...Nextwar's extra technology tree and extension of the endgame might be more worthwhile now that the AI is getting a bit better at full scale global warfare. Ok, "Nextwar" is back on the to-do-list.
Yes, well worth RevDCM NextWar players to try out Johny's concept by downloading Johny's RevDCM prototype a few posts ago, and plugging in the nextwar component as he described. Remember that it is only a prototype concept. To test, you could autoplay through 400 turns on a quick game set to a small map, to see if there are any problems with it.
If you want to join in on the discussion about a future RevDCMWoC build, the forum where it is taking place is here:
http://forums.civfanatics.com/showthread.php?t=317467&page=3
Cheers.
@Avian
Thanks for doing that testing. Could you try it again with Johny's latest nextwar and see if it CTD's again does sound like Johny has found the problem. Would like to get more feedback on how stable RevDCMWoC is. It's rare to get prototyping feedback so thanks.
Cheers.
1> "C:\Program Files\Microsoft Visual C++ Toolkit 2003/bin/link.exe" /dll /nologo /LIBPATH:Python24/libs /LIBPATH:boost-1.32.0/libs/ /LIBPATH:"C:\Program Files\Microsoft Visual C++ Toolkit 2003/lib" /LIBPATH:"C:\Program Files\Microsoft Platform SDK/Lib" /out:Debug\CvGameCoreDLL.dll msvcprt.lib boost_python-vc71-mt-gd-1_32.lib winmm.lib user32.lib Debug\CvArea.obj Debug\CvArtFileMgr.obj Debug\CvCity.obj Debug\CvCityAI.obj Debug\CvDLLButtonPopup.obj Debug\CvDLLEntity.obj Debug\CvDLLPython.obj Debug\CvDLLWidgetData.obj Debug\CvDeal.obj Debug\CvDiploParameters.obj Debug\CvFractal.obj Debug\CvGame.obj Debug\CvGameAI.obj Debug\CvGameCoreDLL.obj Debug\CvGameCoreUtils.obj Debug\CvGameInterface.obj Debug\CvGameTextMgr.obj Debug\CvGlobals.obj Debug\CvHallOfFameInfo.obj Debug\CvInfoWater.obj Debug\CvInfos.obj Debug\CvInitCore.obj Debug\CvMap.obj Debug\CvMapGenerator.obj Debug\CvPlayer.obj Debug\CvPlayerAI.obj Debug\CvPlot.obj Debug\CvPlotGroup.obj Debug\CvPopupInfo.obj Debug\CvPopupReturn.obj Debug\CvRandom.obj Debug\CvReplayInfo.obj Debug\CvReplayMessage.obj Debug\CvSelectionGroup.obj Debug\CvSelectionGroupAI.obj Debug\CvStructs.obj Debug\CvTalkingHeadMessage.obj Debug\CvTeam.obj Debug\CvTeamAI.obj Debug\CvUnit.obj Debug\CvUnitAI.obj Debug\CvXMLLoadUtility.obj Debug\CvXMLLoadUtilityGet.obj Debug\CvXMLLoadUtilityInit.obj Debug\CvXMLLoadUtilitySet.obj Debug\CyArea.obj Debug\CyAreaInterface.obj Debug\CyArgsList.obj Debug\CyArtFileMgr.obj Debug\CyArtFileMgrInterface.obj Debug\CyCity.obj Debug\CyCityInterface1.obj Debug\CyDeal.obj Debug\CyEnumsInterface.obj Debug\CyGame.obj Debug\CyGameCoreUtils.obj Debug\CyGameCoreUtilsInterface.obj Debug\CyGameInterface.obj Debug\CyGameTextMgr.obj Debug\CyGameTextMgrInterface.obj Debug\CyGlobalContext.obj Debug\CyGlobalContextInterface1.obj Debug\CyGlobalContextInterface2.obj Debug\CyGlobalContextInterface3.obj Debug\CyGlobalContextInterface4.obj Debug\CyHallOfFameInfo.obj Debug\CyHallOfFameInterface.obj Debug\CyInfoInterface1.obj Debug\CyInfoInterface2.obj Debug\CyInfoInterface3.obj Debug\CyMap.obj Debug\CyMapGenerator.obj Debug\CyMapGeneratorInterface.obj Debug\CyMapInterface.obj Debug\CyPlayer.obj Debug\CyPlayerInterface1.obj Debug\CyPlayerInterface2.obj Debug\CyPlot.obj Debug\CyPlotInterface1.obj Debug\CyRandomInterface.obj Debug\CyReplayInfo.obj Debug\CySelectionGroup.obj Debug\CySelectionGroupInterface.obj Debug\CyStructsInterface1.obj Debug\CyTeam.obj Debug\CyTeamInterface.obj Debug\CyUnit.obj Debug\CyUnitInterface1.obj Debug\FAssert.obj Debug\FDialogTemplate.obj Debug\_precompile.obj /debug /NODEFAULTLIB:msvcprtd.lib /pdb:Debug\CvGameCoreDLL.pdb /INCREMENTAL /SUBSYSTEM:WINDOWS
1> Creating library Debug\CvGameCoreDLL.lib and object Debug\CvGameCoreDLL.exp
1>CvDLLPython.obj : error LNK2019: unresolved external symbol "void __cdecl CyCityPythonInterface2(class boost::python::class_<class CyCity,struct boost::python::detail::not_specified,struct boost::python::detail::not_specified,struct boost::python::detail::not_specified> &)" (?CyCityPythonInterface2@@YAXAAV?$class_@VCyCity@@Unot_specified@detail@python@boost@@U2345@U2345@@python@boost@@@Z) referenced in function "void __cdecl DLLPublishToPython(void)" (?DLLPublishToPython@@YAXXZ)
1>Debug\CvGameCoreDLL.dll : fatal error LNK1120: 1 unresolved externals
Thanks
I have never seen it CTD yet. If you want to double check settings....
1. Should have added to that one xml file modules Next War.
2. Should have modular loading set to 0
If could send a save game up it would help. If you had the autosave it should of saved it right before CTDing.
Anyway been testing Rise of Mankind with this merge. No problems so far but will see. Version 2.63 is using the merge.
http://forums.civfanatics.com/showthread.php?t=319471