Sheep
Orange Shrooms!
This will be a RTOR story nes, starting from YEAR 0. Although, I will try to make it the most realistic yet, given that your people can be aliens or anything, as it is A DIFFRENT WORLD. I will be basing most of my ideas and strategies off of Skilord's SNESAbsolution at Apolyton, and the loveable EQandCIVfanatic from RTOR2.
Getting Started
Use this as the template for your new nation. I will not be playing. I will introduce NPCs after the first update, they will be controlled by me.
Example
Name: (insert your cheesy fictional name here)
Ruler: (your fictional ruler of Cheesey nation and your name in brackets like this (MY NAME)
Technology: Stone Age
Governent: (Think of some cheesy type government, keep in character and you will gain all the gold in my bank account, 2 cents)
Army (can either be tiny or small if navy is small then army tiny)
Navy (can either be tiny or small if army is small than navy is tiny)
Air Force: N/A
Religion: Insert cheesy religion.
Economy: Stable
Living Standards: Poor
Confindence in Leader: Poor
Traits: Pick two of the traits dumbass
History: Write cheesy short history of cheesy nation.
Keep in mind expansion will be slow, technology will be slow, contacts will come a little faster through those annyoing travellers.
Traits:
Each nation has 2 traits. This is what each trait does Choose these:
Militaristic: Military is as powerful as the size above whatever the size may currently be. Support costs for militaristic nations are affected lesss by economy.
Religous: People are more likely to revolt when under another nation's control. Army fights harder when fighting against an army of a different religion.
Industrious: Army is more effective on defense. Great projects are completed quicker.
Scientific: Education is as effective as one size larger than written. Receives new age turn after discovery.
Commercial: Nation cannot go into a depression. NPC nations more likely to trade with you.
Expansionist: Conquered nations more readily accept your rule. Army is more effective on the offense.
Key for units
Stone Age: Men with clubs
Ages comming soon.
Bronze Age: Men with Bronze Weapons; tiremes
Iron Age: Swordsmen, archers; fire tiremes
Classical Age: Swordsmen, archers, and pikemen; fire tiremes
Rules
Upgrading Stats:
Your economy is the expenses for all upgrading. for every two things you upgrade your economy will go down a level.
Some Examples
Upgrade both army and navy from medium to large. -1 economy level.
Upgrade the army from small to medium and increase education from poor to average. -1 economy level.
Upgrading army to next age: costs one army level as well as the usual prices. Example: upgrade army and navy to Early Modern Age. -1 economy and -1 army and navy sizes. same goes for the airforce.
IMPORTANT: DO NOT TRY TO UPGRADE YOUR ECONOMY WHILE UPGRADING OTHER SUTFF TOO. IT WON'T HAPPEN.
there are limitations in armed forces. First off, it will be the normal rotr sizes: None, Tiny, Small, Medium, Large, Very Large, Gigantic. To increase, it takes 1 turn, and decreases your economy by one. You may also train your army, the training going by Farmers, Trained, Superior. To train it takes 1 turn.
Second, you can mobilize your army for a bonus in attacking. To mobilize a size three army (medium) and below, it takes 1 turn. For every size going up it increases a turn (Large would be 2 turns, Very Large would be 3 turns).
To Increase your economy, you must do something first - build roads, decrease taxes, do something. If you want to increase economy, that is the only thing you can increase in a turn. It takes one turn.
Economy Sizes:
Depression
Recession
Failing
Stable
Growing
Prosperous
Outstanding
Confidence in leader is determed on how much you right stories. If it is high, your military will fight better, and you may recieve gifts and such.
You can make wonders, and say what they do. I will then determine the amount of turns it takes.
I will determine when each person advances an age. Education helps.
You may have UU's that you make. You can only have one per nation per age. You make it and describe it.
Getting Started
Use this as the template for your new nation. I will not be playing. I will introduce NPCs after the first update, they will be controlled by me.
Example
Name: (insert your cheesy fictional name here)
Ruler: (your fictional ruler of Cheesey nation and your name in brackets like this (MY NAME)
Technology: Stone Age
Governent: (Think of some cheesy type government, keep in character and you will gain all the gold in my bank account, 2 cents)
Army (can either be tiny or small if navy is small then army tiny)
Navy (can either be tiny or small if army is small than navy is tiny)
Air Force: N/A
Religion: Insert cheesy religion.
Economy: Stable
Living Standards: Poor
Confindence in Leader: Poor
Traits: Pick two of the traits dumbass
History: Write cheesy short history of cheesy nation.
Keep in mind expansion will be slow, technology will be slow, contacts will come a little faster through those annyoing travellers.
Traits:
Each nation has 2 traits. This is what each trait does Choose these:
Militaristic: Military is as powerful as the size above whatever the size may currently be. Support costs for militaristic nations are affected lesss by economy.
Religous: People are more likely to revolt when under another nation's control. Army fights harder when fighting against an army of a different religion.
Industrious: Army is more effective on defense. Great projects are completed quicker.
Scientific: Education is as effective as one size larger than written. Receives new age turn after discovery.
Commercial: Nation cannot go into a depression. NPC nations more likely to trade with you.
Expansionist: Conquered nations more readily accept your rule. Army is more effective on the offense.
Key for units
Stone Age: Men with clubs
Ages comming soon.
Bronze Age: Men with Bronze Weapons; tiremes
Iron Age: Swordsmen, archers; fire tiremes
Classical Age: Swordsmen, archers, and pikemen; fire tiremes
Rules
Upgrading Stats:
Your economy is the expenses for all upgrading. for every two things you upgrade your economy will go down a level.
Some Examples
Upgrade both army and navy from medium to large. -1 economy level.
Upgrade the army from small to medium and increase education from poor to average. -1 economy level.
Upgrading army to next age: costs one army level as well as the usual prices. Example: upgrade army and navy to Early Modern Age. -1 economy and -1 army and navy sizes. same goes for the airforce.
IMPORTANT: DO NOT TRY TO UPGRADE YOUR ECONOMY WHILE UPGRADING OTHER SUTFF TOO. IT WON'T HAPPEN.
there are limitations in armed forces. First off, it will be the normal rotr sizes: None, Tiny, Small, Medium, Large, Very Large, Gigantic. To increase, it takes 1 turn, and decreases your economy by one. You may also train your army, the training going by Farmers, Trained, Superior. To train it takes 1 turn.
Second, you can mobilize your army for a bonus in attacking. To mobilize a size three army (medium) and below, it takes 1 turn. For every size going up it increases a turn (Large would be 2 turns, Very Large would be 3 turns).
To Increase your economy, you must do something first - build roads, decrease taxes, do something. If you want to increase economy, that is the only thing you can increase in a turn. It takes one turn.
Economy Sizes:
Depression
Recession
Failing
Stable
Growing
Prosperous
Outstanding
Confidence in leader is determed on how much you right stories. If it is high, your military will fight better, and you may recieve gifts and such.
You can make wonders, and say what they do. I will then determine the amount of turns it takes.
I will determine when each person advances an age. Education helps.
You may have UU's that you make. You can only have one per nation per age. You make it and describe it.
![Party [party] [party]](/images/smilies/partytime.gif)
