Yeah, who knows - someone could actually put together an unofficial patch with bug fixes?Oh I figured as such. Just thought I'd document it, plus if anyone else has the same problem they'll know how to bypass it.
I have trouble fufilling the first historical victory condition while playing as the Mali in the BTS 600 A.D. start. I think it has to do with the way demographics are measured in BTS because I typically have around 1500 gold with +100/turn. Is there a patch or update that changes the way GNP is calculated or alters the first victory condition?
I hired some mercenaries to conquer Shushan, succeeded, and killed the mercenary that was still alive. However, 2 turns later I'm still playing upkeep for that mercenary. Save included.
Call it "pension for the poor mercenaries' family" since you unjustly executed them for their faithful service instead of releasing them.![]()