AnotherPacifist
Deity
- Joined
- Sep 21, 2007
- Messages
- 4,878
Thanks Charles for pointing out that essay on Civ (he was talking about Civ 2 but could easily apply to Civ4 and RFC). In fact, I found an online copy:
http://www.duke.edu/~tlove/civ.htm
It explains why we're all:
1. Becoming cyborgs by playing Civ
2. Why I (with a pusillanimous name and lifestyle) can win conquest victories without a blink in my conscience
3. How the geography of Rhye's map transforms our thinking of the real world (and how we can have such heated debates about Italy)
4. Why playing different mods with diifferent political and cultural agendas (e.g. fantasy-based vs. real life based, the Three Kingdoms mod or Star Trek mod) may appeal to certain people more so than others because of the underlying ideological assumptions
5.How by learning about how the program is made (looking at the code, anyone?) makes a better player and maybe better programs for the future
Maybe somebody can write an updated version on RFC.
http://www.duke.edu/~tlove/civ.htm
It explains why we're all:
1. Becoming cyborgs by playing Civ
2. Why I (with a pusillanimous name and lifestyle) can win conquest victories without a blink in my conscience
3. How the geography of Rhye's map transforms our thinking of the real world (and how we can have such heated debates about Italy)
4. Why playing different mods with diifferent political and cultural agendas (e.g. fantasy-based vs. real life based, the Three Kingdoms mod or Star Trek mod) may appeal to certain people more so than others because of the underlying ideological assumptions
5.How by learning about how the program is made (looking at the code, anyone?) makes a better player and maybe better programs for the future
Maybe somebody can write an updated version on RFC.
