To fix the buttons under assets/art/interface/buttons/ there is a resource atlas that can be deleted to have the normal buttons in game. Sorry I should of said something before, but I am still confused really if this is what you mean or not.
@Hephaiston
Thanks for the battle effect fix. I've supplied the fix here. From my end it appears that only promotioninfos has to change I hope you agree.
@battle effects users
Hep is correct, a simple xml change fixes battle effects. Just replace the xml file in the attachment but you will have to start another game.
Sometimes it's easier to fix the simplest problems first.
Cheers.
hi Zapp. Have not seen that problem in RevDCM as you know. The AI code must be violating the XML limit for you in some way I do not understand. That XML limit should apply even to queueing up inquisitors. There is a way to manually enforce adherence to the limit in python if all else fails, by physically checking the limit in python in the canTrain and cannotTrain methods. Let me know if you want me to upload some code that does it. Writing the code is relatively easy, but testing it takes all the time....Looks like I'll have to check Inquisition code once again.
My quick fix for it was to put extra check between build odds and order train functions - the new check there just sees if AI civ already has 3 existing Inquisitors and if it does, then it won't push that order to train more.hi Zapp. Have not seen that problem in RevDCM as you know. The AI code must be violating the XML limit for you in some way I do not understand. That XML limit should apply even to queueing up inquisitors. There is a way to manually enforce adherence to the limit in python if all else fails, by physically checking the limit in python in the canTrain and cannotTrain methods. Let me know if you want me to upload some code that does it. Writing the code is relatively easy, but testing it takes all the time....
Cheers.
The battle effects on plots and the battle driven border changes are always on in my games regardless of i turn them on or off in options. Do i make something wrong or are these options set to be always on?
Nice options though i'm just curious.
The only module i currently have set to run is the dynamiccivnames mod and the better odds display from the in-game RevDCM options menu. I'm still not too familiar with the game to turn on more drastical rule changes for the moment.
If the goal is to make the various mod components modular how about DCM?
Check out my attachment.
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