@Xchen08
Thanks for checkingThe problem with the events is an SDK thing, so if you have substituted Johny's DLL and reloaded your save game, this should be a valid test. If nothing else happens, I'll do a release on thursday for the fixes we have so far:
1) Naval bombard AI
2) Battle effects
3) Non customisable project interdependencies
4) Remove defective events (Basically any event that has "additional events"):
EVENT_CITY_RUINS
EVENT_AIRLINER_CRASH
EVENT_HORTICULTURE
EVENT_FUGITIVE
EVENT_LOOTERS
EVENT_HEALING_PLANT
EVENT_DEFECTING_AGENT
Keep in mind that is roughly 7 defective events out of 300 working events.
Cheers.
i had a problem with swordsman event as well (up above - a few pages back - required 4 swordsmen on my tiny map to get something... had over 9 swordsmen and did not get the reward - when I advanced to the age that would fail the event, it said i failed when i clearly did not)
My attachment file only has one module for DCM (no others). I would be most interested in your modules once you have tested them. IMO, anything that is added beyond WoC Lite, should be in modular WoC format. Otherwise we defeat the purpose of having the WoC standard.
Here is the modularized version.
I hope I put all the different definitions of one component into the appropriate subdir (all the ones I could not really assign to a component ended up in the Revolutions subdir).
Give it a try Orion![]()
Yeah, I just realized this before you posted. That should help things quite a bit.@Phungus
The trick there is to pull out RevDCM 2.5 into a folder and RevDCM 2.51 into a folder. Winmerge both those folders, selecting "include subfolders" and that will isolate everything that has changed from 2.50 to 2.51. The next step is then to take the changes in 2.51 and apply them to LoR. That way you get a concise picture. Use the same procedure for the source files, comparing 2.51 to 2.50.
Awesome. There is some SDK stuff I mentioned before (exposing Civic Revolution penalties and bonuses through CvGameTextManager, etc) I want to get done as well, hopefully I can get it all finished by the end of the week and upload the Source and Text files all in one go to you.As for the text, just upload your entire LoR xml text directory, and I will merge in the finnish text next time round to save you this.
Cheers.
Wow! Nice one. Any chance of stripping all files that are not necessary, so I know that the original ones in other mod can left alone unmodded, and just leave files that I definitely need to merge with using WinMerge? Or are ALL files in there necessary to merge in? I'm looking to merge in your modularized RevDCM in to Extra mod because it is yet another large mod that looks cool.