jdog5000
Revolutionary
The idea of federations is certainly good, and would help with the fracturing of the map into small, technologically backwards civs ... in many of my games, a few large empires manage to hold together, but others crumble and it seems nothing emerges from the ashes. Fortunately Vassal States make the small rebel factions quite interesting, but allowing civs to band together is certainly a good idea and will add a lot more rising to the modQuijote said:I have done a lot of brainstorming and based on my previous work I have written this small suggestion to what feature I currently consider to be the most important feature to add. The purpose of this Sid Meiers Civilization IV Revolution is: [Said by Jdog500] The goal of this modpack is to make Civ4 more dynamic. New empires will rise in the middle of the game, over-extended empires may crumble, or colonies break away from oppressive rulers. Currently new empires only emerge based on negative factors. Based on history this is a narrow way of looking at the dynamics of the birth of new civilization, and thus I suggest letting civilizations form federations.
Federations Will:
Create a more dynamical gaming experience:
One of the major problems with Sid Meier's Civilization IV is that if you are the strongest empire at the beginning of the game it is likely that you will be the strongest at the end of the game. This will often make the game very static and predictable. Sid Meiers Civilization IV Revolution does help patch this problem to a little extent, but the game has yet to become what it could be.
Create a more natural and historically accurate game:
Federations have always been a very important part of history. Most major conflicts, which has occurred thru out history, has had at least one federation involved, be it the Second World War or the Cold War. Federations are not a new thing either, they have been formed hundreds of years ago.
Definition of a Federation In The Game:
Rise:
3 or more civilizations that share similar civics, religion, continent and open borders might form a federation.
The leader of the largest civilization to merge becomes the leader of the new federation.
The new federation is given one of the following names: United States of America, United States of Europe, Soviet Union, Kalmar Union or Union of Myanmar.
Fall:
If [revolution index] surpasses 1000 in a city the federation falls.
If the federation falls the civilizations that formed the federation will reemerge and seize the cities they owned before the federation was created. New cities that are build or captured by the federation will become a randomly picked civilization that are located nearby.
Further Reading:
http://en.wikipedia.org/wiki/Federation
Feedback would be appreciated.
EDIT:
Oh and Caesium that is not a bad idea.
Your specific proposal of having civs merge and then potentially unmerge however would be very difficult to implement well. Keeping track of which civ should get what units if the federation breaks down would be difficult for one ... and also, all the AI relations for the federation members would have to get propogated. The former federation members would probably feel angry at civs who had attacked the federation ... and dividing up the spoils of conquered territory would be a mess (which is probably appropriate given how it's gone historically). So, here's my proposal for the federation mechanic:
Instead of truly fusing, the federation members a placed on the same team. If you've never played a team game (can be done in singleplayer), try it out. Teammates share line of sight, relations, research, wonder benefits, and their score is lumped together. It perhaps isn't truly a federation, as there is no "federal government" to set civic policy over the whole group, they only share relations and research at the federation level. There might be a way to constrain civics settings, but that'd take some further work.
The reasons for the splitting of the federation would still need to be ironed out, but taking players off the same team ought to be doable. There'd be no switching of who owns what needed, which would be nice.