deanej
Deity
3) How can I hire Knights, Maceman and Pikeman if I don't even know what iron and horse are?![]()
Well, you're only hiring them, not building them, right? I don't think your military leaders would disqualify a unit because they look funny.
3) How can I hire Knights, Maceman and Pikeman if I don't even know what iron and horse are?![]()
1) How can Maya research Horseback riding if they have no clue what kind of animal is horse?
The Maya may have had no idea what a horse was historically, but I fail to see why that should prevent them from researching it in the game. The native American civs didn't historically know what Gunpowder was either, but they can and regularly do research this in the game.
Well, you're only hiring them, not building them, right? I don't think your military leaders would disqualify a unit because they look funny.

Forts on resources that are linked to your trade network give you that resource just like you had built the appropriate improvement on top of it.
Why don't my generals hire modern armor than? It's certainly more effective than Knights![]()
This argument is just wrong in its premise. Mercenaries that you can hire are only raised by foreign civs and the resource your civ controls shouldn't (and doesn't) have anything to do with the availability of types of foreign mercenaries.I think in game terms you should not be able to hire any unit unless you have the required tech. So hiring Keshiks is ok if you start with Camels, but not Cavalery.
I know that. All I am saying is how logical is that. If you have no tech to mine silver in jungles why the fort should provide your entire Empire with a silver?
Well, it's not the same. Game must be self consistent, after choosing the level of approximation to historical reality. See, Rhye made it so that horse will not appear in Americas until Europeans. Now one needs to be consistent with this choice. You can't research HR because you never seen horse. Now Gunpowder is a different story.The mining of Chile saltpeter was such a profitable business that three nations, Chile, Peru, and Bolivia fought over the richest deposits in the War of the Pacific. The world's largest natural deposits of caliche ore were in the Atacama desert of Chile. Inca COULD have been researched the gunpowder and Mayans COULD have been strong established nation by the time Aztecs spawn. But there were no Kangaroos in Britain and no horses in Americas. So if Rhye specifically banned horse from the New World American civs should not research it, IMHO.
What if the tech Horseback Riding was simply called Stirrups instead? To me, this is what is implied with that part of the tech tree anyway, not proof that your civ discovered a particular four-legged animal running about in the open.
Any anyway, why shouldn't the Mayans be able to invent Stirrups? It won't do much for them and doesn't lead to anything else in the tech tree, so what is your problem?

Units are available for hire as mercenaries because another civ can produce them, prior to the researching of Nationalism at least. At the point that another civ can produce Modern Armor, Nationalism would prevent the hiring of mercenaries.
This argument is just wrong in its premise. Mercenaries that you can hire are only raised by foreign civs and the resource your civ controls shouldn't (and doesn't) have anything to do with the availability of types of foreign mercenaries.
Did I say resource? I said tech. You don't need horses for Camel Archers, but you need Guilds. Keshiks need horse, but it is still logical to hire them becouse they too come with Guilds. It's logical in terms of the balance between the gameplay and the reality. But if you don't have the tech for Cavalery you should not be able to hire them. Simple as that. Merc. mod does it (kinda) but not all the way. This is what I am talking about.
Incas could of think, hey why don't we ride them, or they could met Mayans one day and tell them about the existance of lamas. Fort can be thought as access to silver without industrial minig. You know, limited deposits, just enough to make wives of Inca nobility happy
) with "we demand emancipation!" I do get this effect myself when somebody else have built the SH. Egypt beat me on Oracle so I went to Worldbuilder, infiltrated Great Spies and checked all the civs. No one was experiencing any problems. None! Even those I had open borders with, a contact and a trade. No one around is jealous about Emancipation in India. Unless its a special bonus Emperor AI gets in RFC, something wrong is going on with this civic.def hitNeighboursStability( self, iCiv ):
if (len(con.lOlderNeighbours[iCiv])):
bHuman = False
for iLoop in range(len(con.lOlderNeighbours[iCiv])):[COLOR="Red"]
for iLoop in con.lOlderNeighbours[iCiv]:[/COLOR]
if (gc.getPlayer(iLoop).isAlive()):
if (iLoop == utils.getHumanID()):
bHuman = True
utils.setStability(iLoop, utils.getStability(iLoop)-2)