No latitude/longitude modmod removes latitude restrictions on resource generation, building placement and animal spawning. Also it removes longitude restrictions on animal spawning. It is effectively compatibility patch for space maps and weird climate maps (hot poles and cold equator, whole planet being jungle or tundra). Just extract it directly in Caveman2Cosmos folder. Buildings are in Assets/Modules and Assets/XML/Buildings folder. Animals are in Assets/XML/Units folder. Resources are in Assets/XML/Terrain folder. There will be version of my modmods for V41.2 - SVN 11304 (V41.2.... modmods). I uploaded modmods for SVN 11342 SVN version of modmod is incompatible with earlier SVN. You must have latest SVN to play with SVN version. This modmod may speed up research in early game era as you can get more animals to get more myths. Added rescaled latitude limits for Kation's Standard Solar System map and Snofru's Standard/Large space maps. Instead of latitudes spanning from -90 to 90 we have latitudes spanning from -14 to 14. Latitude entries are rescaled in such way, that lowest value is -14 and highest one is 14 instead of 90. Longitudes have original limits. Rescaled version is compatible with Standard and Large space maps You can extract original latitude/longitude limits to restore them. Added original latitudes/longitudes for easy reverting files - that is backup.