RFC Civilizations in Abundance is a new modmod of Rhye's and Fall of Civilization Marathon, that will feature all the civilizations playable in the original game (including Warlords and BtS).
So far, this Mod features:
- Fully playable Koreans
- Fully playable Sumerians
- Fully playable Babylonians (which now appear in 2000 BC, instead of 3000 BC, and have changed UHVs)
- Fully playable Celts
- Playable Byzantium (with a minor glitch)
- Fully playable Holy Roman Empire
- Fully playable Native Americans
- Fully playable Zulu
The CityNameManager has now been changed so that not only cities founded where there is no name for the founding civilization get the name from another civilization's city map (which is what Jedi Clemente did), but now decides which civilization's city map to use regarding the cultural relations and the time (for example, Egypt will now use Arab names rather than English ones, and before 600, latin or greece will be used rather than, for example, French).
If a non-human civilization collapses, it will collapse like a human one the first time. If it collapses a second time, it collapses like non-human civilizations did before.
Also, this Mod features a scenario made with Baldyr's PyScenario, which introduces a desertification process in the Sahara (quite like Baldyr's desertification mod, but not exactly the same), and makes Greenland more hospitable.
In addition, this Mod also incorporates JediClemente's RFC:BWS mod.
Further changes:
- The number of civilizations who get a second chance before collapsing has been reduced - most ancient civilizations only get one try.
- Once a civ has been reborn, it won't collapse again.
- It is now possible to found cities in the Jungle when it's on a coastal tile.
- The Babylonian starting units have been adjusted to make their UHV easier
- The German civ has new UHVs
- The Sumerian civ has new UHVs
- The HRE now becomes the Austrian empire/archduchy once it reaches a certain era.
- For every city originally given to the independents or barbarians now exists a corresponding minor civilization (with the exception of the cities that are only there to flip to quickly arriving new civs in Europe).
- If a HRE city is occupied by the Germans, part of the HRE culture will flip to Germany (because otherwise Vienna and other cities will ususally revolt and eventually flip to the surrounding powers)
The Mod can be downloaded here
Many thanks to Rhye, Embryodead, Baldyr, Jedi Clemente, and Leoreth for helping with many problems.
So far, this Mod features:
- Fully playable Koreans
- Fully playable Sumerians
- Fully playable Babylonians (which now appear in 2000 BC, instead of 3000 BC, and have changed UHVs)
- Fully playable Celts
- Playable Byzantium (with a minor glitch)
- Fully playable Holy Roman Empire
- Fully playable Native Americans
- Fully playable Zulu
The CityNameManager has now been changed so that not only cities founded where there is no name for the founding civilization get the name from another civilization's city map (which is what Jedi Clemente did), but now decides which civilization's city map to use regarding the cultural relations and the time (for example, Egypt will now use Arab names rather than English ones, and before 600, latin or greece will be used rather than, for example, French).
If a non-human civilization collapses, it will collapse like a human one the first time. If it collapses a second time, it collapses like non-human civilizations did before.
Also, this Mod features a scenario made with Baldyr's PyScenario, which introduces a desertification process in the Sahara (quite like Baldyr's desertification mod, but not exactly the same), and makes Greenland more hospitable.
In addition, this Mod also incorporates JediClemente's RFC:BWS mod.
Further changes:
- The number of civilizations who get a second chance before collapsing has been reduced - most ancient civilizations only get one try.
- Once a civ has been reborn, it won't collapse again.
- It is now possible to found cities in the Jungle when it's on a coastal tile.
- The Babylonian starting units have been adjusted to make their UHV easier
- The German civ has new UHVs
- The Sumerian civ has new UHVs
- The HRE now becomes the Austrian empire/archduchy once it reaches a certain era.
- For every city originally given to the independents or barbarians now exists a corresponding minor civilization (with the exception of the cities that are only there to flip to quickly arriving new civs in Europe).
- If a HRE city is occupied by the Germans, part of the HRE culture will flip to Germany (because otherwise Vienna and other cities will ususally revolt and eventually flip to the surrounding powers)
The Mod can be downloaded here
Many thanks to Rhye, Embryodead, Baldyr, Jedi Clemente, and Leoreth for helping with many problems.