Resource/Improvement inconsistency

I was thinking more like 15000 to 20000. 10000 is still pretty dramatic. Such scaling may be a good assistance in the future. I'd like to also make units capable of determining best resources to mine for (making them emerge but not so selected as the farmer.) and more.
It appears most of items have already Discover rand of 10000, only some of them have:
1000 - Salt gatherer with Salt/Natron,
25000 - Vertical Farm with all allowed resources.
100000 - Tar gatherer with Oil, Hydrocarbon Well with Oil/Natural Gas, Jungle Camp with Amber/Diamond/Jade/Ruby/Sapphire, Colony Extraction Facility (space improvement) with CO2/He-3
 
Last edited:
Iif you are going to make them all the same we may as well get rid of them and just have one, animal, one grain and one fruit. It would save on memory etc.

As to the discovery thing, what we have now is good. I average about one per era, which is enough. Unless you are talking about getting rid of all the originally placed resources and only have them discovered.
 
Iif you are going to make them all the same we may as well get rid of them and just have one, animal, one grain and one fruit. It would save on memory etc.

As to the discovery thing, what we have now is good. I average about one per era, which is enough. Unless you are talking about getting rid of all the originally placed resources and only have them discovered.
I'm not making them same, I just want to add final upgrade to those, that doesn't have them, and fix improvement steps so you don't end up with smaller total yield ( :food:+:hammers:+:commerce:) after improvement upgrade.

Citizen working on tile without resource could have small chance of resource discovery, that is valid for combination of feature/terrain.
 
Listing Earth stuff only - there are some Moon resources that an be extracted with improvement - Bauxite/Iron/Titanium/He3/Co2 (gasses only on Moon).

Again, CO2 on the moon was a mistake, it should not be there.
 
Considering, that its only improvement is buildable on Moon....

Yes, because I set it up this way :P But later I discovered that I made an error and that there is no CO2 on the Moon, but I never got around to remove/fix it.
 
They already do! Also it happens often enough as is.
So if I have factory or something, that normally doesn't discover any resources, then resource may appear under it as long as citizen is working on tile with factory?

Yes, because I set it up this way :p But later I discovered that I made an error and that there is no CO2 on the Moon, but I never got around to remove/fix it.
What Martian improvement could mine CO2?
 
What Martian improvement could mine CO2?

Something similar like an extraction facility on earth; it would only be buildable on Martian Polar. As a quick fix, the Martin Mine could take care of that and CO2 Ice would only spawn on martian polar then.
 
Something similar like an extraction facility on earth; it would only be buildable on Martian Polar. As a quick fix, the Martin Mine could take care of that and CO2 Ice would only spawn on martian polar then.
@pepper2000 can to do this one, as its his stuff.
He could have C02 depending building on Moon or something like that.
There is Martian building producing CO2 ice, if there is polar Martian terrain at city vicinity.
 
Back
Top Bottom