RevolutionDCM for BTS

Thanks Vincentz for that positive contribution.

Yes Phungus I have known for a long time that you do not like WoC and so there is very little point repeating your grievances. Best wishes to you on your new project and sincerely hope that by eradicating WoC and putting Revolutions into the DLL that it all works out. Please I ask that you leave the RevDCM SVN as it is.

Your welcome :D

lol. I misread the first line, and thought it was adressed to me, and was shocked for a minute or so, almost posting a WTH!

I thought it said : Yes Phungus and I have known for a long time that you do not like WoC

:crazyeye:
 
Eh Doctorfrog
The range bombard AI could definitely be improved, primarily around range bombard's fantastic ability to take combat out of the cities a bit more. Range bombarding from cities and into cities is significantly less successful than doing so from properly constructed field fortifications like forts and or fortified unit defenders in the field.


I wanted to post and say how amazing I think this mod is. Thank you everyone who put it together. It takes a great game to a whole new level.

Reading the last few posts it sounds like the creators are all heading off in their own directions real life and or other projects.

It would be amazing if you could get the ranged bombard AI improvements in before the final build. I love ranged bombard as it makes strategy much more interesting, but I can't use it in my games right now because the AI is so bad at it that I feel like I am cheating.
 
My thanks (again) as well for this great mod. I don't know what WOC is, or why it should or should not exist, but I'm sad to see development interests split on a mod whose development may already be on the wane.

I blame Civ 5 for fracturing the development community's interest! (kidding)

Not that it isn't incredible and polished enough as it is, of course.
 
I also wanted to thank you all for this great mod.

As was mentioned earlier a modder is someone who gives their time away.
I am one community member has greatly enjoyed your efforts and really appreciates your hard work.

I don't play a game anymore without revolutions turned on.
Just makes for a better game in my opinion.

I agree with the comments posted above about ranged bombardment.
Of all the combat changes, it is by far the most interesting.
I too would love to see the AI grow to understand it.

As I see it, three things need to change to make range bombard fun and
balanced.
1) The AI needs to understand it. (mentioned above)
2) It should be harder for spys and bombers to destroy forts. (makes them mean something).
3) The mechanic must be changed so that damaged seige inflict only partial ranged bombard damage. (Would allow fighters and bombers to partially neutralize a fortified position).

I have no idea how hard it would be to make those changes, but there is no doubt in my mind that a properly implemented range bombard would take Civ 4 combat to a whole new level. It's definitly the one feature I most want to see added to civ 4.

As you expressed some interest in makeing this work glider1 I will totally cheer you on. Enjoy your break, hopefully you'll come back energized and interested in giving up more of your free time for nothing :) If not RevDCM 290 is amazing as it.
 
Wow inspiring thanks for the suggestions and optimism. Yeah about two years ago I prodded Jdog just a little bit if he could help with range bombard. It didn't happen. So close yet so far we were to having a superb range bombard! I totally agree that range bombard could be improved in the way that you have said and other ways as well. I play this mod regularly it is such a deep habit now in my life, and although I cannot currently work on the mod, range bombard is constantly at the back of my mind. Afforess would be a great modder who has a tremendous amount of skill in modding the AI and I wonder if he too is thinking about what can be done with range bombard. It's usable now if you push the difficulty level high enough that you cannot afford to pump out endless siege, but yeah it needs a lot of work.

Another area of tremendous possibility is in the Revolutions late game. If the small rogue states that emerge in the late game could have some kind of ability to network with each and develop some underground influence based on common factors, you have the platform in place for a terrorist sub-system to the game that complements the game without disturbing the balance too much. These small states would develop real character rather than just being passive annoyances. There are endless possibilities.

RevDCM 290 is at it's peak now in single player thanks to the hard work of a lot of people and is playing really well. Phungus's changes to Revolutions and Limited Religions are top notch as well. He has a tremendous eye for detail as does Fuyu. Look forward and encourage them in whatever they are able to do with their separate projects.

Progress on my end will be non-existent for a while, but then again who knows.
Thanks for the suggestions everyone and keep enjoying the mod.

Cheers
 
It's usable now if you push the difficulty level high enough...Progress on my end will be non-existent for a while, but then again who knows.

Sadly I think I have maxed out the difficulty slider option and now have to leave range bombard off.
http://forums.civfanatics.com/showthread.php?t=410032

Oh well, guess I'll have to play some more LOR and start pestering Phungus about range bombard. :lol:
 
Was JCultureControl scrapped?
The only thing I can think of that I miss with RevDCM is forts being able to bring ownership to tiles.

Thanks otherwise for this amazing mod. So nice to have people making a mod in a way I can almost agree with 100%.
 
I have tried JCultureControl and I checked out your mod but it is not for me sadly. I don't want the vanilla game expanded too much with more techs, resources, units etc.

RevDCM with added civs/graphics is perfect for me.

From JCultureControl I really only want the feature that forts can claim land as a city. I do not want any other features from JCulture but I assume that I need to do more than XML editing to merge it with RevDCM?
 
2.90... bug?

Options for RevDCM

Step 1
2 units with movement = 2 VS 4 units...
0a0b16b57faf.jpg


Step 2
attacks first chariot
6e52ce7e8dca.jpg


Step 3
choose second chariot
b656bb8e757f.jpg


Step 4
attacks second chariot
5a311635e5bd.jpg


Step 5
choose first chariot
0d84a8ad2391.jpg


Step 6
attacks first chariot
4d91ab80e4a4.jpg


Step 7
attacks second chariot
39ae115700e8.jpg
 
BUG:
<bound method Revolution.onEndPlayerTurn of <Revolution.Revolution instance at 0x6B2D1378>>

Anyone knows what this is? I get it on quite some turns after a hundred or so turns into the game.
It does not break the game though but it gives me this negative feeling that things are not working.
 
BUG:
<bound method Revolution.onEndPlayerTurn of <Revolution.Revolution instance at 0x6B2D1378>>

Anyone knows what this is? I get it on quite some turns after a hundred or so turns into the game.
It does not break the game though but it gives me this negative feeling that things are not working.

It looks like it may be a python error, so if you have logging on there should be more details in your "my games/beyond the sword/logs" folder in particular the PythonErr.Log file. Have a look at the file with notepad or equivalent and if there are some error messages in it post it here.
 
It looks like it may be a python error, so if you have logging on there should be more details in your "my games/beyond the sword/logs" folder in particular the PythonErr.Log file. Have a look at the file with notepad or equivalent and if there are some error messages in it post it here.

I attach the file since I couldnt make much sense of it myself right now. It is pretty short. Maybe I need to turn on logging somewhere. If so, how do I do that?
 

Attachments

I attach the file since I couldnt make much sense of it myself right now. It is pretty short. Maybe I need to turn on logging somewhere. If so, how do I do that?

The PythonErr2.log doesn't tell me much either which is why I was after the PythonErr.log file.:)

In the folder containing the Logs folder there should be a Civilization.ini file. Check following options to these settings:

; Enable the logging system
LoggingEnabled = 1

; Overwrite old network and message logs
OverwriteLogs = 1

; Enable rand event logging
RandLog = 1

; Enable message logging
MessageLog = 1
 
Haha :)

Ok I now enabled the system so I will be back after I have some test data. Thanks!

(oh and what about the SyncLogging option?)
 
Hey guys...
Is the inquisitor unit working? I have the civics using Intolerant and a State Religion selected & present - yet I can't build the unit & when I enter world builder and give myself the units - I cannot purge any religions?

Are there other civics besides Intolerant that must be (or not be) selected? Is this a bug that I've missed scrolling thru the previous 5+ months of posts?...

Anything I'm missing here?..
 
Found the problem. It was really just a syntax error in the Diversica version of RebelTypes.py. Thanks for the help Dancing Hoskuld

Hey guys...
Is the inquisitor unit working? I have the civics using Intolerant and a State Religion selected & present - yet I can't build the unit & when I enter world builder and give myself the units - I cannot purge any religions?.

RevDCM does not introduce new Civics. Is this really the right forum?
To build the inquisitor in RevDCM you need to discover Theology and be running the civic Theocracy or Organized Religion. Also you can only purge religions if also your state religion is present in that city.
 
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