Dancing Hoskuld
Deity
There is a disconnect here somewhere. I remember it occurring. Grass required for basket weaving goods is any grass ie from grassland or plains in game. Very Long Grass is a terrain feature that was intended for large scale construction like thatch. I complained a lot when the change was made to no avail.I think grass here means very long grass, which is not everywhere. In fact, quite a few times I couldn't build the Basketweaver Hut for quite some time, because I had no resource available (before Bark Working) that this hut could work with.
As important as the fire pit was historically, it should give something that you really need. Another option would be to give several boni (likewith cooking) only to the fire pit and similar "buildings".
Not possible in the Diplomacy as that is part of the exe. Unless we can control the input to it and remove them there. Would need investigation into how the Diplomacy screen is called.Regarding long lists of resources, it would be nice to have a button in the trade screen "hide all the untradeable (red) items". That would save a lot of scrolling time in later eras. Also remove the cultures as tradeables.
So should ash be assumed to be possessed by any sedentary community? Should it 'obsolete' as a factor in the game at Sedentary Lifestyle for this reason? If it does, then wherever it is being applied in the game for adjustment should perhaps also then have the assumption of existence be applied as well I think. So is this a new 'kind' of obsoletion? Assumed possession? It's not that it's not useful anymore or banned - just considered always present. From there, we would not continue to attempt to find ways to make it useful in the game. Thus the Lye buildings that come into play in the Ancient era would no longer be modified by Ash.
It seems there would be no benefit to amass ash. Collecting more and more of it isn't really the point right?
I like this idea as it would work well with some of the other resources we have now as far as game play goes. It basically removes the need for some buildings in later starts for example.
However the current design has lots of buildings that really should only produce a bonus also producing




Things other than grass can be used as fibers and for making baskets and the like but we don't have them in game and they would only make Culturally important differences. For example if you have Lacquer Wares you should not be inclined to ever make glass and so all glass related techs should not be open to you. eg Optics.We started talking about grass and bones and the question in my mind is if they are ever something you might not be able to have access to. I suppose if you are in some regions you might have trouble with one or the other. And as always we're talking the higher quality variety of these things, grass for basketry and animal consumption (without defining alfalfa which I know is purposefully farmed in huge amounts for livestock, which could count as 'grass'.)
I still say it would be a Byproduct category and we may end up with more in that category. And yeah, it could be removed but I'm not looking at reasons to remove bonuses as much as ways to include them in the game. If there aren't compelling enough reasons, then we probably should remove the bonus.