Hi Glider,
I just wished to thank you for taking in consideration my suggestion to add Next War to your mod. In my opinion, this way the game gains a bit of lenght in the last phase without altering game rules, so I think no damage should be done.
I use to play using the great Sto's map script "Full of Resources" which let the game be fully customized and I like to add 1 or 2 starting tech to every civ. Doing this I speed up the game in the part where it is, imho, just a mere repetition of pressing "next turn" and focus the game in later and more complex/captivating stages.
Speeding up the beginning (with "Full of Resources") and prolonging the finale (with "Next War") I believe makes CIV really more enjoyable.
But I understand not all of us will agree with me so the add-on solution that Phungus suggested could be the best one.
All this just to say thank you very much for your work,
Bal.