RevolutionDCM for BTS

Great news. I guess. I got a CTD. Well at least I got it to happen on my end. Thanks avain for the save file.

Happy to help, I hope it'll help you iron it out.
 
Well it I am getting an assert when I use the debug dll before the CTD. And it points to a line in the CvUnitAI.cpp. Will look more thanks.

Assert Failed

File: c:\cvgamecoredll\cvunitai.cpp
Line: 23433
Expression: pDefender != NULL
Message:

----------------------------------------------------------

Then the crash when trying to ignore.
 
Nevermind I see where it is at supposedly. It is related to naval bombard. Here is what it is on that exact line. But I do not know anymore about it.

points to the first line.

if (pCity->AI_isDanger())
{
iValue *= 2;
}
if (pCity == pCity->area()->getTargetCity(getOwnerINLINE()))
{
iValue *= 3;
}
 
Nevermind I see where it is at supposedly. It is related to naval bombard. Here is what it is on that exact line. But I do not know anymore about it.

points to the first line.

if (pCity->AI_isDanger())
{
iValue *= 2;
}
if (pCity == pCity->area()->getTargetCity(getOwnerINLINE()))
{
iValue *= 3;
}

Could pCity be a NULL pointer?
What makes me wonder is that this code I suppose should be the same as in RevDCM, right?
 
Yes it should be in RevDCM. Same lines of code in both. So I am totally lost what the problem is. And I am sure glider knows more than me on this.
 
Great to see some good debate. Like ZachScape says, this is a good way to quickly pass 1000 posts for RevDCM. There have been a lot of posts since yesterday so excuse me if I miss something.

@Avain
It looks like you have uploaded a save game with a CTD that might well be not WoC but DCM inside the SDK. I thank you for this but will have to look at the issue later and just put it on "the list" for now. I'm in the middle of doing an extra lite WoC build.

@Zachscape
Yeah, for the moment, all extra mod requests I'll have to put onto "the list" while I get extra lite WoC happening. We'll take it from there once that is sorted out smoothly.

@Phungus
Yeah good point on speed and stability. I don't think it will be the case with an extra lite WoC build that RevDCM will hog more time and memory. The philosophy on system resources and RevDCM are that yes computers are getting faster with more memory, but why take up more of these resources when not only are there still people with older machines (like me and you) but also that the new machines still are slow on big maps anyway. It makes no sense to bloat RevDCM above bare minimums, unless people voluntararily want to do that via heavy weight mods or adding "modules".

@Johny
I'm working through WoC lite at the moment. It is going smoothly, thankyou :goodjob:. The philosophy I am taking is to strip down WoC lite to bare WoC lite for it's initial inception, and leave all the RevDCM components hardcoded as they are now. In this way the initial RevDCM with WoC will allow modules but only simple ones, because there is no SDK support for the more complex modules. If over time, people are happy with an extra light WoC, RevDCM may look into modularising it's hard coded components like Super Spies, but that will be way down the track. The initial WoC concept for RevDCM will be to focus on stable, simple, minimal "changes", just enough to make simple WoC possible. I will be testing RevDCM with light weight WoC like extra religions, techs and most fundamentally, a stable WoC Nextwar module.

Cheers.
 
@glider

Great. Just do whatever you feel is best. Anything you do not like toss it.

If you want to test the increased fonts I guess you saw my crazy amount religions I put as a file to test them. I left all of them in one file so RoM modders could use them as well to see what hell those symbols are in the font and use some of the art I had made.

Anyway I hope it goes well and I think it is commented clearly enough. I am eager to see it.
 
It seems like a cool feature would be militia units instead of the generic army during an uprising. After the war is over, they could be upgraded to a generic version for free.
 
This mod seems interesting, definite improvements, but I would still be playing Civ rather than another game with the same engine. Better yet, it seems to be updated in reasonable time. However, could someone list the versions of the various component mods? I ask because I'm currently playing with BUG 3.6 and I would prefer not to downgrade. Also, about how difficult would it be to merge with BAT?
 
hey, just wanted to say i ran 1500 turns opf wocrevdcm and i had no ctd at all

Great news Keldath, Johny has done a great job. I will be releasing releasing RevDCM 2.0 today with Better BTS AI 0.7H and WoC "Extra Lite". Testing is going very well indeed.

@Xchen08
Stay tuned, RevDCM will update again today.

Cheers.
 
Did a scoreboard fix and exposed RevIdx make it into this build? If so, you have made me a very happy modder. I can almost take Legends of Revolution out of Beta if this is the case, and also it would make RevDCM flawless.
 
@Phungus
No those changes didn't make it. Step by step. First problem is I cannot upload RevolutionDCM 2.00 because it is 10.5MB and my upload limit is 10.0MB. :confused:

Tired :sleep: Will have to leave it. Who do you talk to about that crazily low limit?
Cheers.
 
Well I am not sure who you can talk to about it.

I am just using a SVN for the file I made. Made a folder for things like this. You can just give the link to the file without the "s" in "https". So whatever http in the end I mean.

But I always like to keep it stored at another place in case instead of the SVN.
 
@Phungus
No those changes didn't make it. Step by step. First problem is I cannot upload RevolutionDCM 2.00 because it is 10.5MB and my upload limit is 10.0MB. :confused:

Tired :sleep: Will have to leave it. Who do you talk to about that crazily low limit?
Cheers.

Use filefront (you can add a link into the download section here in CFC)
 
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