glider1
Deity
I hear you apelsinlax. Just to confirm, your problem is not the mod but that you can't get access to the source code. Is that it?
Cheers
Cheers
Hi ya 45 really appreciate what you and the RAND community have done. I'm really rusty on RevDCM mod these days. The thing to do would be to just get back to the basics of the Revolutions mod code. Here is the last known version of pure Revolutions mod where defect and lead should be working (in single player at least):
http://forums.civfanatics.com/showthread.php?t=355300
As of mid 2010 at the time when Civ5 was released, RevolutionMP was the revolutions standard we used to compare functionality against. Ironically the only things broken in RevolutionMP was some parts of multiplayer which I think has since been fixed in RAND mod.
I think (not 100% sure) defect and lead is broken in RevDCM as well which would be why it is also broken in RAND.
EDIT: on another topic, there is some functionality in RevDCM which I think RAND has still not ported over. In RevDCM 2.90 you can automate spy counter-espionage which I think you still can't do in RAND? It is not important, just thought I would mention it.
Uh, I didn't know it, I'll try when I get home.With the hang, does clicking anywhere in the mini map fix the hang? That is a known fix for hangs at the end of a battle. Maybe this is related.
With the hang, does clicking anywhere in the mini map fix the hang? That is a known fix for hangs at the end of a battle. Maybe this is related.
I'll have a look at older revisions then. Thanks again glider1!45, defect and lead did work in the original Revolutions mod vintage 2008-9. It probably also worked in early versions of RevDCM vintage 2009 as well. Something along the way broke it 2009-2010. I suspect it broke when we tried to make Revolutions multi-player compatible. That would make sense considering the mechanics involved in defect and lead involve player changing. I am way to rusty to go into any detail.
Hi ya Keldath and others!
EDIT: The whole RevDCM development history is recorded on tortoiseSVN if needed
best of luck, share the resultspossibly in trying to make it work for MP
45°38'N-13°47'E;13836373 said:Ok, I need more testing when I have time but it looks like everything was working up to revision 425 (ver 2.7), at rev550 it was still working more or less but you were getting in control of defecting units 1 turn later. So somewhere in between the code got broken, possibly in trying to make it work for MP. When I discover more, I'll report my findings here.
I've restricted the number of revisions to take in exam. Up to Rev509 everything was working fine. Then it was still working but there was 1 turn delay before you get control of rebels. Up to Rev555 it still works like this. In Rev600, defect wasn't working. So problem is between 555 and 600, I'll let you know more.Well done 45 for tracking that down thanks for reporting your findings!
Not yet, I'm still testing in single player since it doesn't work in single player too.are you actually checking this on mp play?