RevolutionDCM for BTS

I've thought about making a seperate thread for the Wolf Add Ons, but it seems kind of stupid for me to do it. All I'm doing is merging other people's work, it doesn't seem like it should warrant it's own thread.

But no-one has merged these things, unless you play RoM , which brings a lot of other stuff.

The wolf units are just great IMO. Not too over the top. With RevDCM + Wolf+ Spies, you can just de-select the features you don't want.
It's a win-win and I think a lot of people would play it.
 
cripp7
Your suggestion regarding directories is perfectly logical and valid but it is not the way it is. You could just rename the mod folder yourself when you are not using that particular build, and rename it back to RevolutionDCM when you are ready to go again.

I've tried it and it works fine for me

Wonder how many people have been playing Wolf for RevDCM. It might be worth starting up a whole new mod section on CivFanatics for it, like the Rise of Mankind mod for RevDCM. However there is a bit of work involved to do that!

Now that would be cool! It's amazing to me how you can merge/combine the different mods into one. But why can't the wolf and next war be merged?
cripp
 
Unless I'm doing something wrong, Inquisition doesn't seem to work.

Unzip the base mod, then unzip NextWar addon on top of it, right?

The Inquisitor unit shows up, but has no options.
 
Unless I'm doing something wrong, Inquisition doesn't seem to work. Unzip the base mod, then unzip NextWar addon on top of it, right? The Inquisitor unit shows up, but has no options.

Will look into it and see if I can reproduce the problem. There is a possibility that nothing is wrong. If you are not running theocracy, there will be no option for an Inquisitor but to go to sleep and wait for theocracy. Also, if there is no non-state religion in the city, then the Inquisitor has no options either but to go to sleep. Also, if you have no state religion, the Inquisitor has nothing to do either.

The AI inquisitors dissapear all together if the AI has switched away from theocracy. It will however continue to build an Inquisitor if it was building one in theocracy and switches out, because the build queue is not reinitialised.

Cheers.
 
Doh. Forgot about the theocracy thing, since I edited that out in my personal mod ages ago. ;)
 
I apologize if this has been asked before but, is there a way to combine this with civ gold?
 
@Cripp and Duuk
Yeah in theory, the inquisition button shouldn't go missing altogether, it should just go dim with a mouseover text saying that you need whatever whatever in order to conduct an inquisition. However I dunno how to do dat yet.

@Cripp
Most options other than revolutions, are changed in the XML file /RevolutionDCM/assets/xml/GlobalDefinesAlt.xml. Change '1' to '0' visa versa and save. This can actually be done in game, and be updated next turn. CTRL+SHIFT+W gives you a list of what is active and what is not in game.

@Alex
No apologies needed you have to ask at some point eh. This mod can be merged with anything. It just needs some very basic skills in XML, Python and perhaps C++. However I do not know what Civ Gold is. I think it is still BTS. As long as it is BTS 3.17, this mod will work straight off.
 
hey glider,

is it possible the inquisitor doesnt work or somhing? i saw there where some posts about this,

i used the world builder,
i added some religions onto a city, i had a founded religion that i did,
and when i wanted to purge the city, the inq', didnt have any option to, no button.

anything im missing in the rules for using an inq'?
 
Glider... for the purposes of our love for you...

Could you remove the Theocracy limit for Inquisitors? What my personal mod did originally was no limit to use, but can only build from theology to mass media.

...and for the life of me I can't remember how to remove the theocracy limit.
 
Nevermind, got it:

Line 4125 of CvMainInterface.py in assets\python\screens

Change that line to:

if (iStateReligion != -1 ):

and it'll now work flawlessly
 
hey glider,
i added some religions onto a city, i had a founded religion that i did,
and when i wanted to purge the city, the inq', didnt have any option to, no button.

Duuk and Cripp asked the same thing. Here are the rules as they stand. The inquisition mod uses the mentality that inquisitions were conducted under a theocratic state. Therefore:
1) Must be running theocracy and have researched or acquired Theocracy.
2) The city you want purged must have a non-state religion to purge otherwise the exercise is pointless.
3) The state religion must be present in the city

Can you see how the idea is to stay somewhat in-line with history so that a state religion running in a theocratic state, wants to conduct inquisitions on religious minorities in order to appear to cleanse itself of unbelievers and thus lesson any chance of a counter movement against the state?

@Duuk
At this stage, I just couldn't officially change the way it is. If you could conduct inquisitions outside of theocracy, it really changes the very core of not only Inquisitions but also Revolutions which is about handling the instability of religious diversity in your state.

Out of interest, what reason do you see for conducting inquisitions outside of theocracy? I want to steer away from the bizarre possibility that you could conduct an inquisition while running a free relgious state.

That said, it is excellent if you post a guide on how people can change the code themselves to make theocracy not required. I will think about adding it as an option that players can change via GlobalAltDefines.xml to suit their own wishes regarding theocracy.

Please keep the good comments coming.
Cheers.
 
My version still requires that the state have a state religion (ie: free religion doesn't count). My main reasoning is that the suppression of foreign influence isn't limited solely to theocracies. After all, England wasn't a theocracy during the reign of Elizabeth I (I'd suggest more organized religion) and there was still a purge of the catholics from England.

Especially with the negative effects that foreign religions can have (I use them as a weapon once I get open borders!... and the damn AI figures it out quickly and starts using inquisitors :D ), purging foreign influence isn't limited to theocracies.

Now, if you could have an option (with the default being "Inquisitors Require Theocracy"), that would be a peach.

Now that you've created a perfectly stable mod that includes Better BTS AI, IDW, Rev, and Inq (I can live without DCM ;) ), I'm finally able to update my personal mod completely.
 
@Duuk
You have a point there. I'll give it some thought as to whether to ditch the Theocracy requirement. It sounds a bit harsh but you have a point. Perhaps a possibility is that can only build Inquisitors only under a theocracy but can then use them in other civic combinations if you are running a state religion.

When you say the AI figures it out, what code was that using? Were you using Revolution Inquisitions code (modified to not need theocracy) or another Inquisitions mod from say Woc?

The AI in Revolutions Inquisitions is quite sensitive to holy cities in it's ownership, that are not globally significant (not likely to bring in much gold) and not native to it's own religion. It will conduct inquisitions to purge these holy cities if the city is unstable revolutions wise. It doesn't have to be a holy city that the AI will try to purge, but non-state holy cities are the most unstable and thus the most likely.

About your modification to the code, you have to change more than CvMainInterface you are probably aware. CvMainInterface just controls the behaviour of the interface, not the underlying logic the AI uses. You will find that in the following file:
CvGameUtils.py
CvEventManager.py

Do searches on "inq" for (inquisitor) and you will find all the areas. Most of them are marked with < Revolution Inquisition > or the like.
Enjoy.
 
Is there anyway to change the Holy City purging, so it can only be done if the religion has been otherwise eradicated? It just doesn't make much sense to purge the Holy City of a religion if the religion is still vibrant in the world. The Christians/Muslims/Jews would have loved to purge the Holy City aspect of the other two religions various times in Jerusalem, but it's harder then simple inquisitions.

Also if you do allow inquisitions in forms other then Theocracy, is there a way to refine it a little? Basically if I do choose to do that, I think it only makes sense to allow inquisitions in Theo and OR, Pacifism/Paganism/FR just don't make sense to allow inquisitions with.
 
@Phungus
You have a point. Could you suggest a degree of signifance? If there are seven religions, would the bottom three religions in terms of global spread be good to you for removing the holy city? Actually, originally speaking, Inquisitions was not really intended to remove the holy city entirely but that comes as a consequence of eliminating the religion from the city (mechanics of the game). It can be changed. It's all fairly easy to change, it's a question of getting it so that there is a good mix between real history and good game play.

Cheers.
 
I think it would be best to make it so that the Holy City cannot be purged (greyed out action button) if the Holy City's religion is present in another city. Basically have a python line where if it tries to purge in a holy city, it runs a check on the World for #of cities with holy city religion, if it comes out as >1, then it cannot purge that religion in that city. That would be how I'd do it, I don't even think it would be that dificult to code.

Wolf said he's releasing his next Modpack, so I'll update the wolf add ons with the latest RevDCM mods then.
 
Hi.

Can you help please.

I'm playing Overlord 2 with revolutiondcm on. There's been an uprising in the English empire and I get an alert (with trumpet!) for the last 20 - 30 turns.

screenshot here with python turned on.

Civ4ScreenShot0005.JPG

Thanks for any help.
 
Back
Top Bottom