@Afforess Yes a classic typo there thanks. The only affect is that if the spelling is not corrected, then the modifier will be fixed at 1.0 in the python. @BobTheTerrible Yeah it sounds nice as an option, keep reminding me. At the moment, there are other pressing issues that have to be dealt with. @Zappara Changing the CloseRadius is fine and doesn't impact on the distance calculation. You might like to check out RevCivicUtils.getCivicsDistanceMod() and see if there are any adjustments you could make to your civics related to distance that you may have done at some time in the past. NBAfan may have a point. Changing CloseRadius causes a few effects. It's used in a few different algorithms in the revolutions code. It would affect colonies, who joins in revolts, the request for independence, slave revolts, and reincarnation civ choice. At an initial look as a general feel for that number, increasing it shifts the emphasis from colony break aways to independence break aways. @Kettyo So long as you aren't using woc, just grab your standard bts fonts and stick em in assets/res/fonts and see how you go. I'm not sure exactly of what the effect of doing that is. Can't hurt to try. @Phungus Do you add specific civic distance information in your mod, that perhaps RoM needs to do? EDIT: All the info you need about the project fix is in the revolutiondcm docs or on page one of this forum under "known issues". Now that the distance calculation issue is resolving, I'll move onto fixing the xml interdependency bug for you and others. Cheers.