I used to always research Alphabet, and trade it to fill out my tech tree. Math and IW, probably some of the Poly/Masonry/Sailing level techs. But then I'd hit a wall: Calendar, Construction, Currency, Code of Laws, Monarchy (4C+M). They all cost about the same and take a long time to research, and I want them all now, please. But I have nothing to trade for them, and by the time I self-research one, there's a fairly good chance the AIs will have gotten it too, and I still have nothing to trade. I can't seem to get over this hump until I pop a GS for Philosophy.
So I've been experimenting with other non-Alphabet tech lines, and last night I think I hit on something interesting (immortal, a peaceful start, 3 tech trading partners):
1. The common preliminaries (BW, probably AH, Pottery, Writing).
2. Research Metal Casting and Sailing while running a couple of scientists off a library.
3. Trade MC to one civ for Math+IW. I'll need to replicate this a few times to make sure that this deal is reliably available.
4. Lightbulb Compass with the first GS.
5. Trade Compass to one civ for Alphabet, to another for Calendar, to a third for Monarchy. Trade MC for Currency and Construction, etc.
I don't know just what you'll get in step 5. In my game, I got Alphabet, Monarchy, Currency, and Construction, plus some gold. The point is that the AI doesn't usually go for either Compass or MC early (though I have seen it sling MC off the Oracle). With both of them, you should be able to trade your way through the 4C+M hump. Your second GS can still pop Philosophy, but now you don't have to trade it away to fix your economy. You can hold it as your lead in the Liberalism race, or you can trade for Feudalism, Machinery, starting wars, etc. From a theoretical standpoint, Compass is the earliest GSable tech that has good trade value (Alphabet can be bulbed if you research Math and avoid Fishing. But that's not always possible, and Alphabet doesn't have much trade value anyway). If lightbulbing and trading are one of your greatest strengths as a human, it makes sense to leverage that as soon as possible.
Anyway, I'm going to try playing with this sequence some more. If you try it, too, post here and let me know how it went.
peace,
lilnev
So I've been experimenting with other non-Alphabet tech lines, and last night I think I hit on something interesting (immortal, a peaceful start, 3 tech trading partners):
1. The common preliminaries (BW, probably AH, Pottery, Writing).
2. Research Metal Casting and Sailing while running a couple of scientists off a library.
3. Trade MC to one civ for Math+IW. I'll need to replicate this a few times to make sure that this deal is reliably available.
4. Lightbulb Compass with the first GS.
5. Trade Compass to one civ for Alphabet, to another for Calendar, to a third for Monarchy. Trade MC for Currency and Construction, etc.
I don't know just what you'll get in step 5. In my game, I got Alphabet, Monarchy, Currency, and Construction, plus some gold. The point is that the AI doesn't usually go for either Compass or MC early (though I have seen it sling MC off the Oracle). With both of them, you should be able to trade your way through the 4C+M hump. Your second GS can still pop Philosophy, but now you don't have to trade it away to fix your economy. You can hold it as your lead in the Liberalism race, or you can trade for Feudalism, Machinery, starting wars, etc. From a theoretical standpoint, Compass is the earliest GSable tech that has good trade value (Alphabet can be bulbed if you research Math and avoid Fishing. But that's not always possible, and Alphabet doesn't have much trade value anyway). If lightbulbing and trading are one of your greatest strengths as a human, it makes sense to leverage that as soon as possible.
Anyway, I'm going to try playing with this sequence some more. If you try it, too, post here and let me know how it went.
peace,
lilnev