Reus: a 2D Indie God Game!

Got it via their website today, been trying this out. It's way more fun than I think it has any right to be given how strangely simplistic the design is. I'm befuddled. Truly. I'm still starting out, and got a Geologist in a swamp village. Ugh. It was painful, I kept having to mess with different plants, animals, minerals, aspects, mountains, etc. Just to get that extra 2 wealth required. I loved it.

Looking forward to discovering what this game has to offer.
 
So I loaded up my old save-game from my prior high score to see if I could do better a second time around, and discovered that apparently save-games are prone to deleting improvements on mountain tiles next to the ocean. But not all of them; just some. Not sure what else is in play there.
 
I've been playing this for the last couple of days, and i'm very impressed. The game has a surprising amount of depth. One thing that bugs me, however, is the targeting of the healing spell. Sometimes i just can't hit a wounded giant, no matter whether i click on him directly, or the ground beneath it...
 
I've been playing this for the last couple of days, and i'm very impressed. The game has a surprising amount of depth. One thing that bugs me, however, is the targeting of the healing spell. Sometimes i just can't hit a wounded giant, no matter whether i click on him directly, or the ground beneath it...

My understanding is that the healing spell is a wave that travels from the ocean giant, in the direction you click, until it reaches some other giant. At that point, whichever giant it reaches first is the one healed and boosted. I, too, was confused by this for a while.
 
There may (or may not) be some changes coming to freeplay regarding unlocks. On the official forums, they've got a running poll over a potential change that would let you also unlock stuff in freeplay, but only for that particular freeplay game (you can play timed, and permanently unlock stuff, or play freeplay and temporarily unlock it).
 
Well, the thing is that the unlocked items make the game a lot easier - there is no point in the 6500 prosperity challenge when you have everything at your disposal. ;)
Yes, there is. It's something to do.

What I want to do is play the game in order to play the game.
Unlike in some games like Magic Carpet 2, "conquering" new abilities isn't fun. It's a chore.

Right now I have 4 hours played and in it's current form I couldn't recommend the game to anyone else.
 
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