RFC as a teaching tool

I'm trying to convince my history teacher that we could use RFC as a teaching tool, anyone have ideas how to do so?
Ideas:
  • Set on an Earth Map
  • Player has incentive to follow real world paths via UHV
  • each civilization has a UP
  • They have special units and buildings
  • plagues help to keep the player following history
Any additional ones?

no, just no, its a game, it would be a terrible teaching tool for history, civ in general has a very lackadaisical version of the way history works, in short, its very gamy, and not at all like real history functions, rhyes more so,

Civilization is a game which people who like history might play, but it is in no way shape or form a good learning tool beyond the snippets of information provided in the pedia, and if thats the best argument, why not save a step, and read about them yourself?

now on the other hand, while rhye would be a terrible system to do it in because its already all automated, in a political science class, civilization could give their students wonderful hands on experience of running a nation together such as in democracy games, might even have a pit boss with different classes playing. so in that vein, if one could build a mod that would let a teacher add in and adjust a map according to the goings on in the classroom, (things like unrest and what not which might not be represented well in the game, such as religious strife, or who knows what, say if you opt for slavery, you might have to decide who to enslave, such a thing would be ripe for civil war without forces to ensure order right?) an ideal learning aid wouldn't have too much of a clear goal like a regular civilization game, it would have to be somewhat sandboxy, and each item parodied to provide opportunities for differences in political agendas to emerge,

for example, why have things like libraries and aqueducts give leaders health improvements they can see before they build them? instead, the teacher might decide when a new technology could surface, or how much an X could affect a Y rather than the games arbitrary decision, the real world doesn't have 'balance', things aren't 'fair', this could perfectly illustrate how important advisors and leaders educations need to be, if they decide to invest in an expensive aqueduct, they themselves need to make sure it will be a good decision, certainly not to have a game tell them it would be.

ultimately this is very important because from a video game design philosophy this is at best risky and at worst bad, real life doesn't often give you instant gratification, thats what video games provide that is so entertaining, they are interactive, they produce instant results, while your peoples happiness might be rather quickly swayed, the immediate effects of building a national monument are dubious, especially when one thinks of things like the colossus or stone henge, the latter is actually an astronomical device. the immediate effects of building a library could also be slowed by other factors.

finally, if one likes to include warfare in such a game, a classroom could easily count as a city representitive, perhaps they have their own needs and wants? their own identity? why should they follow you? why should they swear their alligence to you? what do you provide to them? and is their cultural identity satisfied by your actions? do they feel represented or repressed?

Tl;Dr, history: no, Political science: very yes.
 
hey, civ III was used as a teaching tool
 
I think it would be very interesting for teaching Colonialism and settlement areas in general.

yes, and we will be able to learn why civilizations collapse,
and if it works, Rhye will have a new market for RFC, maybe gain a couple thousand downloads too!
 
the problem in here lay in the fact that RFC is interesting to someone interested in history, but interest in RFC (or worse forced interest through compulsory lesson) will not ensure an interest or even a remote learning inclination in history.

If you want to find some friends in your class who have interest I'd say play with them, but otherwise it's a bad idea.
 
No, just expessing my uninformed opinion. Isn't that what the internet is for?

If my statement offends you, I could put "It shouldn't have been IMHO" to avoid confusion between fact and opinion.
 
Sorry, but using RFC as a teaching tool is utterly ridiculous. Not least because, at least in public schools, they have to stick to a specific curiculum to teach. These tend to be things along the lines of WW1 and 2, the American Civil War, Women's Rights, and the Hundred Years War (Obviously varies depending on where you are). RFC is simply not relevant, in any shape or form, it is too generalistic, spanning a vast time scale, while history classes tend to focus on a collection of what went on in distinct periods of time, usually in a specific region and not the whole world.

And even if you were going to attempt to teach a vague overview of everything that has ever happened between antiquity and the present day all over the world to a bunch of kids, using RFC is still absolutely inapropriate. The game ignores too many groups of people, too many events, and too many political aspects, many of which had a very significant impact on the world. For example, in real life, you cannot simply invade another country because you have nothing else going on, or because you want to stir things up a little. RFC seems to imply that this is fine, and that the only possible reprocussion is a ''You declared war on my friend'' modifier.

While RFC may be useful in creating an interest in history, but it cannot, ever, be a useful tool for teaching it.
 
For that reason (lack of casus belli), Europa Universalis II (but not III) would be much better for teaching European History 2 (not 1 which usually covers Antiquity to the early part of the Middle Ages).
 
As a series of facts, RFC would be terrible. As a demonstration that history is a combination of causes and effects, that wars and leaders aren't the primary motivators in history, that all empires rise and fall, it's great.

High school history tends to like series of facts, unfortunately.
 
I think it is definitely usable in an after-school club, at least. Maybe, realistically, you could start a history club. Civilization is the reason I love history, maybe it could inspire others, too. But during class, time could be better spent.
 
I think it is definitely usable in an after-school club, at least. Maybe, realistically, you could start a history club. Civilization is the reason I love history, maybe it could inspire others, too. But during class, time could be better spent.

civ taught me massive amounts of history because I *gasp* read the 'pedia
 
It has not taught you history in a format that is appropriate or relevant for a classroom environment.
 
No, just expessing my uninformed opinion. Isn't that what the internet is for?

If my statement offends you, I could put "It shouldn't have been IMHO" to avoid confusion between fact and opinion.

now let's not get all set up. I asked because your statement didn't look like an uninformed opinion. In fact, IMHO, an opinion is quite different from a statement.
This also regard other people who posted that it would be ridiculous to use a game as a teaching tool. Everything depends on the teacher actually, and HOW will use the tools at disposal. Maybe someone came up with a working idea on how to use it, one that you can't even imagine but if you were told maybe would convince even yourself. So I don't think that having this strong opinions on matters that are quite frankly mostly unknown is the best attitude.
 
It has not taught you history in a format that is appropriate or relevant for a classroom environment.

don't joke, the format of civilopedia is exactly the same of a history book.

Reading is an optional part of playing a computer game. Something I don't think many of the students would be interested in.

I have yet to hear of a class of students where everyone was interested in any given lesson (except maybe sexual education for teens). I assume that if a teacher uses a game such as Civ to teach, it will use it as a teaching tool, I doubt present the lesson as a hour or more of break for gaming.
 
Back
Top Bottom