Which main-thread?
Also if you want numbers I could just write them down. The big question is if you're going to accept my claim that the +3 happiness monopoly is by far the worst in the game.
Main subforum.
G
Which main-thread?
Also if you want numbers I could just write them down. The big question is if you're going to accept my claim that the +3 happiness monopoly is by far the worst in the game.
Some of the +3 happiness monopolies are okay, truffles, cloves and pepper comes to mind, mostly because they all have great tile-yields. Truffles always spawning in forest and benefiting from both the forest-boosts and the camp-boosts (and the camp pantheon) makes it attractive, furs are okay as well for the same reason, but it has worse yields than truffle.I agree that 3 happiness is the weakest monopoly. If it's my primary resource I usually reroll. Same goes for +3 gold, but I sometimes keep those. Depends on map and civ.
I don't think the mod has done enough to make poor luxuries competitive. Instead of accepting I'm at a disadvantage unless I have a salt heavy start, the list has expanded somewhat. Tea, olives, citrus, cocoa, sugar, salt, jade, crabs, and whales make up my list. Most of those depend on other factors to be acceptable as well. These, in my experience, are the luxuries that are going to either provide me the early yields I need to snowball, the late powerhouse tiles to capitalize on that snowball, or global benefits powerful enough to ignore the first two factors.
A tier-list would be beneficial for me, for the sake of organization.
List organization:
- Resource Name
- Resource rank (out of all luxuries)
- Suggested improvement yield buff (if any)
- Suggested Monopoly buff (if any)
- Suggested tech yield buff (if any)
Again this is all well and nice, but the first problem that needs to be solved is the +3 happiness monopoly and to some lesser degree the +3 gold monopoly, you have to give us some alternatives before we can give you suggestions.
I'm just repeating what others have said. Also anyone can tell you that 3 gold is worse than 3 food/production/culture. This does however not mean that the current gold monopoly can't work.Gold monopoly is fine, IMO. Poverty is the biggest unhappiness factor, and the gold offsets it really well.
I'm not a believer of alternative 2. sounds like it could get out of hand too quickly.Happiness can be changes in two ways:
1: increase it to +5
2: make it scale (i.e. +1 happiness per improved luxury tile)
That was my earlier suggestionWe can also shift a few of the happiness ones over to other yields and/or add the happiness to the gold monopoly (if it is truly reviled) and simply increase the # of gold/happiness monopolies.

I'm just repeating what others have said. Also anyone can tell you that 3 gold is worse than 3 food/production/culture. This does however not mean that the current gold monopoly can't work.
I still think my other solution of adding different amount of happiness to different monopolies would work out even better. For example +3 happiness to the gold monopoly and +0 to the food monopoly.
how about instead of providing happiness, make it reduce the needs of your cities by a %?.
Just for reference, the luxury monopoly bonuses:
+3 Food (Crab, Citrus, Olives)
+3 Production (Tea, Nutmeg)
+3 Science (Amber)
+3 Gold (Coral, Cotton)
+3 Culture (Jade, Pearls, Silver)
+20% Growth (Salt, Sugar)
+10% Production (Copper)
+10% Science (Whales)
+10% Gold (Dyes, Silk)
+10% Culture (Cocoa, Marble)
+25% GA Length (Gems, Gold, Ivory, Lapis Lazuli, Spices)
+3 Happiness (Cloves, Coffee, Fur, Incense, Pepper, Perfume, Tobacco, Truffles, Wine)
Give Pepper +3 Science and Cloves +3 Culture. Indonesia wants early Bonuses. They'll get another super tile in Medieval with UB. Indonesian Luxuries give +2 Food and +2 Gold when Improved, right?Pepper, Cloves
Again we should stick to the monopolies first, work on tileyields and buildings when we are done.Here's the Buildings that Boost Resources [UBs in Italics]
Ancients:
Stone Works (+2 Prod) and Tabya (+1 Gold): Salt, Marble, Jade
Market and Bazaar (+1 Gold/ Prod ): Spices, Sugar
Classic:
Ampitheatre and Acropolis (+1 Gold/ Culture): Dyes, Lapis Lazuli
Forge (+1 Prod) and Siege Foundry (+2 Prod): Copper
Colosseum and Arena (+1 Gold/ Culture ): Perfumes and Olives
Temple and Basilica (+1 Faith/ Culture ): Incense, Wine, Amber
Caravansary and Burial Tomb (+1 Gold/ Prod ): Cotton, Furs, Truffles
Medieval:
Garden, Baths and Candi [puts another Indonesian Luxury] (+2 Gold): Cocoa, Citrus
Circus (+3 Gold) but not Ceilidh Hall!: Ivory
Renaissance:
Bank (+2 Gold): Gems, Gold, Silver
Grocer, Tea Pavilion and Coffee House (+1 Gold/ Prod ): Coffee, Tea, Tobacco
Opera House (+1 Gold/ Culture ): Silk
It's not really about what they want, it's about what you can give them without creating a balance-situation.Give Pepper +3 Science and Cloves +3 Culture. Indonesia wants early Bonuses. They'll get another super tile in Medieval with UB. Indonesian Luxuries give +2 Food and +2 Gold when Improved, right?
Okay, I've waited a few days now and no one seems interested, so I'll just keep going on solo then. If the goal was to assign between 0 and 3 happiness to all monopolies, and I've rated the monopolies in power from strongest to weakest, one solution would be.
3 Happiness
+3 Gold (There are a lot of sources of gold)
2 Happiness
+10% Culture (Not as powerful as one might think, early on culture is so sparse that this wont do much, later on it is quite powerful however)
+3 Science (Unlike culture there are a lot of flat sources of science, making the percentual monopoly A LOT better than this one)
+25% GA Length (I'm probably undervaluing this one, but it feels situational at best)
1 Happiness
+3 Culture (Those social policies aren't going to adopt themselves)
+10% Science (Science is love, science is life)
+20% Growth (There are a lot of other sources of growth in the game, but growth is still really nice)
+10% Gold (This effect is powerful, affecting caravans and stuff like that)
0 Happiness
+10% Production (The top is really hard for me, but I think with the importance of production in CPP, this one is probably the top)
+3 Food (I'm probably overly attached to food but I value early growth quite a lot)
+3 Production (Early production is also powerful
This is once again just a rough draft, and if you have any objections to it, please go ahead and tell me.
The things I'm personally not sure of are if the +3 culture monopoly should be in the "0 happiness category" instead, +3 culture is fairly strong but it doesn't feel anywhere near as powerful as +3 food or +3 production.
+3 Food (Crab, Citrus, Olives, Horses)
+3 Production (Tea, Nutmeg, Spices, Aluminum)
+3 Science (Amber, Fur, Lapis Lazuli, Iron)
+3 Gold, +2 Happiness (Coral, Cotton, Incense, Coal)
+3 Culture (Jade, Pearls, Silver, Oil)
+20% Growth (Salt, Sugar, Wine)
+10% Production (Copper, Coffee, Tobacco)
+10% Science (Whales, Truffles, Pepper)
+10% Gold (Dyes, Silk, Cloves)
+10% Culture (Cocoa, Marble, Perfume)
+25% GA Length (Gems, Gold, Ivory, Uranium)
Holidays means more time to work on thisIt's the holidays, man - I know I've been traveling and/or busy a lot lately.

In any case, I think adding happiness to just the +3 gold monopoly, and then reshuffling some things, will be enough to bring it up to snuff.
. It also misses a perfectly good opportunity to bring the monopolies closer in balance.Holidays means more time to work on this
That's a lot less fun. It also misses a perfectly good opportunity to bring the monopolies closer in balance.
How about just 3 tiers then?
+2 Happiness, +1 Happiness and +0 Happiness?
Maybe something like this?
+2 Happiness
+3 Science (Amber, Fur, Lapis Lazuli, Iron)
+3 Gold, +2 Happiness (Coral, Cotton, Incense, Coal)
+1 Happiness
+20% Growth (Salt, Sugar, Wine)
+10% Gold (Dyes, Silk, Cloves)
+10% Culture (Cocoa, Marble, Perfume)
+25% GA Length (Gems, Gold, Ivory, Uranium)
+0 Happiness
+3 Food (Crab, Citrus, Olives, Horses)
+3 Production (Tea, Nutmeg, Spices, Aluminum)
+3 Culture (Jade, Pearls, Silver, Oil)
+10% Production (Copper, Coffee, Tobacco)
+10% Science (Whales, Truffles, Pepper)
By the way I'm no historian so this is not backed by historical facts at all, but I dislike some of the resource-shuffling. I think some resources are too similar to others and should for that reason not be in the same monopoly pool.
Gold/Gems - Maybe one of them could be moved to +3 gold or +10% gold? Even +3 culture or +10% culture makes sense I guess.
Lapis Lazuli - Not really sure why this one was moved, feels like it's overlapping with the amber now.
Tobacco/Coffee - Imho I'd rather get rid of the tobacco, doesn't feel very productive to me, but then again I'm probably biased.
Might have missed something, but whatever.
how about instead of providing happiness, make it reduce the needs of your cities by a %?.
Let's stick to existing mechanics for the sake of performance.
G