Return To Our Roots Six

Sheep

Orange Shrooms!
Joined
Oct 23, 2002
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Edited so Moose cant find me
This will be a RTOR story nes, starting from YEAR 0. Although, I will try to make it the most realistic yet, given that your people can be aliens or anything, as it is A DIFFRENT WORLD. I will be basing most of my ideas and strategies off of Skilord's SNESAbsolution at Apolyton, and the loveable EQandCIVfanatic from RTOR2.

Getting Started

Use this as the template for your new nation. I will not be playing. I will introduce NPCs after the first update, they will be controlled by me.

Example
Name: (insert your cheesy fictional name here)
Ruler: (your fictional ruler of Cheesey nation and your name in brackets like this (MY NAME)
Technology: Stone Age
Governent: (Think of some cheesy type government, keep in character and you will gain all the gold in my bank account, 2 cents)
Army (can either be tiny or small if navy is small then army tiny)
Navy (can either be tiny or small if army is small than navy is tiny)
Air Force: N/A
Religion: Insert cheesy religion.
Economy: Stable
Living Standards: Poor
Confindence in Leader: Poor
Traits: Pick two of the traits dumbass
History: Write cheesy short history of cheesy nation.

Keep in mind expansion will be slow, technology will be slow, contacts will come a little faster through those annyoing travellers.



Traits:
Each nation has 2 traits. This is what each trait does Choose these:

Militaristic: Military is as powerful as the size above whatever the size may currently be. Support costs for militaristic nations are affected lesss by economy.

Religous: People are more likely to revolt when under another nation's control. Army fights harder when fighting against an army of a different religion.

Industrious: Army is more effective on defense. Great projects are completed quicker.

Scientific: Education is as effective as one size larger than written. Receives new age turn after discovery.

Commercial: Nation cannot go into a depression. NPC nations more likely to trade with you.

Expansionist: Conquered nations more readily accept your rule. Army is more effective on the offense.




Key for units

Stone Age: Men with clubs

Ages comming soon.
Bronze Age: Men with Bronze Weapons; tiremes
Iron Age: Swordsmen, archers; fire tiremes
Classical Age: Swordsmen, archers, and pikemen; fire tiremes

Rules

Upgrading Stats:

Your economy is the expenses for all upgrading. for every two things you upgrade your economy will go down a level.
Some Examples

Upgrade both army and navy from medium to large. -1 economy level.

Upgrade the army from small to medium and increase education from poor to average. -1 economy level.

Upgrading army to next age: costs one army level as well as the usual prices. Example: upgrade army and navy to Early Modern Age. -1 economy and -1 army and navy sizes. same goes for the airforce.

IMPORTANT: DO NOT TRY TO UPGRADE YOUR ECONOMY WHILE UPGRADING OTHER SUTFF TOO. IT WON'T HAPPEN.

there are limitations in armed forces. First off, it will be the normal rotr sizes: None, Tiny, Small, Medium, Large, Very Large, Gigantic. To increase, it takes 1 turn, and decreases your economy by one. You may also train your army, the training going by Farmers, Trained, Superior. To train it takes 1 turn.

Second, you can mobilize your army for a bonus in attacking. To mobilize a size three army (medium) and below, it takes 1 turn. For every size going up it increases a turn (Large would be 2 turns, Very Large would be 3 turns).

To Increase your economy, you must do something first - build roads, decrease taxes, do something. If you want to increase economy, that is the only thing you can increase in a turn. It takes one turn.


Economy Sizes:
Depression
Recession
Failing
Stable
Growing
Prosperous
Outstanding

Confidence in leader is determed on how much you right stories. If it is high, your military will fight better, and you may recieve gifts and such.

You can make wonders, and say what they do. I will then determine the amount of turns it takes.

I will determine when each person advances an age. Education helps.

You may have UU's that you make. You can only have one per nation per age. You make it and describe it.
 
Starting MAP

rtor65.GIF


Gerography MAP comming soon

GEOGRAPHIC_ROTR6.GIF
 
LIST OF NATIONS

Name: Ryerland (orange)
Ruler: King Alexxino (Jason the King)
Technology: Stone Age
Governent: Tribal Monarchy
Army Small
Navy Small
Air Force: N/A
Religion: Ryer Worship
Economy: Stable
Living Standards: Poor
Confindence in Leader: Poor
Traits: Militaristic, Commercial

Name: Koshou (maroon)
Ruler: King Otsunaaji (Plexus)
Technology: Stone Age
Governent: Piperisocracy
Army: Medium
Navy: N/A
Air Force: N/A
Religion: Pepper Worship
Economy: Stable
Living Standards: Poor
Confindence in Leader: Poor
Traits: Militaristic, Commercial

Name: Marin (yellow)
Ruler: Consul Nick Rosano (naervod)
Technology: Stone Age
Governent: Ancient Republic
Army: Tiny
Navy: Small
Air Force: N/A
Religion: Marinism
Economy: Stable
Living Standards: Poor
Confindence in Leader: Poor
Traits: Religious, Commercial

Name: Halthi (brown)
Ruler: High Lord Brutius (SKILORD)
Technology: Stone Age
Governent: Oligarchical Confederation
Army: Tiny
Navy Small
Air Force: N/A (But a far more impressive N/A than yours)
Religion: Paganism which focuses on Individual freedoms.
Economy: Stable
Living Standards: Poor
Confindence in Leader: Poor
Traits: Scientific Expansionist

Name: Novelus Imperium (purple)
Ruler: Novelus, Empror and god of all (erez87)
Technology: Stone Age
Governent: Imperium (Despotism)
Army Meduim- Small
Navy Tiny
Air Force: N/A
Religion: Novelusian
Economy: Stable
Living Standards: Poor
Confindence in Leader: Poor
Traits: Miliateristic, scientific

Name: Igloristan (pink)
Ruler: Chief Cunning Fox (puglover)
Technology: Stone Age
Governent: Tribal
Army: Small
Navy: Tiny
Air Force: N/A
Religion: Prodestant Christain
Economy: Stable
Living Standards: Poor
Confindence in Leader: Poor
Traits: Expansionist, Militaristic

Name: Phoenician (light green)
Ruler: Brother Samuel (Reddwarfian)
Technology: Stone Age
Governent: Fundamentalism
Army: Small
Navy: Tiny
Air Force: N/A (yet...)
Religion: Phoenician
Economy: Stable
Living Standards: Poor
Confindence in Leader: Poor
Traits: Militaristic, Religious

Name: The Empire of Bondoni. (light blue)
Ruler: Queen Gipsy of Bondoni
Technology: Stone Age
Governent: Monarchy; queen(Despotism)
Army Small
Navy Tiny
Air Force: N/A
Religion: Whorshipping the weapons.
Economy: Stable
Living Standards: Poor
Confindence in Leader: Poor
Traits: Miliateristic, scientific

NPC nation

Name: The Empire of the Race (dark blue)
Ruler: The Emperor
Technology: Stone Age
Governent: Imperialism
Army Small
Navy Small
Air Force: N/A
Religion: Emperor Worship
Economy: Stable
Living Standards: Poor
Confindence in Leader: Poor
Traits: Religious, Industrious
History: The proud race, are reptilian and consider themselves superior to all others.

Name: The Kroot Kingdom (meduim blue)
Ruler: Chief Wakka
Technology: Stone Age
Governent: Tribal Monarchy
Army Tiny
Navy Small
Air Force: N/A
Religion: Krootism
Economy: Stable
Living Standards: Poor
Confindence in Leader: Poor
Traits:Industrious, Commercial
Histroy: These humanoids are lightining fast and very adaptable.

Name: United Elven Kingdoms (light purple)
Ruler: King Flaim
Technology: Stone Age
Governent: Federal Monarchy
Army Tiny
Navy Small
Air Force: N/A
Religion: Eldaitch
Economy: Stable
Living Standards: Poor
Confindence in Leader: Poor
Traits: Commercial, Religious
History: The Elven Kingdoms united behind the Flaim dynasty in the year 0. Since then they have sought to rule the waves.

Name: Hallessi Republic (red)
Ruler: President Nassre Hussei
Technology: Stone Age
Governent: Ancient Republic
Army Small
Navy Tiny
Air Force: N/A
Religion: Hallessian
Economy: Stable
Living Standards: Poor
Confindence in Leader: Poor
Traits: Militaristic, Commercial
History: The first of three human groups

Name: Empire of Tosev (fluro green)
Ruler: Emperor Saile Haile II
Technology: Stone Age
Governent: Despotism
Army Tiny
Navy Small
Air Force: N/A
Religion: Tosevite
Economy: Stable
Living Standards: Poor
Confindence in Leader: Poor
Traits: Commercial, Religious
History: Second of Human groups

Name:Independent nation of Rabtoev (sandy yellow)
Ruler: Prince Georg Shultz
Technology: Stone Age
Governent: Tribal Monarchy
Army Medium
Navy None
Air Force: N/A
Religion: Ryer Worship
Economy: Stable
Living Standards: Poor
Confindence in Leader: Poor
Traits: Militaristic, Commercial
History: Last of the human groups
 
WARS

None as of yet

ALLIANCES

None as of yet

WONDERS

None as of yet

UNIQUE UNITS

None as of yet

RECENT HISTORY

Year 0 A couple of civs of undetermined stregth or size begin to form in various places accross the world of Fanatika.
 
Name: Ryerland
Ruler: King Alexxino(Jason the King)
Technology: Stone Age
Governent: Tribal Monarchy
Army Tiny
Navy Small
Air Force: N/A
Religion: Ryer Worship
Economy: Stable
Living Standards: Poor
Confindence in Leader: Poor
Traits: Militaristic, Commercial
History: Forever believing their small island to be all of the dry land in the world, the Ryers have always been united in a peaceful manner so to make use of the land. From the capital, Geryton, the Kings of countless generations have ruled the people in a selfless manner. The people have also always relied on their navy to repel foriegn pirates whome the Ryars beleived to spawn from the depths of the oceans.

Location is on wierd shaped island north of the eastern middle continent.

(I am in a non-writing type of mood right now, so not too much history just yet)

Jason
 
Name: Koshou
Ruler: King Otsunaaji
Technology: Stone Age
Governent: Piperisocracy
Army: Medium
Navy: N/A
Air Force: N/A
Religion: Pepper Worship
Economy: Stable
Living Standards: Poor
Confindence in Leader: Poor
Traits: Militaristic, Commercial
History: The pepper groves of the Koshou Desert are the cradle of the Koshou Civlilzation. With it's capital of Tougarashi along the Nanban river, it has ruled a small civilization, inducing fear accross the Koushou Desert, for more than five centuries.

UU: Red Savina Warrior
Weilding a large stone club and wearing deep red, this warrior will strike fear into even the fiercest opponent.

EDIT: Post 2k! [party]
 

Attachments

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Name: Marin
Ruler: Consul Nick Rosano (naervod)
Technology: Stone Age
Governent: Ancient Republic
Army: Tiny
Navy: Small
Air Force: N/A
Religion: Marinism
Economy: Stable
Living Standards: Poor
Confindence in Leader: Poor
Traits: Religious, Commercial
History: To come later

Post 1998! Sooooooooo close! ;)
 
Hmmm, I'd love to join, but I won't have the time in 2 days or so
 
Name: Halthi
Ruler: High Lord Brutius
Technology: Stone Age
Governent: Oligarchical Confederation
Army: Tiny
Navy Small
Air Force: N/A (But a far more impressive N/A than yours)
Religion: Paganism which focuses on Individual freedoms.
Economy: Stable
Living Standards: Poor
Confindence in Leader: Poor
Traits: Scientific Expansionist (In Ode to lost Russia, may she rest in Peace)
History:

The freedom loving city states of the small Island of Halthi are joined together in Confederation.
 
Marin and San Francisco are the best, San Mateo County is pretty fun and sometimes I like heading up to Sonoma and Napa for some paintball.

EDIT- Post 2K!!!!!!!!!!!!!!!!! [party]
 
A little baby was just borned. his mothy first thing to do for him was to take him to the fountain of Ever-Life.
The little baby grew and when he was only 6 shears (years) old he saw a vision.
"Novelus! You are the chosen one! You are the chosen one to control all of this world called Tzion! You are the one with the power to control everything that exist! You shall live forever to conquer everything!"
Novelus was sceared from this vision but all he swered to do since than it conquer everything.
In the age of 10 he gathered several tribal leaders and convinced them he his the Empror of all. No one knew but he had the power to destory whoever he wish, but he had other plans, and the vision was never fogoten.

Name: Novelus Imperium
Ruler: Novelus, Empror and god of all (erez87)
Technology: Stone Age
Governent: Imperium (Despotism)
Army Small
Navy Tiny
Air Force: N/A
Religion: Novelusian
Economy: Stable
Living Standards: Poor
Confindence in Leader: Poor
Traits: Miliateristic, scientific
History: Novelus the young empror have took control over some tribes know as "Jikar" they are a race of Lizards in the great Lustria desert. (I choosed by your continent names an area)
 
Name: Igloristan
Ruler: Chief Cunning Fox
Technology: Stone Age
Governent: Tribal
Army: Small
Navy: Tiny
Air Force: N/A
Religion: Prodestant Christain
Economy: Stable
Living Standards: Poor
Confindence in Leader: Poor
Traits: Expansionist, Militaristic
History: The village Ja'men (leaders) gathered for their annual meeting. They decided to settle in the Plains of Lustria. The capital city was to be named Pugopolis. They picked the plains because of the useful buffalo herds and berry patches.
 
I will add NPC nations on Monday until then JOIN JOIN!
 
Name: Phoenician
Ruler: Brother Samuel (Reddwarfian)
Technology: Stone Age
Governent: Fundamentalism
Army: Small
Navy: Tiny
Air Force: N/A (yet...)
Religion: Phoenician
Economy: Stable
Living Standards: Poor
Confindence in Leader: Poor
Traits: Militaristic, Religious
History: DIY Guide to your basic Barbarians:

The Phoenicians are a Warlike Race, who haven't develpoed the idea of a Peace Treaty. They live in the mountains of Bondoni, and are surrounded by several barbarian tribes. They are highly religious, beleiving in the Phoenix god, and prophesizes that the world will end in flames, and be reborn from the ashes. This is the Sixth world in their belief. They are usually good natured to individuals, but don't take groups of people well.

DIY Rating: 3.5 Axes
 
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