Increasingly, it appears to me that BERT doesn't have a cohesive idea of what Strategic Resources ought to do. What is meant, strategically, when you have a unit that requires 1 Xenomass?
It feels increasingly like it's just meant as a limitless resource ala Civ3 - as long as you have one or more of the resource in question, you can basically just field the unit in question without much practical limit, which is kind of weird in that such Resources tend to be strewn quite liberally around the map. This means that the resource restriction is frequently meaningless.
On the other hand, the numerical value suggests that the number of the resource should matter, which doesn't make sense when there's so much of the resource at any one spot - Titanium being the most egregious offender. By the middle of the game, you could have something like 50 or 60 or even 100 Xenomass. No one got time to make that many Xeno Cavalry!
The only one that remotely feels like a restriction is Petroleum, because Holomatrices require 3 each and they're not as generous in number in each tile. This means that for each city that has something like two Oil patches, you could maybe cover it and another city in Holomatrices, but no more. That's a real, and relevant strategic matter.
But what about the other resources? What's the deal and how should they be arrayed?
It feels increasingly like it's just meant as a limitless resource ala Civ3 - as long as you have one or more of the resource in question, you can basically just field the unit in question without much practical limit, which is kind of weird in that such Resources tend to be strewn quite liberally around the map. This means that the resource restriction is frequently meaningless.
On the other hand, the numerical value suggests that the number of the resource should matter, which doesn't make sense when there's so much of the resource at any one spot - Titanium being the most egregious offender. By the middle of the game, you could have something like 50 or 60 or even 100 Xenomass. No one got time to make that many Xeno Cavalry!
The only one that remotely feels like a restriction is Petroleum, because Holomatrices require 3 each and they're not as generous in number in each tile. This means that for each city that has something like two Oil patches, you could maybe cover it and another city in Holomatrices, but no more. That's a real, and relevant strategic matter.
But what about the other resources? What's the deal and how should they be arrayed?