Crops (Negative Air Pollution) Addon

And gathering them produces no pollution.




Where did you get this idea from? Have you talked with a farmer? Or even an Ag professor?


This is correct to a degree.

@MrAzure,


Your understanding is incomplete.

How you 1st set this Modmod up is more correct, Yudishtira is also incorrect.

JosEPh

Thanks for awareing me. Humans have been using Manure and Compost for centuries before commercial fertilizer right?
 
Where did you get this idea from? Have you talked with a farmer? Or even an Ag professor?

Unless you are referring to agroforestry, its seems that farms grow a single crop on the land rather than say many types of plants in the same space. I know there are some synergies that farmers can use such as the 3 sisters technique with corn/squash/beans where you get 3 types of crops on the same land and its helps the soil as well.

However many crops can deplete the soil quality too. Thus tech like crop rotation becomes important for viable land. However unless the land was "barren" (as in scarce water) such as in much of the American Southwest where irrigation created green belts, chopping own jungles and forests give a net loss of flora, especially when it comes to species diversity.

In short rather than dealing with wheaver or not a farm should be a + or - to air pollution I just left it off all together.
 
Thanks for awareing me. Humans have been using Manure and Compost for centuries before commercial fertilizer right?

Yes. A quick simple example is the Native American tribes that farmed when the 1st colonists arrived. They planted Maize (corn), but they also did something that the european colonists were rather amazed over. The Indian farmers would catch many small fish. Then in each seed hole they would place several seeds and one of the fish. They had learned that the fish decomposed rather quickly but also gave a boost to the seedlings growth. The decomposing fish enriched the soil and the corn plants were healthier and gave more fruit. No pollution was ever created from this practice.

JosEPh
 
Crops and Temperature.

Joseph I was thinking we could add this status changes to Crops and Animals (aka Meats) :

Crops:
+1 Culture with Cookware
+1 Culture with Thermometer

Animals
+1 Culture with Thermometer
+1 Culture with Cookware
-1 Disease with Refrigerator


Cookware resource will be unlocked by Blacksmith, it represents all major culinary tools like pots, knifes, etc. Cookware allows the design of new recipes and culinary dishes.

Having specific temperature ranges allows crops to be used as cooking ingredients more accurately, and unlocks new culinary dishes where temperature control is critical .

I can add Bonus changes to all Crops in about 45 seconds.

Refrigerator allows meats to have long shelf life, flash frozen, and will rot slower.
 
You can only add a plain Yield-Bonus with Resources, not commerces. Bonus depending commerce changing can only add percentages.
So it can only be +1% :culture: with Thermometers.
Or +1 :food: / :hammers: / :commerce: with Thermometers.
 
It's our newer methods since the 'green revolution' where we utilize vast nitrogen infusions into the soil that causes such tremendous pollution, particularly water pollution. The gulf is suffering greatly for it now and the waters around India are choked with this sort of pollution as well. It allowed us to feed the growing needs of our overpopulated planet but it's also caused a hell of a lot of damage to the natural ecology.

Point being, agricultural pollution would be a matter of adjusting the pollutant output at certain techs that 'improve' the food income from farmed plots.

We may be 'cleaning the air' by increasing plant based biological growth exponentially on land like this but we're in the process of choking off the oceans of oxygen by over-enabling algae life forms to the point that it's killing more than it's adding. The oceans clean the air more than anything - something like 90% of the oxygen in our atmosphere comes from the ocean rather than anything happening on land... in comparison even the jungles don't count for much.

And yeah, we didn't plant jack until we developed some forms of agriculture - not to say we didn't spread seeds along the way as part of the natural world... spitting out pits all over the place and so on. So early early ag buildings would be really unlikely to have any significant adjustment to any kind of pollution imo.
 
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