RFC Classical World

Armenia, Emperor difficulty.
- Conquest goal : OK. I had to recruit lof of mercenaries, and build cavalry. It wasn't easy, even if Seleucids only hold Syria/Cappadocia, they have a good army.
- No lose city goal : OK. Albania with walls + 3 archers and it's done for barbs.
- Be the first civ to convert to christianity : seems OK, but...
... In 71AD, without any reason, instant lose : my "solid" empire collapse, good bye !

Here is my save game (rev.64).

By the way, will we be able to play Numidia and/or Sakas later ?
 

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idea!

how about adding a new building?? Barbarians can come from every corner of your empire and they do not appear earlier than getting near your cities.

I suggest a new building,the "outpost tower", which will increase the line of sight of the city that was build by one square! It may requires a technology to be built, like eg. construction! Or it may even gives a small :espionage: bonus!
 
Mmh there is an exploitwith the spy capitulation ; as Seleucids, at Parthians spawn, I forced them to surrender at their first turn.
 
Another bug : with the spy capitulation as Seleucids, Antigonids are my vassals. But the checkmark isn't green for the provinces they hold. Same for Egyptians, see my screenshot.

The spy capitulation needs some serious rework : I needed only 28 turns for the conquest goal. Maybe for a large amount of golds and a % of failure ? And if our empire is in turmoil, the vassals declare us war to break free ?

And the "Antigonid Empire" doesn't change the dynamic name if they are vassal, but Egyptians are ok ("Province of Egypt"). I suggest "Greek provinces" or "Greek city states".
 

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  • seleucids.jpg
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rev 64:

lowered Parthian land goal to 5% and the Gokturk to 7%

Gokturks finally playable, UP works. Very nice civ, UU, UB and UP work in synergy towards UHVs. Very cool feeling when populating the Steppe. Thanks for the Iron and city names!

1. I am really not sure about their starting location. Currently, they start on Irtish river (which river is that otherwise?). "As part of the heterogeneous Rouran Khaganate, the Türks lived for generations north of the Altai Mountains, where they 'engaged in metal working for the Rouran'." This reference to Altai Mountains is very important: new civilization must start closer to Iron producing mountains, perhaps with a ready to go Mine somewhat SE from their current location, with Rouran having at least 1 more city (somewhere) to indicate their importance. At the beginning former masters and "blacksmiths" must start in contact with each other, with Rouran having an upper hand initially and gradually being replaced by Gokturks. Rouran itself deserves to be a playable civ, they lasted longer than united Gokturk empire, for example.

2. Lake Baikal is the deepest lake in the world. Largest volume fresh water lake in the world. Part of it definitely belongs to the map which has Britain latitudes. We simply cannot ignore it. Also closer look is required in the reference of the largest rivers in Southern Siberia. Currently there is just one (Irtysh?), it does not look right...

3. Time frame seriously bothers me. 550 AD must be the starting date. "The origins of the First Türk Empire trace back to 546 ... " By the time Gokturks start in our mod their First Empire was already in zenith/decline. I suggest to roll back everything by 50 years or so...

4. There must be some kind of Barbarians in the Steppe. Everything is too empty. Gokturks could learn some experience in Steppe before attacking neighbors. Otherwise human player is just being challenged by UHVs only and not with the things happening on the map.
 
Mmh there is an exploitwith the spy capitulation ; as Seleucids, at Parthians spawn, I forced them to surrender at their first turn.

IT WORKED!!! I made the Kushans vassals :P :P :P thx a lot hehe!!!

actually, nah, it failed :( the very next turn they flipped my cities and declared war on me .. thankfully I have an impressive army to face them


2. Lake Baikal is the deepest lake in the world. Largest volume fresh water lake in the world. Part of it definitely belongs to the map which has Britain latitudes. We simply cannot ignore it. Also closer look is required in the reference of the largest rivers in Southern Siberia. Currently there is just one (Irtysh?), it does not look right...
this! +1
 
idea!

how about adding a new building?? Barbarians can come from every corner of your empire and they do not appear earlier than getting near your cities.

I suggest a new building,the "outpost tower", which will increase the line of sight of the city that was build by one square! It may requires a technology to be built, like eg. construction! Or it may even gives a small :espionage: bonus!

This would be useful. Also, perhaps forts could give wider vision as well? It would make them pretty useful and realistic to build out in the steppe or wherever barbarians come from.
 
here is my upper Irtysh/Altai proposal. I think the Irtysh got left out of the larger map transition somehow:
Spoiler :


Spoiler :
 
What was the original prototype map for this mod? With squares and etc..

Did Angara river ever been depicted there?
 
don't remember if the Angara or Lake Baikal were on the old map. the river the Gokturks start on is the Selenga, which flows into Baikal. yes Baikal should be there. I will add it.

the reason the Gokturks start at Karabalasagun is because it was their capital. I'm fine with moving the start date back. I probably just copied the date from RFCA
 
Wikipedia has another name for capital...

Just a side question: don't you think that visible Silk Road could be a worthy addition for all the starts except for the very first one? Travel between East and west would speed up tremendously, Caravans would use it, Gokturk Settlers, etc...
 
figured out the problem causing Cetrix's instant defeat as Armenia

and also for the Seleucid's 1st goal vassalization should work

and you can't do secret diplomacy with a civ for the first 30 years after spawn

edit: rev 65 is up with the above fixes plus the Irtysh map changes

had a fun game with the Satavahanas. got the shrines and the religion spreading but only had about 5,000 of the 12,000 culture by 50AD.

Spoiler :
 
euriv.gif


We are also missing 2 major rivers in Europe. Guess which :)

Spoiler :
Yay! Finally a map that places Armenia in Europe, not in Asia :)
 
Rev. 65 :
- It works, but the checkmarks for vassal's provinces are still in red.
- Antiochea Margiana doesn't flip to Bactria two turns after their spawn.
Actually, for Parthians it's the same ; Ecbatana and Persepolis don't flip. I guess it's the same for all newborn civs.

@Tigranes : Europe is from Ural to Atlantic ocean, and from Artic circle to Caucasus.

The missing rivers are Tamise, Shannon, Vistula and Oder but no big deal to me, because there are in non "playable" areas in RFC CW.
 
I think that map puts Armenia in Europe because it is part of the USSR. It puts Azerbaijanin Europe too.
 
I'm at work so I can't fix anything right now but I thought I would respond to a couple of things:

I like the extra visibility from forts idea. if its easy to add I'll add it tonight.

I will add whatever missing rivers there are to add, as long as they are big enough to count.

city flipping worked fine in my game last night. did either of you save and load between spawn and flip? that will kill the flip.

I can't find the website I based the Karabalasagun as Gokturk capital on. it wasn't wiki but a site about the Gokturks. I was actually thinking of spawning them in more than one location since it takes about 14 turns for a settler to walk from Karabalasagun to Balasagun, the furthest west of their natural starting cites. of course they could also flip the cities, but if they got settlers instead then the player could chose his capital by settling that city first.

I think Urgench and Otrar should spawn at some point but I'm not sure when. both sites were inhabited in some form all the way back to ancient times, as far as I can figure out.

yes a road following the silk route is probably a good idea, at least on the later maps

I will add Baikal

I will add later steppe barbs

its not practical to make the non-playable civs playable because they all share the same 3 civ slots (thats Numidia, NanYue, Sakas, Hephthalites, Rouran, Huns (for now), Avars and Rouran)
 
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