftain

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    Thank you.
     
  15. raxo2222

    raxo2222 Chieftain

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    Updated to SVN 10141

    It appears commented out locusts doesn't play well with this modmod (causes errors with spawn infos).
     
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  16. irishhombre

    irishhombre Chieftain

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    Will this work for 10145?
     
  17. raxo2222

    raxo2222 Chieftain

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    Yes
     
  18. raxo2222

    raxo2222 Chieftain

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    Updated to SVN 10148.
     
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  19. raxo2222

    raxo2222 Chieftain

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    It appears I had one file missing with one animal in module.
    Updated No latitude limits.

    Also I added rescaled latitude limits modmod.
    In this modmod longitude limits are here, and latitude limits are rescaled to fit Earth on Standard Solar System map.
    You need to start new game on updated Standard Solar System map to use this modmod.
    This modmod is unsuitable for generated maps and for other space maps.
    Map in SVN already is updated.

    If using one from forum, then change bottom latitude value to -14.
     
    Last edited: Sep 2, 2018
  20. KaTiON_PT

    KaTiON_PT Chieftain

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    raxo2222 likes this.

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