RevolutionDCM for BTS

Hello,

Wow, this game had been very instructing game!
I learned a lot about .ini and .xml files. However, I have a LONG way before I even start to compete seriously with arduous modders here *lol*.

Anyway, bck to my question here: How do I merge this mod, RevolutionDCM, and Thomas' War? Because I looked for RevolutionDCM options in Thomas' War and found none.

So I would appreciate help doing that please.

Thanks.

That's what I was doing with the Expanded Great People, post 883, have the XML done but doing the .py files is getting complicated. And yes using winmerge is awsome for doing this.
 
As far as global warming goes, the AI is utterly clueless as to the current system, where Nukes cause global warming, so it's not like changing things will hurt the AI anymore then the current model does (in fact it's likely to help the AI). The current setup with global warming is that nukes going off causes random tiles to turn into desert. I don't get how this fits realism, large quantities of nukes going off would cause global winter. Of course realism should take a back seat to gameplay, and enjoyment for the user. But here's the thing, have you ever experienced global warming in a game and thought it's fun, or interesting? I haven't and I know of no one who does, so it also fails the gameplay test. I think the model used in CIV for global warming was a rushed job that just never got finished, so it was released with the current system, that's just annoying and unrealistic.

So because it's annoying and unrealistic, and produces zero positives to gameplay, or well anything, it would make sense to alter it. I'm not sure if the link above is the best way to go about it, but it's the one I've seen reccomended, other CIV players seem to really enjoy it.

I'm curious to see what other RevDCM users think about it though. My main thing with RevDCM is I would like it to change as little as possible, so it's useful as a base for mod mergers. I need to see what other modmakers think about it though, does anyone want the current global warming model to stay in, unaltered?

Id have to play with it but from reading the over the Global warming mod the changes they don't seem too drastic (save for one part mentioned below) and would be a interesting and more realistic change. The only portion I have an issue with is this:
- Option in custom game to have desert tiles that are adjacent to water without hills or peaks turn to coast tiles if hit with global GW
Its good that its an option, which I would recommend being defaulted as off, until it is known what happens under the following conditions: If said coastal desert tile to be lost has a feature, unit, road, improvement or city on it. How the tile loss would affect path finding. whether or not the tile loss would split a landmass. Whether or not the tile loss would cause a non-coastal city to become a coastal city, etc...
 
I want to know if the next war add on is compatible with version 1.01, i tried to use it but the interface keeps going missing
 
@Eldegarth
Next war is incompatible with RevDCM 1.00 onwards. The last time it was compatible was at RevDCM 0.97. If more people are interested, I could do the work to make it compatible.
Cheers.
 
And another request:
Actually, I was just reading through the Inquisitions modcomp thread, and they mentioned something about making sure the main "Choose Religions" option in the custom game menu is turned off if you're using Limited Religions. I'll try that tonight and hopefully that will work, in which case you might just want to add a note to the mouseover help for the option about it.
User had issue with choose religions, and turning on limited religions in the RevDCM tab. No biggy, this is certainly fixable, but the user brings up a good point. Would be a good idea to note this in the mouseover help text for the Limited Religions Option.
 
@Phungus
The BTS version of choose religion is largely obsoleted by the RevDCM version, however it shouldn't matter if both are running from memory. Both limited religion and choose religion have had huge stability tests and come up ok, but must admit that not much testing has taken place with both the BTS choose religion and RevDCM choose religion option running at the same time.
Cheers.
 
I've experience global warming in a game and thought it fun and interesting. It was a game of Next War with all victory types disabled. Nukes were flying like crazy and I was having fun retuning my empire to live off of the sea and various bonuses that survived (cows in desert...). I was keeping things going remarkably well, coping better than the AI, then the world split and everybody died. THAT was unfun.

I merged RevDCM into my FutureMod. It spices it up great. I get Traceback popups now and then, probably because my barb settings are highly non standard. Don't know about inquistors though. The mod did not add an inquistor unit and I haven't seen anything about that.
 
hey glider,
i also support the abandon city mod, its a great option.

also,
i would rellay reccommend jculture control - forts can create a square og culture like a city,
and mostly - recommend - mylon extended city size - up to size 4 city size that growes wit culture levels.

:)

I want to second the idea of merging Jculture control mod into your great mod combination. Simply just having forts spreading culture would already add a lot of flexibilities to making scenarios.
 
@Genghis
So to clarify, you would use the pure RevDCM core for scenario generation with no other mod merged in, if it had an option to turn off or on the Jculture control mod?
Cheers.
 
Hi

I downloaded this mod and put everything in a folder called RevDCM101_sources under mods. When I chose load a mod I get two new options as far as I can tell: RevDCM101_sources and BarbarianCiv. The RevDCM101_sources can be loaded but I cant really tell that anything has been changed. BarbarianCiv crashes my game when I try to load. I have BTS. My BTS exe is from 04.06.2008. I believe that is the latest version.

I am quite new to this so any help would be appriciated. What I really want is for barbarians to settle into new civs. :king:
 
@Genghis
So to clarify, you would use the pure RevDCM core for scenario generation with no other mod merged in, if it had an option to turn off or on the Jculture control mod?
Cheers.

Hi Glider,

Yes. Basically the RevDCM got everything I wanted (BUG, DCM, civlimit=50, Better AI) except Jculture control. In fact, I have just successfully merged RevDCM with GEM already!

I guess if Jculture control can be added will be a plus to me. At the moment, I am quite happy with your mod already. Thanks for the great work!
 
I would really like to see the jCulture added as well, but only if it comes with some AI logic so the AI would use it.
 
Hi there

My config: Asus laptop, dual core T5800 with 4 gb of RAM, GeForce 9650M GT 1024 mem (OS Vista home 32 bit)

Playing on BTS with amra modpack. the mod included relative to bombardements seem to be DMC Dale's combat mod or something like that.

My problem is that i just can't bombard anymore. I got the button to clic on to bombard, but i try left clic or right clic, with ctrl or maj or whatever, nothing happens, the unit hasn't moved, still possible to do something, but it is just not possible to bombard.

Anyone has a piece of clue? ty
 
Hi glider1!

First of all, thanks for this brilliant mod, I hope you don't mind if I incorporated it into a bigger modpack?

Also, if you allow me some questions:
- You stated - If Inquisitions is selected without the Revolutions mod activated, the AI will not build or use inquisitors, but at least there are no python errors.
Do you plan on correcting this?

- Do you use Unofficial Patch version 0.21? (in the readmes included I could only find v0.19)

- I've seen you've put a great deal of effort to make this mod as stable as possible. Does this mean that you are not experiencing crashes with this mod?

- Do you plan a new version in the (near) future? ;)

Thanks again!
 
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