Discussion in 'Rhye's and Fall Modmods' started by Jarkov, Nov 26, 2010.
What turn does the Viking Passage Open?
I did not know this existed.
The mod or the passage?
The mod. Although it's definitely outdated as hell now.
It's a shame. It was a great a mod.
The link doesn't work
Does the mod still work with the latest Civ 4 and RFC version without bugging out?
Hm, so far it seems its working (had a problem with the unpacker before, which did unpack a little to much as it seemed.)
But what is needed for the first Celtic UHV (3 cities in Gaul, 1 in northern Spain, 1 in Anatolia, 1 in central Europe) ? I tried a setting like that http://s238.photobucket.com/user/phoenixsprite/media/celtic.jpg.html but that didnt count.
I hope this isn't unreasonable necromancy, but can I ask the same question too?
I just started a new game as the Celts, and failed the UHV with three cities in historic Gaul (Samarobriva, Geoscribate, and Nemausos), one on the north coast of Spain, one in Anatolia, and two in central Europe.
(Which was a shame to lose, after my hilarious defeat of the Romans earlier. To whit: I moved all my starting units into Italy, and arrived outside Rome just as the Romans spawned. Whereapon the Romans immediately moved all their legions off their starting tile, and then founded Rome with a single warrior guarding it, despite already being at war with me).
The link is dead, does anyone have a mirror, or a version of the mod still installed on their computer they can put up on dropbox or something? Please, I would be extremely grateful.
Unfortunately I don't. You could try Rhye's and Fall Dawn of Civilization. It has a lot of the same (plus many additional features) to Civilizations in Abundance.
When I joined this forum I was originally looking for Civilizations in Abundance but just ended up playing Dawn of Civilization.
Yeah but Dawn of Civilization also makes a lot of other mechanics changes. Oh well, thanks anyway.
This might be a bit late to ask but does anyone have the DLL changed source code of this mod?
Hi, I had the same problem in my game.
I searched for the problem in the victory.py
It was not changed in the code from the original Germans:
if (iGameTurn == getTurnForYear(1940)):
bFrance = self.checkOwnedCiv(iGermany, iFrance)
bGreece = self.checkOwnedCiv(iGermany, iGreece)
if (bFrance and bRome and bGreece):
self.setGoal(iGermany, 1, 1)
self.setGoal(iGermany, 1, 0)
if (iGameTurn == getTurnForYear(1945)):
bRussia = self.checkOwnedCiv(iGermany, iRussia)
bScandinavia = self.checkOwnedCiv(iGermany, iVikings)
if (bRussia and bEngland and bScandinavia):
self.setGoal(iGermany, 2, 1)
self.setGoal(iGermany, 2, 0)
The computer checks for the regions France, Rome and Greece. But bRome is nog defined.
Either for bEngland.
So, that won't work.
If you want to fixx this, you have to erase bRome and bEngland.
The only thing that will work, if you fail France or Russia. Then it says "NO"
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