RFC Civilizations in Abundance

Made changes to my civ idea thing.
 
Hi Jarkov.

I'm glad you liked my modmod enough to incorporate it into your own.

I'll download this and take a look. It seems very promising.

BTW:

- the CityNameManager has now been changed so that not only cities founded where there is no name for the founding civilization get the name from another civilization's city map (which is what Jedi Clemente did), but now decides which civilization's city map to use regarding the cultural relations and the time (for example, Egypt will now use Arab names rather than English ones, and before 600, latin or greece will be used rather than, for example, French).

Yes!!! This is what an alternate (less lazy) version of me would of done originally. Perhaps in the Fringe alternate universe.
 
Hey, this looks interesting! :)
An idea for the Zulus;
First I would change the Impi from a spearman replacement to a knight replacement, makes much more historical sense. Something like; Impi – Replaces Knight: Foot Unit. Does not require horse or Iron or Horseback Riding or Archery. Does not flank attack vs. Catapults and Trebuchets. Receives defensive bonuses. Built 15% faster (together with Unique Power makes it 25% faster). Starts with Pinch. Not overpowered, able to fight riflemen as they did IRL, actually, they also fought guys with gatling guns... so...
Change the UB such as; : Ikhanda – Free Flanking 1 promotion to Melee units. - Shaka initiated the development of the famous "buffalo horns" formation. It was composed of three elements:
The main force, the "chest", closed with the enemy force and pinned it in position.
The "horns", while the enemy was pinned by the "chest", would flank the enemy from both sides and encircle it; in conjunction with the "chest" they would then destroy the trapped force.
The "loins", a large reserve, was placed, seated, behind the "chest" with their backs to the battle. The "loins" would be committed wherever the enemy threatened to break out of the encirclement.
Coordination was supplied by regimental izinduna (chiefs or leaders) who used hand signals and messengers. The scheme was elegant in its simplicity, and well understood by the warriors assigned to each echelon and used effectively against long-ranged riflemen.
For their UP, I would suggest: - Warrior's code - Military units built 10% faster. All units start out with combat 1. The Zulu warriors were the most powerful of their time. If not for lesser weaponry, no one would have been able to stand in their way.
And for UHVs; Unique Historic Victory -
1st: No European cities on southern Africa (Up to Ethiopia) by 1870AD. (Info: One of the Zulus goals were to cast off European holds on Africa.)
2nd: Control the area of modern South Africa (Excluding Namibia) by 1880AD. (Including Swaziland and Lesotho)
3rd: Libraries in all cities and no cities below the size of three by 1800AD. (Info: Before his death, Shaka tried to Educate his people as well as cultivate native culture. He was not a blood thirsty warmonger like some would think.)
Their leaders would be Shaka and then Mugabe.
They can spawn in 1700AD, which is somewhat historical, near actually date.
Of course, their should be independent cities there to flip to them (Like Zimbabwe).
The names for the Zulu Civ can be as follows: Zulu People, Mthethwa Paramountcy, Zululand, Kingdom of Zululand and Republic of Zimbabwe.

That is if you want them to be solely Zulu as they are in CIV.
However, another idea which I think would work superb; you can have the Zulus represent the Great Zimbabwe Empire. Which was pretty much the predecessor to the Zulu Kingdom and a much more influential and history shaping civilization.

It should be as follows: Names: The Kingdom of Mapungubwe>Great Zimbabwe Empire>The Kingdom of Mutapa>Rozwi Empire>Republic of Zimbabwe:
Unique Unit: Rozvi - Replaces Maceman: Plus 25% vs. Gunpowder Units and 5% vs. siege units. (Info: The Rozwi were a fierce tribe of warriors. After the Portuguese Imperialist had overthrown the Mutapan Kingship, the Rozwi Warriors rebelled against the foreigners, driving them back to the coast line and regaining control of the Zimbabwean Empire. The Rozwi Warriors were powerful even without the use of firearms and with bows and arrows defeated the gun armed Portuguese. The Rozwi Warriors were expert military strategists whom are believed to have used the cow-horn formation years before the Great Zulu leader Shaka had. Without the use of guns and cannons. But spears and bows and arrows, the aggressive Rozwi drove back the European Imperialist.)
Unique Building: Mhondoros - Replaces Temple: +1 Culture, +10% Science, Can turn 1 citizens into scientist. (Info: The religion of the Mutapa kingdom revolved around ritual consultation of spirits and a cult of royal ancestors. Shrines were maintained within the capital by spirit mediums known as "mhondoros". The mhondoros also served as oral historians recording the names and deeds of past kings.)
Unique Power: Mwene - Foreign culture/religion harder to enter Mutapa. (Foreign culture and religion takes four times longer to enter into Zimbabwean boarders) Or same as Zulu above.
Unique Historic Victory:
1st: No foreign culture on Sub-Saharan Africa by 1850AD.
2nd: 10000 Gold by 1750AD.
3rd: Research Education by 1350AD or a very early date.
Leader – Nyatsimba Mututa
Unit/Tech Set – Zulu
Artstyle – Zulu
Foundation/Decline – 500AD-1850AD
Misc Info – Europeans had great interest in Mutapa. Gold from the empire inspired in Europeans a belief that Munhumutapa held the legendary mines of King Solomon, referred to in the Bible as Ophir.
The Kingdom of Mapungubwe was a pre-colonial Southern African state located at the confluence of the Shashe and Limpopo rivers. south of Great Zimbabwe. It marked the center of a pre-Shona kingdom, which covered parts of modern-day Botswana and Zimbabwe. The kingdom was the first stage in a development that would culminate in the creation of the Kingdom of Great Zimbabwe.
The history of Zimbabwe is vague; during the colonial era Europeans went out of their way to warp it’s history for many reasons, such as the Great Zimbabwe ruins, which they intended to claim as their own. Another reason for Zimbabwe’s unclear history is the lack of written records even before the colonist started to rewrite the history of Africa.

The date to which the kingdom was found is unclear, with foundation placed at anywhere from the fourth-century to the tenth. Though it is possible that it started even earlier.
Bantu migrants would settle in the area during the great Bantu expansion, there they merged with the other African societies already living there. The Bantu, together with the other African peoples, would develop the most complex civilization in southern Africa, they would develop culture and kingship and the Kingdom of Mapungubwe would be born.
The kingdom would thrive, constructing vast stone buildings and conducting trade with other kingdoms as far as Persia, Egypt, India and China, it’s lands full of rich resources, especially Ivory. Evidence of such trade with far away nations indicate that Mapungubwe had developed a complex financial system rather early, around the tenth century, for Chinese artifacts dating back to even earlier years were discovered in the ruins of Great Zimbabwe.
Over time the traditions, subsistence, technology, trade and most importantly family oriented Kingdom would expand northwards and grow into the medieval Kingdom of Great Zimbabwe, famous for it’s capital, Great Zimbabwe (of which the Kingdom takes it’s name) the largest stone structure in Africa until recent times. But the Kingdom would also be known for it’s vast riches in gold of which it had in abundance and which would eventually bring it’s downfall by the hands of greedy imperialist.
During the reign of the Kingdom of Zimbabwe stone buildings and walls reached their apex, being grand architecture in the area, the kingdom would also expand it’s rule to reach far and wide over a vast area of which they lay claim. The kingdom of Zimbabwe controlled the ivory and gold trade from the interior to the southeastern coast of Africa. Asian and Arabic goods could be found in abundance in the kingdom. Cattle domestication, which had been crucial to the earlier proto-Shona states, was also practiced. And because the kingdom was so inland and rather isolationistic, it grew totally independent of any outside influence, that even when the coast was being infested by foreigners whom brought their own culture, the Kingdom of Zimbabwe would not even notice and thus grew to great powers without foreign corruption by Arabs or Europeans.
The Kingdom would continue to evolve, expanding north where they would become known as the Mutapa Kingdom of which quickly established rule of a vast area of southern Africa, that by the time the first Europeans made contact, Mutapa would rule most of area, the premier state in the whole region.
Over time, the imperialistic Portuguese would dominated much of southeast Africa's coast, laying waste to the Swahili city states of Sofala and Kilwa, by the sixteenth century. Their main goal was to dominate the trade with India; however, they unwittingly became mere carriers for luxury goods between the Great Mutapa and India and China.
Mutapa proved invulnerable to attack and even economic manipulation due to the mwenemutapa's strong control over gold production. What posed the greatest threat was infighting among different factions which led to opposing sides calling on the Portuguese for military aid.
In 1629 the mwenemutapa attempted to throw out the Portuguese. He failed and was overthrown, leading to the Portuguese installation of Mavura Mhande Felipe on the throne. Under this Portuguese puppet, Mutapa signed treaties making it a Portuguese vassal and ceding gold mines, but none of these concessions were ever put into effect. Mutapa remained nominally independent, though practically a client state. All the while, Portugal increased control over much of southeast Africa with the beginnings of a colonial system. And the fall of Mutapa, of Great Zimbabwe, was under way.
However, the collapse of Mutapa to a Portuguese vassal would not go as planned.
Although rough progression afterwards, the legacy of Great Zimbabwe would live on free for years to come. The Rozwi, not long after the initial fall of Mutapa, would move in and beat back the Portuguese, driving them far back only to retain a nominal presence at one of the fairs in the eastern highlands. The Rozwi would reestablish Zimbabwean rule of the area, over the years the Rozwi Empire would engage in battles with the Portuguese many times to retain their rule and the area would continue independent of foreigners for many years.
The Rozwi chiefs would carry on the tradition of building in stone and constructed impressive cities throughout the southwest. The economic power of the Rozwi Empire was based on cattle wealth and farming with significant gold mining continued. Trade was established with Arab traders where metals such as gold and copper and ivory were exchanged for luxury goods. Records from the Portuguese account have shown that the Rozvi were expert military strategists and that they had used the cow-horn formation years before the great Zulu leader Shaka had. Without the use of guns and cannons, but spears and bows and arrows, the belligerent Rozvi took over the plateau from the imperialist Europeans.
However, despite complex political systems and vest wealth and culture, the Kingdom of Rozvi would eventually fall to the imperialist they fought so hard to defend their people from. Over time, more Europeans would join the Portuguese against the Rozvi and use trickery to turn their own people against them, and despite the Rozvi’s mighty martial prowess, bows and arrows simply could not best guns and cannons and the determination of imperialistic ambition. And thus, in the nineteenth century the Great Zimbabwe legacy would come to an end.


I, myself would suggest the Zimbabwe Civilization over the Zulus, see as if nothing else, they'd get more play time in the game :)
Well, good luck with the mod, looks really interesting :)


Edit: On second thought, if you do ZULUs, then don't have them flip any cities, thus forcing them to fight (Most likely european colonies) more historical that way.

Also, if you have either Zulu or Zimbabwean Civ, then it would only make sense to change the Ethiopian UHV as to not conflict with the Zulus/Zimbabweans.
I would change Ethiopia's goals to:
2nd: Alliance with three(?) African civilizations by 1800AD Or, if not possible, Vassal Mali, and Zululand/Zimbabwe by 1800AD.
3rd: Control the Horn of Africa and Modern Yemen, South-Western Saudi Arabia, and Eastern Sudan by 1900AD.
Or you can even make one of those: Never lose a city by 1945AD(End of WWII)


PS: HAPPY NEW YEAR!
 
The next version of this mod has now been released. If someone could help with the few glitches that still stand in the way of the mods completion, it would be very appreciated.
 
Hey, I just dl'd this, extracted it to my BTS mods folder with winrar. Where do I play it from in the mods menu? RFC Marathon? Or should it have a different name that I am not seeing because of a downloading error on my part?
 
It should appear under its own name, "RFC Civilizations in Abundance", if extracted into the BtS mods folder.
 
My bad, I had it in the vanilla mods folder.

Fired up a game as Holy Rome, it seemed pretty flawless in spite of some grave doubts I was having.

Then I saw Byzantium's huge tech lead in 1280 (cannons, musketman and liberalism) and gave them a try. It was fun rushing Al-Quds/Damascus with some cataphracts, Egypt fell too. The dynamic names stayed in Arabic though.....
 
Native America will have the correct symbol in the next release.

I know about the Byzantian city names flaw, it is a very weird glitch for which I don't have an explanation yet.
 
i saw that the byzantines never fall in my games...maybe they should get more penalities in the late game? It's weird seeing them around in the XX century :P

EDIT: sorry for the double post ._.
 
That's the line that is broken, isn't it?
elif (sName == 'Dimashq'or sName == 'Damaskos' or 'Dimashqa' or 'Sam' or 'Damascas')

That what's solves the problem:
elif (sName == 'Dimashq'or sName == 'Damaskos' or sName == 'Dimashqa' or sName == 'Sam' or sName == 'Damascas')

I got that problem in RFCA as well and it gave me some [pissed] moments. If you set 'Dimashqa' into an or-statement, it's TRUE because the string isn't 0 (at least in C there are no boolean, and 0 is the only character that indicates FALSE)
 
i saw that the byzantines never fall in my games...maybe they should get more penalities in the late game? It's weird seeing them around in the XX century :P

I've noticed that too, perhaps Turkey needs a stronger army, or I'll implement some kind of stability penalty for overdue civilizations that actually collapses them to death.
(Speaking of which, I'll probably change the collapsing of non-humans back to complete destruction, at least for some of the reasons to collapse)


That's the line that is broken, isn't it?
elif (sName == 'Dimashq'or sName == 'Damaskos' or 'Dimashqa' or 'Sam' or 'Damascas')

That what's solves the problem:
elif (sName == 'Dimashq'or sName == 'Damaskos' or sName == 'Dimashqa' or sName == 'Sam' or sName == 'Damascas')

I got that problem in RFCA as well and it gave me some moments. If you set 'Dimashqa' into an or-statement, it's TRUE because the string isn't 0 (at least in C there are no boolean, and 0 is the only character that indicates FALSE)

You cannot imagine how stupid that makes me feel, for I have stared in anger at that very line for too often not to notice that.

Thank you, thank you, thank you!
 
Don't feel ashamed, you're in good company there :D
 
Oh yeah, so when I played my Byzantine game, I captured Al-Quds and it became Damascus. No big deal, they're close enough with the size of the map and all.

But then during a Korea game, the Greeks found Christianity in some city in Greece (1nw of Athens, and then 1 w of that, can't remember the name) and that city became Damascus.

Is there some kind of triggering thing with the Greek name map that's linked to the Christian holy city?
 
Oh yeah, so when I played my Byzantine game, I captured Al-Quds and it became Damascus. No big deal, they're close enough with the size of the map and all.

But then during a Korea game, the Greeks found Christianity in some city in Greece (1nw of Athens, and then 1 w of that, can't remember the name) and that city became Damascus.

Is there some kind of triggering thing with the Greek name map that's linked to the Christian holy city?

No, the name change from Athens to Damascus would have happened when Athens flipped to the Byzanthines. Luckily, the error in the Byzanthine city names has been found by civ-addicted, and will no longer exist in the next release.
 
Cool, cool.

I gotta hand it to you, this little modmod has added a bunch of replay value to it. The addition of native americans and mayans to the 600 ad start for more conquerors and competition in NA, the rise of Prussia, etc. etc.

The Byzantines are crazy powerful though :0
 
Sorry for the double post, but I noticed some problems with the HRE.

1) Their dynamic name was "Kingdom of the East Franks" well into the 18th century, only to change into:

2) TXT_KEY_HRE21 or something like that. They were vassaled by Russia that turn,
 
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