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Reus: a 2D Indie God Game!

Discussion in 'All Other Games' started by AbbeyAdriaan, May 7, 2013.

  1. Nintz

    Nintz King of the Britons

    Joined:
    Jul 16, 2011
    Messages:
    1,748
    Location:
    Seeking the Grail (UTC -8)
    Got it via their website today, been trying this out. It's way more fun than I think it has any right to be given how strangely simplistic the design is. I'm befuddled. Truly. I'm still starting out, and got a Geologist in a swamp village. Ugh. It was painful, I kept having to mess with different plants, animals, minerals, aspects, mountains, etc. Just to get that extra 2 wealth required. I loved it.

    Looking forward to discovering what this game has to offer.
     
  2. Thrawn

    Thrawn Emperor

    Joined:
    Jan 30, 2002
    Messages:
    1,740
    Location:
    New Zealand
    I like looking at this game just as much as I do playing it. It looks very nice. :)
     
  3. coanda

    coanda Emperor

    Joined:
    May 12, 2009
    Messages:
    1,603
    So I loaded up my old save-game from my prior high score to see if I could do better a second time around, and discovered that apparently save-games are prone to deleting improvements on mountain tiles next to the ocean. But not all of them; just some. Not sure what else is in play there.
     
  4. Till

    Till Adventurer

    Joined:
    Aug 20, 2005
    Messages:
    4,171
    Location:
    Background Noise
    I've been playing this for the last couple of days, and i'm very impressed. The game has a surprising amount of depth. One thing that bugs me, however, is the targeting of the healing spell. Sometimes i just can't hit a wounded giant, no matter whether i click on him directly, or the ground beneath it...
     
  5. coanda

    coanda Emperor

    Joined:
    May 12, 2009
    Messages:
    1,603
    My understanding is that the healing spell is a wave that travels from the ocean giant, in the direction you click, until it reaches some other giant. At that point, whichever giant it reaches first is the one healed and boosted. I, too, was confused by this for a while.
     
  6. Till

    Till Adventurer

    Joined:
    Aug 20, 2005
    Messages:
    4,171
    Location:
    Background Noise
    Oh, thanks for the tip!
     
  7. Rub'Rum

    Rub'Rum Hates acronyms

    Joined:
    Nov 25, 2007
    Messages:
    4,582
    Location:
    Québec
    I kindda wanna play this game... One thing is stopping me: timed gameplay.
     
  8. Sonereal

    Sonereal ♫We got the guillotine♫ Supporter

    Joined:
    Mar 31, 2008
    Messages:
    14,808
    There is a freeplay mode.
     
  9. GAGA Extrem

    GAGA Extrem Emperor

    Joined:
    Dec 24, 2008
    Messages:
    1,568
    Gender:
    Male
    That and you can continue in freeplay mode after the timer has run out.
     
  10. Honkoid

    Honkoid Honk of the hill

    Joined:
    Sep 3, 2001
    Messages:
    187
    Location:
    Germany
    And you can pause anytime and still issue commands.
     
  11. Rub'Rum

    Rub'Rum Hates acronyms

    Joined:
    Nov 25, 2007
    Messages:
    4,582
    Location:
    Québec
    But the only way to progress is timed right.
     
  12. coanda

    coanda Emperor

    Joined:
    May 12, 2009
    Messages:
    1,603
    There may (or may not) be some changes coming to freeplay regarding unlocks. On the official forums, they've got a running poll over a potential change that would let you also unlock stuff in freeplay, but only for that particular freeplay game (you can play timed, and permanently unlock stuff, or play freeplay and temporarily unlock it).
     
  13. Gazzz

    Gazzz Chieftain

    Joined:
    May 19, 2013
    Messages:
    4
    Yes, there is. It's something to do.

    What I want to do is play the game in order to play the game.
    Unlike in some games like Magic Carpet 2, "conquering" new abilities isn't fun. It's a chore.

    Right now I have 4 hours played and in it's current form I couldn't recommend the game to anyone else.
     

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