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wioneo

King
Joined
Jun 11, 2006
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I have recently noticed a jump in my GPT whenever I hook up resources. It may just be sea resources, though. Anyways, I know that it is not the commerce increase, because it has happened even when I improved resources away from cities. It also was not the health or happiness(can there be?).
 
If you have cities that have unhappy people and you hook up a happy resource then more people are going to be working tiles, which equals more GPT. If you have a city with an unhappy person who becomes happy then he automatically goes to work.
 
I was also under the impression that you still got a solitary commerce point from commerce resources, even if they were outside the fat cross. Am I wrong?
 
groan said:
I was also under the impression that you still got a solitary commerce point from commerce resources, even if they were outside the fat cross. Am I wrong?

Dead wrong. The tool tip for resources in diplomacy is wrong.
 
I really don't mean to be rude, Welnic, but that is exactly what I said did not happen... Where did you hear that, Groan, and has anyone else experienced this?

EDIT: Well I suppose Xannic's post clears that up...
 
The bonus to commerce/hammers/food is only for the tile and only if you work it, it shouldn't show in the diplomacy screen. What's probably happening is that if you get an additional health or happiness the city governors are reallocating tiles. If you have a city near the cap, the governor may choose to work a mine to slow growth, then when he sees more happiness he'll move from the mine to a cottage or resource. If you don't have AI governors on, then I don't know what it is.
 
Draino said:
True or False
The benifits of a resource are enjoyed by all cities connected by either road or rail?

The benefits of a resource are enjoyed by all cities connected to the resource by road, rail, river, coastline (with Sailing), ocean (with Astronomy), or any combination of the above EXCEPT that roads do not connect directly to coastline and that routes are blocked by fog and/or foreign culture (without an Open Borders agreement). You can trade any resource that is connected to your capitol by these methods, and you can trade with any other civ whose capitol is connected to your capitol by these methods.

Note that cities in your civ that are connected to the capitol will show the cycle-of-arrows symbol on the map. Civs that are connected to you show the same symbol in the score list.

And how is your imports/exports score effected?
Don't know, and frankly don't care. The I/E number is probably the most useless metric on that screen.
 
Draino said:
I think thats why it interests me. I was wondering how/if that effects the game.
Fortunately, someone has aready posted the details. It lets you know how much raw commerce you generate civ-wide from trade routes (first number) and how much other civs generate from trade routes to you (second number). So perhaps it's not as pointless as I thought - that info is handy when you're contemplating certain civic changes, trying to estimate the effect of obsoleting wonders that grant trade routes, or even starting wars that will cut trade routes.
 
wioneo said:
I really don't mean to be rude, Welnic, but that is exactly what I said did not happen...

No problem, I was confused by the "(can there be?)". :blush:

I think then it might be what Pantastic said. And I don't think that you can actually turn the AI governors all of the way off. Seems to me that every time there is any change the tiles that are worked can be moved around.

If you set up a city with a really bad tile allocation and then hook something up I'll bet that if you look at that city it will be changed.
 
Welnic said:
If you set up a city with a really bad tile allocation and then hook something up I'll bet that if you look at that city it will be changed.

Yes, when a new resource appears in the fat cross, that tile might start getting worked, even when the governor is turned off. This type of thing also happens when an enemy steps on a tile -- automatic work stoppage. This being perhaps more of a problem, since when the enemy is removed, no automatic action occurs (with governor off) to restore work to the tile.

In short, it appears one must check the city screens regularly. (Perhaps the Civ4lerts mod could be enhanced to watch for such changes. It does a great job about warning about growth/unhealthiness/unhappiness.)
 
I'll have to execute my governors... Who needs them when the people have a dictator?
 
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